Played for few hours today after patch. Could hardly find anything to do. One synthesizer, one arkfall. No incursions. And the one arkfall I found...lag city.
Printable View
Played for few hours today after patch. Could hardly find anything to do. One synthesizer, one arkfall. No incursions. And the one arkfall I found...lag city.
in PC-NA all the stuff in San Fran are working better, more smoothly than before
Saw several Scrappers arks, lots of Hell bug arks
many random smaller grid arks
incursions seems to be working properly now, no more random overlapping with other events
Just tried a Progenitor Major. Halfway through the final stage, guess what, I lagged out. In fact, I lagged out so badly that I was able to run to the southern shores of San Francisco, and swim to Silicon Valley. Spent about 5 minutes there (interestingly, I received notifications about events in SF that spawned along the path I followed, I even received loot and poop shoes from a Hellbug event that I crossed about ten minutes before.
So much for the new patch.
i found lag city too
Tried another Major Arkfall in SF. Lagged out at the third minor site. I'm very close to pressing the Uninstall.
http://i228.photobucket.com/albums/e...ps390a0134.png
I have a fairly strong computer, a good connection (I can play other MMOs without problems, including SW: TOR, Star Trek Online, LOTRO, etc.) - I'm saying this before somebody tries to blame it on connectivity issues - Defiance is the only game that fails within a few minutes after logging in due to heavy lag.
Trion, fix this s...t before you attempt to release stuff that will put even more strain on the servers.
I blame all of you PEOPLE for frying my brain with THOSE accursed graphs, and meaningless computer gibberish! I may be a hero, but I am a CONSOLE hero, so what do I know of your Compu-gibberish?! :p
Alright I know your graphs and Pc talk are important, but heck if I want to try to translate it, into consolese!!
All right, here is a short explanation:
Black line = Latency (the time it takes for a data packet to travel between Trion's server and the client. The longer it takes, the laggier the game tends to be.) Those "skyscrapers" are usually not a good sign.
Red vertical bars = 100% packet loss (data travels in packets between the server and the computer. These packets carry information about your position in the game world, your target, the damage you inflicted on it, etc. When it's 100% packet loss, it means that those data packets are lost, i.e. the flow of information is interrupted between your rig and the server. If the server is unable to catch up and update its data records according to your current state, you will be de-synced from the server = mobs running in place, critical timeout, etc).
I'm not a network engineer, so my explanation is probably very crude: if there are any network gurus out there they are most welcome to correct it.
I imagine the network code for the game as being designed by interns who weren't even in a networking program.
It just seems that the game was built with bad code and all they can do is to keep slapping band aids on it hoping it'll stop pooping out.
It's just ALWAYS bad.
So what exactly are we supposed to do now?
I was in San Fran at a minor arkfall (haven't done one in ages but there was nothing else to do) :
http://i59.tinypic.com/2886wc1.png
First Synthesizer in today. Too much lag to play.
You won't get a response any time soon.
http://forums.defiance.com/showthrea...Defiance-forum
Defiance. Does. Not. Get. Fixed.
Just tried second synthesizer (the only event I could find BTW). Lagged out there also. As OP pointed out, I don't have this trouble elsewhere. I say again this is the worst since launch...why is that! (It's been suggested to me that the bulk of server resource is going to Archage....say it isn't so, please).
Also, I can personally attest to three players who quit this week because of this lag.
Hey there everyone, appreciate the heads up on this. We're looking into it currently. :o
Are we also going to look into the poor job answering tickets, the total lack of response at customer service and the lag/dc issues that STILL persist even after this joke patch was gonna fix?
http://forums.archeagegame.com/showt...esenting-Trion...
Sounds like people are already jumping ship, someone at Trion better wake up or lose the whole mess from bad publicity.
The response time for tickets is definitely over what it should be, unfortunately. We've been hiring on more and more agents to compensate for the volume, though. We're still hiring if you have any friends in Austin, TX that want to be a GM. :o
I know you're trying to be humorous to defuse the situation, but waiting more than a week, getting some automated bs about how you're all swamped and another week and still nothing? I wouldn't work for this company or suggest it to anyone I liked, I'm FAST losing patience with Trion totally. Needless to say, if things don't start improving I won't be spending another cent and will be blacklisting this company in the future.
It doesn't take much googling to see that other MMO's suffer from instability when large amounts of players congregate in one instance. Whether it be MMO's without zones/phases/channels to separate populations to decrease server load or MMO's with such divisions, where there are high numbers of players data has to be transmitted between all the clients in regards to players' positions.
What I want to know is whether Trion sees a problem with how the Warmaster instances are being attempted/completed. They obviously put a timer on the locks to prevent mass raid-type occurrences from happening where too large a group shows up to defeat him. However, the player base has figured out how to do it all the same by exerting some control on grouping before his timer starts.
Do these mass congregations have a detrimental effect on server stability?
One would think so considering other games that behave this way. Other games where large groups congregate play havoc on respective server stability. Why would this game be any different? If, and I mean IF, this is the issue why not make him a lesser issue to defeat thereby increasing stability?
Last night when the Warmaster was defeated by a very large group, it caused server malfunction. I was in a different phase altogether, I think, and I felt the server stop transmitting data (lag) when he was killed. In clan chat I saw the banter that comes with a quick kill, and in that instance my game stopped responding. Then, there was a flood of issues being reported in chat, both zone and clan. I have to surmise the game code/servers can't handle this load. Trion should acknowledge they've created this monster (pun intended).
required disclaimer: I could be wrong. :D
I must be one of the "Defiant few" that rarely struggles with lag. There have been several instances of desynchronization issues, but not at such a scale you are mentioning here. In all my defiance playtime (~11 months) I've only had 2 disconnects total, I'm not kidding. And i do attend almost every major arkfall with loads of people being there during different times of the day and still little to no lag. Maybe i live very near EU server hub to be so lucky? Where are the EU servers located, anyone knows perhaps?
There was a hellbug arkfall when I logged 1 hour ago, THE ONLY ONE in the whole map including SV.
Went in it... lagged out after 2 minutes ......
Relogs, teleports to clanmate at Bolinas for the contract, guess what? Lagged out as soon as I stepped on it
Relogs again, teleports to another clanmate for another contract, guess F what? 99ers moon-walking as soon as I tried to shoot them
Says 'bye' in clan chat and **** you Defiance
Well I'd bet there is no lag. Glad someone posted this. 'The team' tried to pull this many months ago when there were more players but it quickly failed and set to what we had before this recent hotfix. It's always the same reasoning as it will help reduce lag. It works and it doesn't as there is not much to do plus you'll be waiting for events to spawn. This is not Defiance, I don't know what this is.
This is an good example as to why the Devs don't know what "Lag" we are talking about, cause they are testing it from internal server connections. even Egonieser which live close to the servers have little to no lag , just think if you were connected internally?
We (the unfortunate players) have a Major connection issue, my ping is 650 -700.
and before the new patch yes it lags, but still playable. yes we disconnect sometimes, but still playable after re-logging.
after the patch, this is my 4 hours of Defiance play time:
1) queue for expert CoOp to do daily, enter map , disconnect, re-log.
2) repeat step 1
3) repeat step 1
4) drive to contract zone, watch 99ers moon-walking (just as Piccola said), re-log.
5) drive to Hellbug Major, watch other players running around Frozen Mobs, re-log.
6) repeat step 1
7) queue for expert CoOp to do daily, enter map, watch the rest of my team disconnect, solo Expert mode to boss, new players joined in map, shoot boss to %50 HP, boss frozen (disconnect), AFK 15 mins to cook dinner boss still Frozen, re-log.
8) zoned out for 20 mins because there was nothing to do , cleaned my inventory a bit.
9) Drove to Control Grid minor, watch frozen mobs, re-log.
10) queue for expert CoOp to do daily again, ........ fell asleep on the couch.
Thank you TW for the nice Fix in Defiance this patch, would have been a much more enjoyable experience if i couldn't login at all.
*rubs eyes* Am I seeing things, or is THE Pony really back?!
http://fc01.deviantart.net/fs71/f/20...98-d72qtm0.png
^ +1 to that, at least the forums are getting better :cool:
http://img3.wikia.nocookie.net/__cb2...rkingOrder.gif
Crash Man! Good to see a post from the Pony after all this time.
I think these days, the netcode is finally unraveling faster than they can tape it together my friend.