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Guild/Clan ideas in the game

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  • 02-02-2013, 10:43 PM
    watsbeef
    I am going to venture to guess that there is going to be some sort of scaling system. Main reason for it just as you said, the game would get boring for a lot of people. I imagine that the devs would have something in place to address this seemingly obvious issue.
  • 02-02-2013, 10:44 PM
    War Master Degan
    Quote:

    Originally Posted by watsbeef View Post
    I am going to venture to guess that there is going to be some sort of scaling system. Main reason for it just as you said, the game would get boring for a lot of people. I imagine that the devs would have something in place to address this seemingly obvious issue.

    Yeah, I mean it would be simple to make more enemies spawn if there is x amount of players in the area and spawn harder enemies.
  • 02-02-2013, 10:50 PM
    watsbeef
    This is true. Although it would be nice to see them put in something more intricate. Instead of more spawns or harder enemies, maybe a whole different type of enemy altogether? Or possibly include the environment (i.e. more advantageous for the enemy or it now has hazards, something along those lines)
  • 02-02-2013, 10:54 PM
    IGears
    Quote:

    Originally Posted by watsbeef View Post
    This is true. Although it would be nice to see them put in something more intricate. Instead of more spawns or harder enemies, maybe a whole different type of enemy altogether? Or possibly include the environment (i.e. more advantageous for the enemy or it now has hazards, something along those lines)

    Wouldnt that be more like a dungeon like thing?
  • 02-02-2013, 10:58 PM
    watsbeef
    I suppose. But it does not have to bespecifically like that. All I am saying is it might kind of nice to see some type scaling systems that is a little bit more then just harder enemies:D lol it could very well be that I am just getting my hopes up
  • 02-02-2013, 11:02 PM
    War Master Degan
    Quote:

    Originally Posted by watsbeef View Post
    I suppose. But it does not have to bespecifically like that. All I am saying is it might kind of nice to see some type scaling systems that is a little bit more then just harder enemies:D lol it could very well be that I am just getting my hopes up

    It's more of a question of ease of implementation. I wouldn't mind both honestly.
  • 02-02-2013, 11:07 PM
    IGears
    yeah same here. just endless possibilities
  • 02-03-2013, 01:15 AM
    JustinD92
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.
  • 02-03-2013, 01:21 AM
    Guknowit
    Quote:

    Originally Posted by JustinD92 View Post
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.

    Sounds very much like GW2 guild system, but GW2 did do a really amazing job with so much of that game.

    But yeah those are all great ideas IMO, it doesn't hurt to borrow ideas from something that works.
  • 02-03-2013, 08:28 AM
    IGears
    Quote:

    Originally Posted by JustinD92 View Post
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.

    That would be cool too. Guild/Clan paint job on your quad. but the contribution thing could also lead into crafting. like making custom weapons that your Guild/Clan can use.
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