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What is the total hit points?

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  • 04-04-2013, 12:13 AM
    MattN
    What is the total hit points?
    Perk fortitude at rank 3 gives 250 hp, I wonder if it's worth it. What's our total hit points?
  • 04-04-2013, 12:18 AM
    Feiv_Solo
    It was 80% more health iirc in Beta...but yea, this nerf is seriously unimpessive.
    Maybe get shot one more time by an npc for 3 points?
    Junk.
  • 04-04-2013, 12:19 AM
    MattN
    Quote:

    Originally Posted by Feiv_Solo View Post
    It was 80% more health iirc in Beta...but yea, this nerf is seriously unimpessive.
    Maybe get shot one more time by an npc for 3 points?
    Junk.

    Yes I know, in beta it was 750 at rank 3. I'm talking about our total health without it. Just want to see if it's worth taking.
  • 04-04-2013, 12:21 AM
    Munx
    I use it, and I feel it has served me well, as I have yet to die.
  • 04-04-2013, 12:21 AM
    Arsenic_Touch
    Speaking of health... it really makes no sense that that there is so much space left on the health bar compared to the shield.
  • 04-04-2013, 12:26 AM
    Warlander
    No perk provides a large boost, everything is fractional, as its intended, you may not feel like its big but it does make a difference even if its just taking 1 more bullet.

    Its funny people comlain about not seeing big number increases on things but going from 500 to 750 thats a %50 increase the same
    as 5000 to 7500, numbers dont mean anything, its all imaginary.

    so far all my perks and weapon mods show noticeable difference, coupled with my ego increases im definately more formidable than i was when i started, and thats the point, people are just impatient and arnt used to these low numbers. but so far at ego 400 im a lot better than i was at 1.
  • 04-04-2013, 12:30 AM
    Landshark
    Quote:

    Originally Posted by Warlander View Post
    No perk provides a large boost, everything is fractional, as its intended, you may not feel like its big but it does make a difference even if its just taking 1 more bullet.

    Its funny people comlain about not seeing big number increases on things but going from 500 to 750 thats a %50 increase the same
    as 5000 to 7500, numbers dont mean anything, its all imaginary.

    so far all my perks and weapon mods show noticeable difference, coupled with my ego increases im definately more formidable than i was when i started, and thats the point, people are just impatient and arnt used to these low numbers. but so far at ego 400 im a lot better than i was at 1.

    Funnily enough, after I started playing a lot of League of Legends I got a real good appreciation for fractional bonuses. 0.5 seconds is a long time! So is +0.5%, etc.
  • 04-04-2013, 12:36 AM
    Xophin
    I use it and am happy with it in my short range loadout. But I also have purely defensive perks with that loadout and there I can see a significant difference in the beating I can take compared to others. In Explosives 101 against the first boss I see most people die if they take 2 charges from the boss in short succession. He has to hit me 4 times in a row before I go down.

    Full defensive probably isn't the most popular loadout, but it works well for me as I generally have my son in my lap and he can be distracting at times.
  • 04-04-2013, 12:42 AM
    iMogwai
    Quote:

    Originally Posted by Feiv_Solo View Post
    Maybe get shot one more time by an npc for 3 points?

    Or it might just be that little extra boost that allows you to survive a sniper bullet to the head in PvP.

    Anyways, I'd like to know what the total health is as well. I'm guessing it's roughly 1000, but that's not really based on anything except how much damage I do to players' health compared to their shields, so I could be wrong.
  • 04-05-2013, 12:23 AM
    Paiyn
    I was wondering if I had gone insane when I finally worked my way towards Fortitude to see it only give a 250 HP increase, while I was 20000% sure it was 750 HP. This explains it ofc...

    Still, no clear numbers makes it kinda difficult to know it some stuff is worth taking or not... I hope someone creates a mod which takes into account fire rate, crit mult, dmg etc and then shows you which weapon is better then the other because now it kinda feels like guessing and choosing what you like most.
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