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Destiny Beta vs. Defiance in my opinion

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  • 07-28-2014, 01:58 PM
    Iceberg
    Now that I can finally log back into this site...
    If we are to compare these two games, I think it just can't be done, not with any sort of justice to either one anyways.
    • Defiance
      MMORPG - designed for lots of players in the same instance to complete public styled events, instanced co-op and pvp matches.

      Game play - third person view, great shooting mechanic, upgrade ability through mods for guns, Ego device with abilities to change your class on the fly.
    • Destiny
      FPSRPG with continuous drop in drop out match making connection - designed for 12 -16 players (roughly) in the same instance for public events, instanced 3 man fire teams, pvp matches up to 12 - 16 players. Strikes and Raids (Not sure how raids will work but believe to be 6 player).

      Game play - Solid shooting mechanic, upgrade ability through gun upgrades after reaching xp and usage amounts for the gun. Class tree upgrades well dynamically change the game, i.e. hunter class opens up knife throwing. Must start a new character if you wish to try a different class.

      BETA.

    From then on things go pretty opinionated, pvp on both seem bad, but Bungie at least is willing to make changes and get things sorted. I found that the social aspect on Destiny is lacking, might be designed to be played with friends instead of random players though where as Defiance has a text chat (that sorta works after a year of bugging them about it).

    Graphics wise and sound I will give it to Destiny, with Defiance you get same type of music playing which seems to be dubstep type. Destiny looks fantastic on the newer consoles, but even on the old gen it still looks better than defiance (I did say it was going to be opinionated) The Xbox 360 system seems to have some performance issues when it comes to Destiny but when on the Xbox one they were non existent. When the game launches we might see some improvement with that.

    Loved the thrill of the chase for loot, in Defiance you got loot but seems to always give you birdshot pump shotty or other crappy guns you never were wanting. They decided to put in scaling of enemies and make grenades a consumable. Destiny on the other hand has rechargeable grenades like Defiance used to have, their enemies are scaled from the get go and loot drops are much better since Destiny deals with both weapons and armor drops. Better armor means better stats for your character and possible bonuses to your guns/grenades/ammo. With Defiance and the "Longer more fulling chase" it just drains the life out of me.

    Destiny will have way more areas to explore once it is released on September 9th, Defiance only has 2 areas with a third coming "soon". Lots of tunnels and underground places to find and go spelunking in Destiny, but could only get so far due to high leveled enemies who shall not let me pass. Defiance, most things are on the surface and thats about what you see is what you get. Also Destiny is going to track stats with their website and a mobile phone companion app. Defiance had a website for something to do with your character but I think that was taken down some time ago.

    The Tower, a social hub area for Destiny to shop for gear, go to your bank, grab and turn in bounties and see if you have new messages at the post master. Defiance has, the crater? A bar that sits there and has no interaction with the users. Lastly Defiance has been out for over a year now and they are still working on the netcode/connection problems along with numerous bugs and glitches. Destiny had significantly better connection handling and with their recent testing should only get better.

    Last but not least, dev teams. Bungie has 400+ people working on Destiny, estimates of something along 500 million dollar budget for the franchise. Defiance had a team but was laid off and then moved to a new location with a smaller team and it just went down hill from there. Currently we got a couple of new faces that seem to be helping out and making changes, but only towards one dream, one vision.

    I liked playing defiance, I got my monies worth out of it, but when Destiny is out I will probably be playing that for a very long time. These are my thoughts and opinions on Destiny vs Defiance.
  • 07-28-2014, 06:56 PM
    Deunan
    Quote:

    Originally Posted by Razoreddie View Post
    If Trion can make Rift pretty stable, why is Defiance so unstable?! I don't get it.

    Because Defiance isn't Rift. The coding for the games are different. Rift is PC only while Defiance is cross platform. That can be limiting in how the game was originally coded in terms of optimal performance. The game couldn't even allocate more than 512kb of RAM to avatar rendering until they implemented the proxy memory setting months after launch and a lot of us suspect that it still isn't coded to use the full RAM capacity of PC rigs that are being used to run it.
  • 07-28-2014, 07:30 PM
    Deunan
    Quote:

    Originally Posted by Iceberg View Post
    Last but not least, dev teams. Bungie has 500+ people working on Destiny, estimates of something along 500 million dollars to develop and get this game out the door.

    The accuracy of the first number is highly questionable and the second number is simply incorrect. The 500 plus development team staff information came from an interview with the technical art director Ryan Ellis in January, but more recently the game's lead engineer put that number at over 400. It's still a lot more than were staffed for Defiance.

    The 500 million dollar figure is for the overall budget of the game including future spending and marketing. COO Pete Parsons and Community Manager Eric Osborne have both stated that the development budget isn't anywhere near 500 million dollars. Again though, it's still probably a lot more than the initial ~70 million dollars that was invested in Defiance.

    On top of that the resource demands of the game are markedly lower than that of Defiance. It's not an MMO and only has to render 3 to 16 players in an area. Based on what I've seen on Twitch and Youtube from players in Beta it's a good game but it doesn't seem like it's going to live up to the hype surrounding it.

    I'm far more interested in The Division. The interaction between entirely different modes of gameplay for the same content between Tablet users and Desktop users is interesting and it actually has a cover system which is absent from both Defiance and Destiny.
  • 07-28-2014, 08:17 PM
    Iceberg
    Quote:

    Originally Posted by Deunan View Post

    The 500 million dollar figure is for the overall budget of the game including future spending and marketing. COO Pete Parsons and Community Manager Eric Osborne have both stated that the development budget isn't anywhere near 500 million dollars. Again though, it's still probably a lot more than the initial ~70 million dollars that was invested in Defiance.

    Well not sure how accurate this can be, but: http://www.vg247.com/2014/05/06/dest...etting-bigger/
  • 07-28-2014, 11:13 PM
    Deunan
    Quote:

    Originally Posted by Iceberg View Post
    Well not sure how accurate this can be, but: http://www.vg247.com/2014/05/06/dest...etting-bigger/

    That's talking about the entire budget for development, marketing and running the game. It's from May. Parsons and Osborne made the clarifying statements in June after it started getting misrepresented as purely for development of the game for launch.
  • 07-28-2014, 11:53 PM
    drackiller
    Quote:

    Originally Posted by Iceberg View Post
    If we are to compare these two games, I think it just can't be done, not with any sort of justice to either one anyways.
    • Defiance
      MMORPG - designed for lots of players in the same instance to complete public styled events, instanced co-op and pvp matches.

      Game play - third person view, great shooting mechanic, upgrade ability through mods for guns, Ego device with abilities to change your class on the fly.
    • Destiny
      FPSRPG with continuous drop in drop out match making connection - designed for 12 -16 players (roughly) in the same instance for public events, instanced 3 man fire teams, pvp matches up to 12 - 16 players. Strikes and Raids (Not sure how raids will work but believe to be 6 player).

      Game play - Solid shooting mechanic, upgrade ability through gun upgrades after reaching xp and usage amounts for the gun. Class tree upgrades well dynamically change the game, i.e. hunter class opens up knife throwing. Must start a new character if you wish to try a different class.

      BETA.

    From then on things go pretty opinionated, pvp on both seem bad, but Bungie at least is willing to make changes and get things sorted. I found that the social aspect on Destiny is lacking, might be designed to be played with friends instead of random players though where as Defiance has a text chat (that sorta works after a year of bugging them about it).

    Graphics wise and sound I will give it to Destiny, with Defiance you get same type of music playing which seems to be dubstep type. Destiny looks fantastic on the newer consoles, but even on the old gen it still looks better than defiance (I did say it was going to be opinionated) The Xbox 360 system seems to have some performance issues when it comes to Destiny but when on the Xbox one they were non existent. When the game launches we might see some improvement with that.

    Loved the thrill of the chase for loot, in Defiance you got loot but seems to always give you birdshot pump shotty or other crappy guns you never were wanting. They decided to put in scaling of enemies and make grenades a consumable. Destiny on the other hand has rechargeable grenades like Defiance used to have, their enemies are scaled from the get go and loot drops are much better since Destiny deals with both weapons and armor drops. Better armor means better stats for your character and possible bonuses to your guns/grenades/ammo. With Defiance and the "Longer more fulling chase" it just drains the life out of me.

    Destiny will have way more areas to explore once it is released on September 9th, Defiance only has 2 areas with a third coming "soon". Lots of tunnels and underground places to find and go spelunking in Destiny, but could only get so far due to high leveled enemies who shall not let me pass. Defiance, most things are on the surface and thats about what you see is what you get. Also Destiny is going to track stats with their website and a mobile phone companion app. Defiance had a website for something to do with your character but I think that was taken down some time ago.

    The Tower, a social hub area for Destiny to shop for gear, go to your bank, grab and turn in bounties and see if you have new messages at the post master. Defiance has, the crater? A bar that sits there and has no interaction with the users. Lastly Defiance has been out for over a year now and they are still working on the netcode/connection problems along with numerous bugs and glitches. Destiny had significantly better connection handling and with their recent testing should only get better.

    Last but not least, dev teams. Bungie has 400+ people working on Destiny, estimates of something along 500 million dollar budget for the franchise. Defiance had a team but was laid off and then moved to a new location with a smaller team and it just went down hill from there. Currently we got a couple of new faces that seem to be helping out and making changes, but only towards one dream, one vision.

    I liked playing defiance, I got my monies worth out of it, but when Destiny is out I will probably be playing that for a very long time. These are my thoughts and opinions on Destiny vs Defiance.

    QFT.

    Amen brother, amen.
  • 07-29-2014, 12:10 AM
    drackiller
    I`ve been around forums for alot of years now and eventually i was banned for most of them.

    I was permanently banned from the official forum of Playstation because i was a ferverous opinionator, i tried not being that much in this one and i think that i controlled my self very well.

    For the future, in Destiny, i`ll try to stay away from the forum as much as i can except for group forums were we can find people like minded or at least people who respects different opinions.

    I`m tired of fanboys.

    I like Defiance but the game is terribly flawed and there are people that refuses to see and accept that.
    I also see people commenting about Destiny without even had tried to play the game.

    I played the Beta both on my PS4 and PS3, and in the weekend i played enough hours to level up one char to lvl 8 in an alternate account on my PS3.
    Game in PS4 is magnificent.
    Game on PS3 has excellent playability, the graphics are lower but very good comparing to Defiance. I heard that Xbox360 has some problems but in the hours that i played on my PS3 it was almost flawless.
    And everybody that played the game knows that SNIPERS can really snipe a long way in that game, even on PS3 you can see all the playable zone in draw range.

    Like Iceberg already stated, there are lots of areas to explore, just in the Cosmodrome area there are duzens of entrances to caves and underground tunnels, they put there high lvl enemies to prevent further exploration.
    And that moon map, just the Hellmouth is a glorious piece of art.

    Deunan i don`t get about the "no cover", why do you say that it has no cover?
  • 07-29-2014, 03:12 PM
    N3gativeCr33p
    Quote:

    Originally Posted by drackiller View Post
    Deunan i don`t get about the "no cover", why do you say that it has no cover?

    My guess is he was referring to games that have a cover system... games like Gears of War, Uncharted, GTAV, etc. etc.
  • 07-31-2014, 10:41 PM
    Nefarious
    Destiny initial thoughts:

    Destiny is not going to be a Defiance killer. Not by a stretch. GTA didn't kill Defiance and neither is Destiny.

    Like Crixda said its Halo, Borderlands, and Mass Effect mixed. And although playing a game that gives you reminiscent feels from other things is fun..its not original. The Fallen look and acted exactly like Halo Elites, they have the same mouth and everything along with the same drop ships. So Defiance has more originality for a game.

    The game is no doubt visually awesome looking. Its beautiful. I miss looking at it. Most of all I miss the docile sounds when in orbit more then anything. That music was therapeutic. So much so that I wasn't aggravated at the long load times. All games should do this.

    The story missons were fun. And gun play was real good and felt satisfying, my favorite since RAGE. Playing on hard difficulty was real fun. Got into a lot of cool fire fights with PvE enemies since they stayed their ground and took cover. Unlike in Defiance where a lot of enemy types walk the player down. That's the problem with Defiance and difficulty scaling, majority of enemy types will move towards you to take ground which either results in bullet sponge enemies since they walk right towards you and they need to be that, or they are not resilient enough and get gunned down since they walk right towards you. Both are experienced in Defiance. So PvE enemies are more fun to fight in Destiny then as it is in DeFi because they just act realer.

    The way weapon ammo is handled is really cool. It allows Power and Heavy weapon types to be just that since ammo for them is scarce and capacity to hold them is low. It allows shotguns and snipers to be really strong at a price of only having a hand full of shots with them at any giving time. It is definitely one of my favorite features on how guns in the game work.

    No trading or chat window was disappointing. The game definitely needs these things to be able to trade weapons, armor, and most of all raw materials. But from what I gather that might not be the case. Its not something that will be in the game at launch and the whole thing is up in the air still. And Destiny will not have open world text chat. So if trading does make its way into the game down the line its not going to be a open market to the point of going into chat and posting what you are selling or looking to buy. Destiny is going to lack in the community aspect.

    Destiny has a Bank to be able to trade items between a players characters. Be nice if Defiance had this, a bank that can hold 9 items to trade between.

    Destiny Overview:

    Destiny is going to consist of 4 Worlds. Earth which we saw most of, some areas were cut off. The Moon, Mars, and Venus and another location on Venus. Now although what we saw was stunning looking I wasn't all the impressed by the world size and I don't think I will be for the others. The game world that we played in the Beta was just a glorified Halo level broken into separate smaller Zones for each mission. And when being able to free roam the level itself and circle navigate it, it really showed how small in scale it was.

    So take the biggest level in any of the Halo games, add some mmo elements, a hub, and allow players to return to that level. And that's what Destiny felt like. So basically its going to be 4 Halo levels to explore, level up, and find chests in.

    Which brings me to what Defiance can take from Destiny. Exploration. The world in Defiance is very big...its just doesn't get to shine since players only transverse 40% of it. Now even though Destiny is most likely going to be smaller by comparison in the grand scale of things its going to use more of what it has and in turn make itself feel bigger. I was able to go into nitch corners and expect to find nothing but ended up finding something and that made me want to explore everywhere. Going into an area and hearing the SpinMetal shimmer noise had me looking all around trying to find it. I would search every cave and look around every corner. Only if Defiance gave a reason to explore its whole world and instance maps. There are all kinds of areas that are cool looking with detail like Mt Tams urban ruins but no reason at all whatsoever to trek around these spots. Defiance is all A-B locations and Fast Travel points. Defiance needs to have a reason to open up like Destiny does.

    The Instance maps/Strike Mission was nothing special after the first go through. But strike Missions will have higher difficulty settings as you level up which will refresh their play through along with 2nd variations of each one called Nightfall which will be dramatically increased in difficulty. So 6 Strike Missions all together plus Nightfall versions. Strike Missions are probably going to be the games best feature.

    Destiny PvP:

    PvP is Unreal Tournament with Call of Duty Life Bars. And level designs that were shown were nothing special. Just small isolated levels.. And knowing Bungie and Activision all PvP levels except 2 are going to be small as hell for 6v6 and 3v3 maps. Gameplay is all cutting distance, there's no middle ground. Its either far enough to score easy sniper kills or close enough to just spam around Auto Rifle rounds and melee hits. Shotguns blew, you are better off hitting melee because you will get hits off faster then that of the pump or charge shotgun could get off and kill them easier then they would you. Of course weapons are subject to change but that wont change the core dynamics of PvP.

    The super jumping is stupid, everyone is flying through the air like falling leaves. And all done so for the sake of making the PvP "MLG" material which Destiny PvP has MLG written all over it. The Guardian powers don't feel satisfying when killing other players with them and they feel cheap when killed by them because they are 'gimmi kills' that cant fail.

    Not to mention PvP is nothing but a numbers game. Casuals are not going to have any fun with this once things get rolling. Destiny PvP is going to be the land of the Clans. Players who group and work together will reap the benefits of when teammates get Power kills that will in turn drop orbs to refill other teammates Power meters, so they can use their Powers to get Power kills that will in turn will drop orbs to refill other teammates Power meters, so they can use their Powers to get Power kills so on and so forth.... Its a good idea to want to make random players on a team to feel the need to stick together but that's something that's not going to happen. Casuals are not going to thrive with this mechanic. There is nothing keeping players grounded that could allow Casuals to roll together in the first place, everyone is flying all over the place. The moment the round starts everyone is up in the air in every compass direction with no natural direction to hold players to. And that is going to be very frustrating for Casual PvPers who go in to play solo with other randoms.

    Experiencing the good of what Defiance PvP has to offer and seeing what it can provide Defiance PvP is better then Destiny's. For sure no doubt Defiance PvP is rough as hell as it is now but Defiance is always updating, always changing, always cleaning up and getting better. Destiny is going to be set in its ways. You add some vehicle variants to Defiance Shadow Wars and it just got a whole lot better. Destiny's max 6v6 small matches wont compare as end game content to the thrills of 64v64 Defiance is able to offer.

    Final thoughts:

    Destiny beta was fun and there is a good chance Im going to buy it but its no Defiance killer. Defiance has more to offer and over time can offer a lot more. You could look at it as Defiance Quantity vs Destiny Quality. But even then that's a bit of a understatement towards Defiance as its Quality continues to improve.
  • 08-01-2014, 08:56 AM
    N3gativeCr33p
    http://www.youtube.com/watch?v=T4o98xXhv-g
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