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All salvage matrix actions now complete nearly instantly!??? WHY

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  • 09-03-2014, 09:08 AM
    Donk
    All salvage matrix actions now complete nearly instantly!??? WHY
    "Defiance 2.207 (hotfix) - Patch Notes *All salvage matrix actions now complete nearly instantly!"

    #1 listed change really..... So this pretty much invalidates the salvage matrix slots and opening up the spots you earned while leveling if I remember correctly. I personally agree with having to wait for the actions to complete. However those selling such services are inconvenienced and stuck while performing said action for other players.

    I would much rather see a storage area for gear then this improvement. And would pay for the service.

    Done venting, now wait so I can use this updated function/s.
  • 09-03-2014, 09:10 AM
    Peanut brittle
    Could everyone's guns being in the salvage matrix for 20 minutes be the cause of all that mysterious lag?
  • 09-03-2014, 09:14 AM
    Iceberg
    I haven't put my guns in the salvage matrix for a long time now, since they used to delete your guns while it was inside the matrix when logging off. I am sure that is fixed now but at the time I was too pissed to care about doing any more matrix stuff. Don't worry Donk, I am sure they will find a way in making some of the actions using up time and other actions being instant, but I agree with your post.
  • 09-03-2014, 09:15 AM
    HAYABUSA DCLXVI
    This is a good thing but like the go to clan option, too little too late.
    Unfortunately by the time this super patch hits - i'll be on another game.
  • 09-03-2014, 09:19 AM
    Ruinne
    I like it!
  • 09-03-2014, 09:19 AM
    Etaew
    There is already a currency cost for these actions, there is no need for a time cost also.
  • 09-03-2014, 09:36 AM
    TheOz
    Quote:

    Originally Posted by Peanut brittle View Post
    Could everyone's guns being in the salvage matrix for 20 minutes be the cause of all that mysterious lag?

    Who knows, maybe?
    The lag sure as !blam didn’t go away when they forced us to empty our claims did it?
    Did IT?!
  • 09-03-2014, 09:37 AM
    TheOz
    Quote:

    Originally Posted by Etaew View Post
    There is already a currency cost for these actions, there is no need for a time cost also.

    I’m glad that the timers will be removed as well. It is also better for the overall health of the game as most people don’t want to wait 20 minutes to upgrade a weapon. At this point anything that will not drive people away is a plus in my book.

    My guess is the devs' original intention with the timers was trying to add a level of immersion to the game.
    You know, in the real world you can’t perform major gun modifications instantly
  • 09-03-2014, 10:01 AM
    Peanut brittle
    Quote:

    Originally Posted by TheOz View Post
    The lag sure as !blam didn’t go away when they forced us to empty our claims did it?
    Did IT?!

    heh heh I love the claims not fixing lag paradox
  • 09-03-2014, 10:08 AM
    Market
    Quote:

    Originally Posted by TheOz View Post
    Who knows, maybe?
    The lag sure as !blam didn’t go away when they forced us to empty our claims did it?
    Did IT?!

    Quote:

    Originally Posted by Peanut brittle View Post
    heh heh I love the claims not fixing lag paradox

    That would be due to the claim section not being the sole cause of lag issues. If one thing was causing it, it would have been fixed long ago. There are several factors that can cause this problem and half the issue with finding said cause is due to it not happening to everyone all the time. They never stated that our claim sections filling up was causing all of the lag.
  • 09-03-2014, 10:09 AM
    TheOz
    Quote:

    Originally Posted by Peanut brittle View Post
    heh heh I love the claims not fixing lag paradox

    Two
    Hundred
    Purple
    Mods!!


    After I used as many of them as possible to mod my guns I sold/gave away as many as I could before selling the last 30 for scrip.
  • 09-03-2014, 10:21 AM
    Peanut brittle
    Quote:

    Originally Posted by Market View Post
    That would be due to the claim section not being the sole cause of lag issues. If one thing was causing it, it would have been fixed long ago. There are several factors that can cause this problem and half the issue with finding said cause is due to it not happening to everyone all the time. They never stated that our claim sections filling up was causing all of the lag.

    Perhaps but since that change I have seen lag getting worse, not improving.

    Unless what they really meant was for everyone to experience the BEST LAG EVER in any game? Nah.

    I find it amusing, actually.
  • 09-03-2014, 10:26 AM
    Tsort
    Spend faster!

    Also, remember you can buy ArkForges from the BitStore.
    BitStore TM, it's just one click away!
  • 09-03-2014, 10:28 AM
    Iceberg
    Quote:

    Originally Posted by Tsort View Post
    Spend faster!

    Also, remember you can buy ArkForges from the BitStore.
    BitStore TM, it's just one click away!

    http://i.dailymail.co.uk/i/pix/2012/...65_468x286.jpg

    Never leave home without it.
  • 09-03-2014, 10:32 AM
    moof
    Quote:

    Originally Posted by Iceberg View Post
    http://i.dailymail.co.uk/i/pix/2012/...65_468x286.jpg

    Never leave home without it.

    reminds me of some history lessons from school (albeit that was nearly a decade ago,plus or minus a couple years)

    back a long time ago,there used to be solid employment for math savvy individuals,because for companys and the like,there was a need for people who could sit for hours on end calculating vast sums with there minds

    but then electronic calculators and the like were made availible,and that kind of employment went down sharply

    infact,the name "computer" for ours pc and the like,was actually the occupational name for such people who would calculate such things with paper and pen for there jobs,now we got the machines in place of that
  • 09-03-2014, 10:34 AM
    Iceberg
    Quote:

    Originally Posted by moof View Post
    reminds me of some history lessons from school (albeit that was nearly a decade ago,plus or minus a couple years)

    back a long time ago,there used to be solid employment for math savvy individuals,because for companys and the like,there was a need for people who could sit for hours on end calculating vast sums with there minds

    but then calculators and the like were made availible,and that kind of employment went down sharply

    infact,the name "computer" for ours pc and the like,was actually the occupational name for such people who would calculate such things with paper and pen for there jobs,now we got the machines in place of that

    There is a video somewhere, of a person who can calculate faster than a calculator. :)
  • 09-03-2014, 10:37 AM
    moof
    Quote:

    Originally Posted by Iceberg View Post
    There is a video somewhere, of a person who can calculate faster than a calculator. :)

    indeed,but logic dictates that by the nature of such things,that (and the other few that can do that) are an exception not the rule

    the demand for calculation is insurmountably greater than the amount of calculation this small tiny group of people can provide

    thus logic also dictates that the calculator as we have it,or computers electronics for that matter,are the more reasonable option

    on a side note iceberg,i do agree with you,i think the computational capacitys of the human mind are vastly underutilised,and deserve further study
  • 09-03-2014, 10:41 AM
    Donk
    Why not remove the salvage matrix completely it no longer serves a purpose and if it causes lag would that be the correct solution rather then just making the matrix time = '0'.

    Then again I am the village idiot and proud I is. .
  • 09-03-2014, 10:41 AM
    TheOz
    Quote:

    Originally Posted by Market View Post
    That would be due to the claim section not being the sole cause of lag issues. If one thing was causing it, it would have been fixed long ago. There are several factors that can cause this problem and half the issue with finding said cause is due to it not happening to everyone all the time. They never stated that our claim sections filling up was causing all of the lag.

    The issue I had with them making us clear our claims was that the reason they gave us was disingenuous.
    It was obvious they wanted people to buy inventory slots and that the “items in claims causing lag” was a red herring.

    I would have no issue if they had been honest and said, “People have been using their claim section like it’s a bank and that is not how it was intended to be used.” Trick even stated this FIRST in a livestream as the reason why it was being changed and then followed that up with an off hand comment about how a lot of lag on the system was being caused by our characters having to load all of that stuff into our character with us into the world.

    I really didn’t have a problem with clearing my claims, I knew I was abusing the system.
    I just don’t like being so obviously lied to.

    We are not morons – Please don’t treat us like we are.
  • 09-03-2014, 10:42 AM
    Bentu
    Could never understand why some actions took up to 20 minutes to complete.
    It's almost as if it had to take off each bullet fired or something.
  • 09-03-2014, 10:58 AM
    Iceberg
    Quote:

    Originally Posted by Donk View Post
    Why not remove the salvage matrix completely it no longer serves a purpose and if it causes lag would that be the correct solution rather then just making the matrix time = '0'.

    Then again I am the village idiot and proud I is. .

    And when that doesn't work they will start getting rid of arkfalls (its part of the canon now right?) to see if that clears up the lag, then incursions, sieges, and whatever else they think might cause it. ;)
  • 09-03-2014, 10:58 AM
    PhantasieTrion
    Hi Guys

    Claims Items is an old topic, but at the same time, I see people talk about it every so often.

    First, here is an example on PC-NA showing the distribution of items players had in their claims relative to server population.

    http://i58.tinypic.com/23r65jm.jpg

    ie, only 0.3% of the player base had > 70 items. We typically started seeing problems in the 1000+ range, and that was < 0.1% of the population. Incidentally, the largest number of items in claims was, IIRC, 9k!

    We never intended for people to have significant numbers of items in their claims. Claims was meant as an overflow for when your inventory was full.

    There were many cases in code that made assumptions that there would not be thousands of items in claiams, and the few occurrences of players who had huge numbers would cause the servers to stall (causing the perception of lag to players since there servers were not responding to players), or crash (disconnecting all players on that server), etc

    We fixed some of the cases causing stalls/lag, but quickly found it simply did not make sense to allocate significant resources to (in some cases) rewrite entire systems to fix problems that were being caused by a very small number of accounts. I'd much rather allocate those resources to developing new features, or improving existing ones, etc.

    So, to both correct the current problem, prevent it from happening in the future, and stay true to what we intended claims to be, we added the auto-salvage timer.

    The auto-salvage timer on claims was never going to fix all server slowdown/crashes, nor did we say that. Rather, it was a change to improve it.

    Hope this helps!
  • 09-03-2014, 11:06 AM
    moof
    gz phantasie,this should be done more often,transparency,no matter the response,always goes towards making things better
  • 09-03-2014, 11:15 AM
    Xaat Xuun
    OH MY .. 1000+

    I know I wasn't fully aware someone could use claims as extra storage till week or 2 before that was changed , not that I never tried before that . . just what I wanted to reach claims for storage there was not a way, because I always kept my inventory as empty as possible.
    a 1000+ dang I heard of hoarding, but any higher then 1000 is no longer called hoarding , not sure what I would call it either

    them's a lot of Grenades, spikes & Stims

    a 1000+ . . . . Wow
    that's a ton more then the loot rain code on PTS

    great now 1000+ is going to be stuck in my brain all day . . wish I had that, then I'll get my mil from a "sell all"
  • 09-03-2014, 11:21 AM
    TheOz
    Quote:

    Originally Posted by PhantasieTrion View Post
    Hi Guys

    Claims Items is an old topic, but at the same time, I see people talk about it every so often.

    First, here is an example on PC-NA showing the distribution of items players had in their claims relative to server population.

    http://i58.tinypic.com/23r65jm.jpg

    ie, only 0.3% of the player base had > 70 items. We typically started seeing problems in the 1000+ range, and that was < 0.1% of the population. Incidentally, the largest number of items in claims was, IIRC, 9k!

    We never intended for people to have significant numbers of items in their claims. Claims was meant as an overflow for when your inventory was full.

    There were many cases in code that made assumptions that there would not be thousands of items in claiams, and the few occurrences of players who had huge numbers would cause the servers to stall (causing the perception of lag to players since there servers were not responding to players), or crash (disconnecting all players on that server), etc

    We fixed some of the cases causing stalls/lag, but quickly found it simply did not make sense to allocate significant resources to (in some cases) rewrite entire systems to fix problems that were being caused by a very small number of accounts. I'd much rather allocate those resources to developing new features, or improving existing ones, etc.

    So, to both correct the current problem, prevent it from happening in the future, and stay true to what we intended claims to be, we added the auto-salvage timer.

    The auto-salvage timer on claims was never going to fix all server slowdown/crashes, nor did we say that. Rather, it was a change to improve it.

    Hope this helps!

    Thanks for the response PT.
    If the issue was only with people over 1k in claims then I could see that how I never saw any DIRECT difference in my game experience.
    I rarely got my claims past 500 and that was only during the last couple of months before the claims timer was introduced when I WAS using mine as a bank.

    Of course, if some guy with 1500 in their claims tried to logon when I was at a DM arkfall that may have been why I got kicked, but I would have never known the cause.
  • 09-03-2014, 11:40 AM
    BlackTalons
    Back to the topic of salvage matrix timers, I would have to agree with the OP. Somehow it feels wrong to have these inconsecuential timers. When they were on modifying a weapon felt like a process, now it feels like magic. The only one that could get anoying was the rarity upgrade timer.

    As a matter of personal preference, I would like them back, with halved durations if you wish.
  • 09-03-2014, 11:46 AM
    moof
    Quote:

    Originally Posted by BlackTalons View Post
    Back to the topic of salvage matrix timers, I would have to agree with the OP. Somehow it feels wrong to have these inconsecuential timers. When they were on modifying a weapon felt like a process, now it feels like magic. The only one that could get anoying was the rarity upgrade timer.

    As a matter of personal preference, I would like them back, with halved durations if you wish.

    sorry,i can verily tell you that they wont add them back,this is where,for better or worse,they start kicking into high gear with game changes

    im not saying for or against the timers (well kinda against them,but thats a different talk entirely),but it will just be one of those by-gone things we talk about like how it was before 1.5 and threat lvl scaling
  • 09-03-2014, 12:58 PM
    Bonehead
    Quote:

    Originally Posted by Peanut brittle View Post
    Could everyone's guns being in the salvage matrix for 20 minutes be the cause of all that mysterious lag?

    I'm gonna go with "nope" for 400 Alex.
  • 09-03-2014, 01:13 PM
    Iceberg
    Quote:

    Originally Posted by Bonehead View Post
    I'm gonna go with "nope" for 400 Alex.

    I'm sorry, your answer must be in the form of a question.
  • 09-03-2014, 01:35 PM
    Bonehead
    Quote:

    Originally Posted by Iceberg View Post
    I'm sorry, your answer must be in the form of a question.

    I was just picking the category.

    http://i1375.photobucket.com/albums/...ps6880ab10.png
  • 09-03-2014, 01:42 PM
    SuchDefiance
    I like it. The two and ten minute timers were OK, but I never bothered to remaster weapons because I would forget about it before it finished, and not remaster it afterwards.
  • 09-03-2014, 01:56 PM
    Peanut brittle
    Quote:

    Originally Posted by Bonehead View Post
    I was just picking the category.

    http://i1375.photobucket.com/albums/...ps6880ab10.png

    What is will we ever get what we want, when we want?
  • 09-03-2014, 02:01 PM
    BlackTalons
    Quote:

    Originally Posted by SuchDefiance View Post
    I like it. The two and ten minute timers were OK, but I never bothered to remaster weapons because I would forget about it before it finished, and not remaster it afterwards.

    Even though the game told you when a job was done, it usually passed unoticed due to combat, chat, etc. If weapons remained in the salvage matrix after a proccess and the notifications bar (the one that tells you about full inventory, full keys, claim items) had told you when there was still an item in the matrix, it would have been more user friendly, I think. Maybe when they reorganize the matrix layout we can have the timers back, until then they don't do too much sense.
  • 09-03-2014, 03:03 PM
    justified insanity
    as a new player I am glad there is soon to be no time limit. I hate waiting 40 minutes to place mods on a weapon.
  • 09-03-2014, 04:49 PM
    Atticus Batman
    The should have just lowered all the timers. The lowest being 30 seconds and the highest being 8 to 10 minutes.
  • 09-03-2014, 04:53 PM
    Bonehead
    I like the new change.
  • 09-03-2014, 04:55 PM
    Degan
    What? no one took this opportunity? I am very disappointed in you all. Please do better moving forward.

    Obligatory "over 9000" reference inbound...


    Quote:

    Originally Posted by PhantasieTrion View Post
    ...snip.. the largest number of items in claims was, IIRC, 9k!

    https://i.chzbgr.com/maxW500/8307989504/hE9128352/
  • 09-03-2014, 06:27 PM
    Bentu
    So if one account with a 1,000 items in claims can cause lag does that mean a 1,000 accounts with one item in does the same?
  • 09-03-2014, 07:14 PM
    Degan
    Quote:

    Originally Posted by Bentu View Post
    So if one account with a 1,000 items in claims can cause lag does that mean a 1,000 accounts with one item in does the same?

    http://i.imgur.com/z2p6qfB.gif
  • 09-04-2014, 05:45 AM
    crazyged
    The only time change that bugs me is the new, improved, "quick" load-out swap...

    Whyyyyyyyyyy????
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