Major lag at siege final stage
The title says it all. Lost a score of about 86,000 points due to critical timeout at the final stage of a siege (PC EU, Northpoint mines, a few minutes before 8.00 p.m. CET). Logged back, but the game was still lagging.
Ping to server:
Pinging 193.105.173.146 with 32 bytes of data:
Reply from 193.105.173.146: bytes=32 time=53ms TTL=123
Reply from 193.105.173.146: bytes=32 time=53ms TTL=123
Reply from 193.105.173.146: bytes=32 time=52ms TTL=123
Reply from 193.105.173.146: bytes=32 time=52ms TTL=123
Ping statistics for 193.105.173.146:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 52ms, Maximum = 53ms, Average = 52ms
Tracert to server:
Tracing route to 146.173.105.193.ams.triongames.com [193.105.173.146]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 30 ms 31 ms 31 ms 82.131.167.103
3 31 ms 31 ms 30 ms ge-7-0-0.bix-c1.invitel.net [213.163.54.157]
4 53 ms 52 ms 52 ms 195.69.144.46
5 53 ms 53 ms 53 ms 146.173.105.193.ams.triongames.com [193.105.173.146]
Ping and trace were the same while 'enjoying' the lag in the game.