Now that the amount of score you get from kills has been reduced I feel that the incapacitation and extraction score loss should be reduced to reflect this.At least by half.
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Now that the amount of score you get from kills has been reduced I feel that the incapacitation and extraction score loss should be reduced to reflect this.At least by half.
Actually that is a really good point. Fair is Fair
That is a very good point. Hadn't occurred to me the effect the reward nerf could have on people.
Yes. Valid point. 1k penalty for going to the ground.. and 3k penalty for an extract is kind of steep with new reduction of score.
While Vetern players may not feel the impact often new/casual players very well may...
But that would mean getting more score based rewards and that is the exact opposite what the devs want you to gain.
Heh.
Had a couple matches where my luck was rather cruddy. Death, death, death. Way low score in actual points but, for some weird reason ended up with a 99999999 score. Guess the server doesn't know what to do when you suck so bad a black hole wouldn't escape. :D
Just spend all your script as you get it. If you don't have any they cant take it away for extraction.
I agree. While I personally don't get downed too often, I still believe it would be good for newer players.
not scrip penalty,score.for example being downed towards the end of an incursion that results in you dropping below 27k,not nice
Meh. If you came into an incursion/siege during the beginning and can't break 27k, even now, all I really have to say is get good (regardless of EGO level- it's NOT hard, seriously). In a big event, nobody should have to extract anyway, because reviving someone else gives you that player's points from getting incapacitated.
If you're regularly dying often enough for this to matter, it means that something's gone terribly wrong and you're in the middle of enemies you can't handle.
The whole death penalty came about as a result of The creative team not caring for the extract and return tactic used in warmaster events. That being the case I don't think the new scoring tweaks are going to have an impact on that mechanic.
Now here's the problem with that. When you are a new player you die a lot in this game. Even with a good weapon with mods AND decent armour. The enemy mobs are like a bullet sponge in this game...COME ON! GOOD GRIEF...I should not have to unload five magazines into a mob to kill it when it can kill me in two hits (normal mob in an invasion). There is something very wrong here. In Firefall I can go in with a green gun and medium mods and still take down a mob in a realistic amount of time. In this game it's just absurd.
Mobs and zones in Firefall have fixed level so you can choose where to go to feel good. Defiance initially did not have mobs levels at all and then devs decided to add vertical progression and did it in Trion's style. Now the game is very cruel to newbies. All their weapons are awfully ineffective and low amount of health points and shield capacity makes them very squishy. Now I have only one advice for new players: just don't try to do anything solo until you get to EGO 1000+ to match threat level 1 (one) at least. Stuck to big crowded events, don't go to the first line of battle and just level up your EGO and your weapon skills and don't forget to keep your equipment close to your EGO level. Once you hit EGO 1000 you can do events with TL1 more easily and questing and soloing would be more possible.
I had an opinion for this, but then thought: if the 180 Scrip penalty is too high for new players; get better.
Scrip is easy to make. SHOOT STUFF! ;)
There actually is a reason for the never ending buffet of bad guys near the E-Rep camp.
They are NOT talking about scrip. They are talking about the point penalty when you die.
A: You die and lose 180 scrip = Who cares? That can be remade by selling the crappy loot drops back to a vendor
B: You get incapacitated at an event = you lose 1000 points.
C: You get killed at an event = you lose 3000 points.
Point A isn't a problem since most agree that the scrip is easy to re-earn. Points B and C used to make sense, but the recently nerfed how many points one can get at an event. So, they should also nerf the incapacitation and death penalties for balance.
I'm absolutely agree with OP - current penalty is stupidly big.
They made monsters are stupidly strong, they able to oneshot even 5k+ players!
not necessarily. I tend to get a lot of agro from a lot of enemies because I'm constantly running around pulling people out of trouble themselves. when you are targeted by 3 bombers a viscera and a couple of troopers its hard not to continuously go down. and this is my regular siege pattern I have become quite good at escaping bomber homing rounds but there is only so much I can do...... but I still easily score over 65k.... well. I haven't played since the scoring nerf so I suppose that should be "I used to score over 65K" I don't know wha tmy 65k and up is equal to now.
True, maybe? But Defiance you don't have to travel 800 meters to talk to a "worried father" then travel 1.3 kilometers to get to the actual quest.
All kidding aside, I guess every game should have a death penalty, but minus 1K or so from your score? C'mon. That's worse then SWG deleting your Jedi lol
Okay so I agree with both sides of this but am ultimately going to side with the "drop the penalty" people with the note that this really doesn't even affect me at all. Breaking the 27K barrier is never an issue, I'm usually well above 100K for that matter unless I come into one at the last minute or something...And at this point I'm taking a break from them while I finish that last PvP pursuit (50 hours) but will be back on these grinding to get my clan rank up..since we're a small clan and I've not had time to recruit I've pretty much taken us to rank 2 solo...though if you wanna join a small clan that is always looking for actives... hint hint wink wink nudge nudge find me on the NA PC :)
I agree, it should be lowered. This should go in suggestions or something as I dont think any Devs or staff have read this and it is a valid point.
The score penalty was put in because the developers didn't like the extract tactic used for the Warmaster.
With the reduction in scores and the Warmaster being a dead event that no one does anymore, there's next to no point in the score penalty being there in the first place.
for those of you who keep refering to scrip loss read the post.its about fair.on the EUxbox server we suffer a problem at the mutant swarm inc where you lose your upscale and face tl10 enemies at your actual ego.instant death.even on my ego 5896 char i still get smashed by super raiders now and again
this post was more for new players.to say you should spend all your scrip to avoid paying out is stupid.would take ages to spend 12 mill
I actually like the current 1K Pen for going down and 3K for dying. It pushes me to strive forward, but then again, I play games that are difficult because I enjoy them. I don't mind the point loss, just reminds me not to do something stupid next time. Like earlier in Kenn Farm, Me and 1 other person, they jumped down, with a shot gun and revolver, their EGO was about 200. I jumped down to save 'em, sent out my Decoy, Still died. I knew it was a bad idea, still did it, lost 4K. My Fault, won't be stupid again, next time, blow everything up first, then jump down. :3
It could be worse.. They could go Eve Online and you could loss Ego rating, just like if you don't upgrade your clone for Eve to save enough skill points.
At my level (4000 ego), losing 1k for falling down and 3k for extract seems fair. I could even take more.
But for any lower ego this is far by fair. First of all, I can make 3k score in 30 seconds. A lower ego cannot do the same with his damage output. Secondly, I have a 10k+ shield, which makes me 5-10 times more resilient than a lower ego. Why should we pay the same price? A score penalty extraction scaled to ego is required.
Also, buff the score that someone gets from reviving / healing others depending on how many enemies are around. Maybe this way people will be more cooperative. These days you get revived only if the round is over and there isn't anything better do to around. I feel that someone who is putting a defense spike, using a decoy to distract enemies and jump between 3 units to revive your *** should be rewarded. He gets close to 0 score for this. Also, I would give a small score to those to spam spikes. Every ally that gets the bonus from your buff should grant you a small score. I mean ... if you are ego 500 and play well (use grenades; revive allies ; pam spikes ; use BMG to heal others) you get literally nothing at the end even though your contribution is not un-noticed. Also this way people would learn to use spikes. Out of 20 , we are maybe 2 or 3 that use them during a siege.
That is the whole point, the penalty is not a big problem for the 5K+ EGO club, it is those who are lower level that are severely hit by it (especially with 5Ks around increasing the threat level). In swarms and other high population events it is not uncommon for lower EGO level characters to be one-hit-killed by the mobs. At around 1k ego or less if you can see a Volge grenade as a blinking triangle then you are most often too close to it to get away before getting downed by it no matter what you do.
For example I have had bad days where my score kept going to near 3000 only to go to zero time and again and end up with something in the 12-24k range (or even the 99999 negative score) for the event. With the heavier hitting mobs like the Volge being in line of sight of more than two at the same time can make for a lot of running back from respawn points only to get backshot and one-hit-killed by something that is not even on the radar yet.
It is a vicious circle since lower score means lower quality gear which makes it harder to get a decent score.... around and around ad nauseam.
They significantly reduced the scores, now it is time to take a look at the penalties.
good idea but they should do it be the ego of the player so if your under lets say ego 1000 you only lose like 250 for incapacitation and like 750 for extraction, and if your ego 1000-2000 you lose 500 for incapacitation and 1500 for extraction, and the for player ego 2000-3500 it would be 750 incapacitation and 2150 for extraction, and players that are over 3500 ego will have the 1000 and 3000 that is in game now
Good point. The penalty isn't hard enough. Needs to be 3000 for self reviving and 10k for extracting.
Exactly. Speeds up the process. :)
I was just thinking a while ago how the meaningless extraction fee could be increased to be equal to your EGO level. After reading the thread I think doing so with the Warmaster current scaling issues is higly unadvisable.
Am I reading this right? Ppl want the cost of extraction to increase depending on how high ones Ego level is? So the reduction of a low Ego player would be way less then a high Ego? That would just penalize players for leveling up and ppl would just be annoyed about that.
How about low Ego level players play the game to level up as intended to get stronger to reap the benefits of being a high Ego level then bring the game down to match low Egos.