I've killed the warmaster plenty of times, even after the lock changes. If everyone was using a zagger and a wolfhound I bet he would have died even faster, dont you ?
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I do care about PVP but it shouldn't make PVE loud outs/perks obsolete and negate people's weapon collections (and make their masteries crap) because of people's perceived inequalities in PVP. Spoiler: Defiance PvP will never be balanced unless they give everyone identical weapons, egos, and perks. I believe you should be able to use any weapon you'd like in game and not be so butt hurt over being killed by a particular weapon. If it wasn't the Zagger it would be something else.
Still this is not a rework only of the ego on reload, this is a rework on everything that activates on reloads/critical kills. Not only about the Zagger but its one step closer of making PvP and PvE more enjoyable (In my opinion ofc)
I think the coops in Defiance are laughably easy, there is no challange at all. When I enter a Coop I only want to get it overwith as fast as possible because its just not challenging at all, if it wasn't for contracts I wouldn't run coops. If they were hard as *** (like when they just got released with the new scaling system, before all nubs cried for a nerf) I would enjoy them more.
Playing all coops with a random team setup with random guns and still not wipe once. That imo is wrong.
Co-Op maps are laughably boring because it's the exact same map you've run 10,000 times and makes you want to tear your hair out when someone doesn't skip the cut scene you've seen 10,000 times. Expert map difficulty is perfectly fine, many randoms I run with have a serious time surviving and go down several times.