Speaking as someone who rarely has lag problems... after this last update, the game is now unplayable for me on PC NA
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Speaking as someone who rarely has lag problems... after this last update, the game is now unplayable for me on PC NA
agreed, I have played this for almost a year and only recently has it been this bad. I quit after the bullet sponge patch for a bit but they have actually done a good job on fixing that. So I came back. The lag, however, is game killing. Truly...
Well I've been here since launch and the servers have always been atrocious. Today is nothing.
And if anything, for me personally, when I lag out I don't D/C. I just may be out of sync with the game for up to 5 minutes before I catch up. That's that's a plus right?
It's actually kind of funny to see 5+ minutes of lag fly by in a matter of seconds when the servers to feel like doing something.
Oh well. Got my easy dailies don't, not bothering with anything else.
There is either something so fundamentally wrong with the net code for Defiance that it'll never be fixed, Trion is incompetent, or Trion just doesn't care, because a year+ with servers this bad deserves to be shamed.
I'd feel bad for new players, but it's not like there's other 3rd person shooter options out there on PC or consoles (Sure there's only really 1 MMO alternative (Firefall) and you may not like it, but it's servers are a billion times better than Trions). Trion is just shooting themselves in the foot, either with bad developers from before launch, or just bad handling of the servers.
Either way, we consumers lose nothing and Trion loses everything because all this means is more people will quit.
From my experience, Red 5 was doing a pretty good job of shooting themselves in the foot with Firefall. Heck, the way they were handling Firefall is why I switched to Defiance.
But yes, Defiance is just a mess now. I've found PC often unplayable for the last several days due to intense lag-related desyncs.
Though the new barren map is certainly a novel approach. I just had a run where I saw no lag at all, except a very brief burp when a player joined the daily that I was doing. Not horribly surprising though when there are almost no players around (as I literally ran into a single other player who was out and active), and the map is almost empty of events. When I logged on, while Silicon Valley looked normal, the mainland had one minor incursion and San Francisco had nothing at all. After running a mission, San Francisco was still empty while mainland had picked up a couple of minor arkfalls. (Silicon Valley still looked normal.)
i get that a lot the bloody thing acts like i havent got on it and it drives then vanishes for me to roll off it >.< iim using the starter bike to get the skill capped then do car skill
but since i broke my ps3 i cant play for a while until i buy a new ps3 i just hope i dont have to restart a new character
lag has got horrible since patch #1 got to little over 18k on the sharpshootin savior hotshot all my miners died and the raiders kept coming and would then run away after a minute it finished and my score was zero. the map is always empty and has more lag. and the lag has spread to PvP which is sometimes useful and sometimes annoying pending on which side of the lag I'm on (haha to the group of 5 detonator noobs slayed consecutively by me and my smg.) arkbreaks are just as bad as always constant disconnects.
i blame there server perviders :: comcast : or whatever it is personaly.
but after a year of playing only resently did the lag get to a point that even i cant play. and this only started withing the last 2 months.
ya there where problums with DCs back in the day. but still that was cosed by other problums not the heavy amount of lag we are seeing now.
in all the time iv played lag has never been a problum for me. till now. the spikes are huge, and i blame most of it on crimefighters BMGs ground pounds and anything else that can create an effect that has to load into the game in large amounts at one time. o.o
but over all. im still here so i cant complane to much .
It must be a server problem. I was running some bachground tools while doing a solo instance. The mission then you are going down a mine with Rosa to kill Jack Teach. In the fight with Jack Teach my game was freezing up every 3-5 minutes for almost 1 or two minutes.
While looking on all the sensor data on my second screen i could see that cpu, ram and GPU data was absolutly stable, but the network connection was not. Every time a lag appears the packet transfer between cliient and gameserver dropped to a near zero, and at the end of the lag there was a big flood of packets coming from the gameserver to the client.
My opinion is that at some point the servers queueing packets because they lost the connection to the client, and after reestablishing the connection they send the complete queue in one rush.
While I do think Firefall is a vastly inferior game to Defiance, its servers are pretty stable compared to this game and if one game is playable and the other is not to a person, there's really only on choice to play. lol Or go find another game. :P
However third person shooter MMOs is a pretty rare breed.
Firefall, Defiance, Global Agenda (with a super small overworld), the now dead Tabula Rasa, and I guess Destiny if you count that as an MMO.
That's about it.
Fallen Earth is still available at Gamers First, as far as I know (still have it installed...just haven't logged in in a year). No lack of bugs in that game, either...but it's playable (and actually rather brilliant in terms of atmosphere). Very much an MMO, and an absolutely enormous game world.