Originally Posted by
SirServed
Shields basically work on a 6-point system. This means if you were to categorize their attributes from 1-3 with 3 being Good, each shield type in the game will add up to 6.
There are three factors which determine the type of shield you're using. They are Capacity, Recharge Delay, and Recharge Rate. Capacity is how much damage the shield can sustain before it breaks. Recharge Delay is the time that needs to pass without taking damage before your shield will begin to recharge. Recharge Rate is the percentage of your shield that will regenerate per second. Armor plates on the shield itself are determined by the shield's rarity. White/Green have 1, Blue/Purple have 2, Orange shields have 3.
Respark - Capacity: 1, Recharge Delay: 3, Recharge Rate: 2
Hurricane - Capacity: 1, Recharge Delay: 2, Recharge Rate: 3
Tachyon - Capacity: 2, Recharge Delay: 1, Recharge Rate: 3
Rebel - Capacity: 2, Recharge Delay: 3, Recharge Rate: 1
Ironclad - Capacity: 3, Recharge Delay: 2, Recharge Rate: 1
Rhino - Capacity: 3, Recharge Delay: 1, Recharge Rate: 2
Shields with a Capacity rating of 3 tend to be close to double those with rating 1. Rating 2 falls somewhere in between.
Recharge Delays with a rating of 3 have a timer of 3 or less seconds. Rating 2 is 6 seconds and 1 is 9.6 seconds.
Recharge Rates with a rating of 3 have an 80% or higher value. Rating 2 is 40% and 1 is 10%.