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Warmaster is impossible anymore

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  • 12-30-2014, 10:57 AM
    konstantinov
    With all the new players who talk so much trash and say how I'm a noob it makes me laugh when I see them spamming zone for high egos to do WM.

    It's December 2014 a majority of vets havent cared about the WM for at least 8-9 months and especially after the zagger nerf. You guys should have thought about this before you cried bloody murder about zaggers. Reap the rewards of your successful pleas for nerfing.
  • 12-30-2014, 10:59 AM
    Chris Robet
    The zaggers still are amazing guns just- just not as amazing as a full auto sawed-off. )': I never got the chance to experience this.
  • 12-30-2014, 11:52 AM
    Tex_Arcana
    Quote:

    Originally Posted by konstantinov View Post
    With all the new players who talk so much trash and say how I'm a noob it makes me laugh when I see them spamming zone for high egos to do WM.

    It's December 2014 a majority of vets havent cared about the WM for at least 8-9 months and especially after the zagger nerf. You guys should have thought about this before you cried bloody murder about zaggers. Reap the rewards of your successful pleas for nerfing.

    I fail to see how this nerf caused the downfall of WM attempts.
    The downfall of the WM attempts has been the lack of cooperation from new players who fail to listen to group chat.
    There are TONS of weapons that are viable for a successful WM kills.
    Pulsars, AR's (Perforator is good for example)...
    And high crit weapons also have a large grouping which do the job: Wolfhounds, Wolverines, SS-2's,...with some of us packing such wonderous things as The Devil's Advocate.
    Warmaster is not "borked" by the lack of a single weapon.
    It's borked by lack of team effort and cooperation.
    'Nuff said.
  • 12-30-2014, 01:39 PM
    Fallen_Aingeal
    Quote:

    Originally Posted by Tex_Arcana View Post
    I fail to see how this nerf caused the downfall of WM attempts.
    The downfall of the WM attempts has been the lack of cooperation from new players who fail to listen to group chat.
    There are TONS of weapons that are viable for a successful WM kills.
    Pulsars, AR's (Perforator is good for example)...
    And high crit weapons also have a large grouping which do the job: Wolfhounds, Wolverines, SS-2's,...with some of us packing such wonderous things as The Devil's Advocate.
    Warmaster is not "borked" by the lack of a single weapon.
    It's borked by lack of team effort and cooperation.
    'Nuff said.

    The essence of his post was concerning "rewards". The best reward to obtain, according to most of us vets, was a QM Zagger, or any zagger.

    Nerfing the reward system to virtually nil and the poor management of the instance to begin with, and then the huge insult to nearly every veteran player drove most of us away from the event. Add to that the neutering of the zagger, and well......

    The reward system needs to reflect the challenge. It doesn't.

    But, then again, I'm a vet that played the event wrong so many times successfully, so my opinion doesn't matter much.
  • 12-30-2014, 01:49 PM
    hardy83
    The WM is honestly one of the worst designed encounters I've ever experienced in gaming.

    My hope is that with the private instance addition the game is getting, they nerf the heck out of both the regular encounter and rewards so it's at least as difficult as any other major arkfall boss.

    Leave it difficult for the private instances, as well as having it have the same level of rewards, or better. Maybe throw in a unique outfit or something for the private instance.
  • 12-30-2014, 01:51 PM
    Chris Robet
    http://forums.defiance.com/showthrea...rmaster-clans.
  • 12-30-2014, 02:04 PM
    Ryker Vorton
    Quote:

    Originally Posted by Fallen_Aingeal View Post
    The essence of his post was concerning "rewards". The best reward to obtain, according to most of us vets, was a QM Zagger, or any zagger.

    Rewards wise, the best for me are the Headshot Custom Bolter and a good Castithian Springer
  • 12-30-2014, 02:47 PM
    Riz
    The Warmaster, Arkbreak DLC, a good idea turned terribly bad... Stopped looking at it months ago after Trick's friendly note to why the WM had to get timers on the locks. A real waste of such a good idea, so promising, so nice, such a cool Raidboss.

    In theory: Getting all your friends and clanmates together and group up for some nice rewards.
    In practice: Losing half your friends to the terrible disco's, find the half of the other half back in another instance.

    In theory: Fight an exciting fight with good players against an equal enemy for good rewards.
    In practice: Fight a lost fight with random noobs against an overwhelming enemy for good rewards which are expected to be nerfed.

    Warmaster is endgame material. Like expert coops. They should simply put a requirement-cap on it. 5000 EGO seems like a nice cap. Under 5k EGO's should only be able to enter when part of a group lead by a 5k+, just like expert coops. That way only tutored and experienced people can take part in the Raid, or can be taken responsible for the noobs they bring in. Just like expert coops. If i bring in a below 5k EGO, i'll fight double as hard with my best load-out. And dont bring in BS like 'yeahhh, but people paid for that content', people also paid for Chimera-content and that got blocked off as well if not meeting the req's.

    Besides... Raidbosses in other games can also only be encountered after finishing the storyline and then be revisited and farmed for incredible loot-drops. Dont get the point of 500 EGO-people in that instance to begin with, got no business there.

    Still sad about the QM Zagger though. A true waste trashing it just to retrieve the mods who were worth more then the gun itself after nerf.
  • 12-30-2014, 02:50 PM
    konstantinov
    Quote:

    Originally Posted by Riz View Post
    The Warmaster, Arkbreak DLC, a good idea turned terribly bad... Stopped looking at it months ago after Trick's friendly note to why the WM had to get timers on the locks. A real waste of such a good idea, so promising, so nice, such a cool Raidboss.

    In theory: Getting all your friends and clanmates together and group up for some nice rewards.
    In practice: Losing half your friends to the terrible disco's, find the half of the other half back in another instance.

    In theory: Fight an exciting fight with good players against an equal enemy for good rewards.
    In practice: Fight a lost fight with random noobs against an overwhelming enemy for good rewards which are expected to be nerfed.

    Warmaster is endgame material. Like expert coops. They simply should put a requirement-cap on it. 5000 EGO seems like a nice cap. Under 5k EGO's should only be able to enter when part of a group lead by a 5k+, just like expert coops. That way only tutored and experienced people can take part in the Raid, or can be taken responsible for the noobs they bring in. Just like expert coops. If i bring in a below 5k EGO, i'll fight double as hard with my best load-out. And dont bring in BS like 'yeahhh, but people paid for that content', people also paid for Chimera-content and that got blocked off as well if not meeting the req's.

    Besides... Raidbosses in other games can also only be encountered after finishing the storyline and then be revisited and farmed for incredible loot-drops. Dont get the point of 500 EGO-people in that instance to begin with, got no business there.

    Still sad about the QM Zagger though. A true waste trashing it just to retrieve the mods who were worth more then the gun itself after nerf.

    Exactly, who wants to spend time trying to pull a springer when you can get a Dancing Lady a million times easier. For the amount of time you spend doing the WM the Arkforge and Keys aren't worth the effort.
  • 12-30-2014, 02:58 PM
    Fallen_Aingeal
    Quote:

    Originally Posted by konstantinov View Post
    Exactly, who wants to spend time trying to pull a springer when you can get a Dancing Lady a million times easier. For the amount of time you spend doing the WM the Arkforge and Keys aren't worth the effort.

    I have a dozen springers. Have yet to get the Dancing Lady. I want one...

    *Edit*

    I've also decided that I am extremely reluctant to participate again unless dmg numbers are shown again. i don't give a shyt about score. I want to know dmg, so that I know I am doing better than the curve.

    Score doesn't kill the monkey, damage does!
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