Originally Posted by
Riz
The Warmaster, Arkbreak DLC, a good idea turned terribly bad... Stopped looking at it months ago after Trick's friendly note to why the WM had to get timers on the locks. A real waste of such a good idea, so promising, so nice, such a cool Raidboss.
In theory: Getting all your friends and clanmates together and group up for some nice rewards.
In practice: Losing half your friends to the terrible disco's, find the half of the other half back in another instance.
In theory: Fight an exciting fight with good players against an equal enemy for good rewards.
In practice: Fight a lost fight with random noobs against an overwhelming enemy for good rewards which are expected to be nerfed.
Warmaster is endgame material. Like expert coops. They simply should put a requirement-cap on it. 5000 EGO seems like a nice cap. Under 5k EGO's should only be able to enter when part of a group lead by a 5k+, just like expert coops. That way only tutored and experienced people can take part in the Raid, or can be taken responsible for the noobs they bring in. Just like expert coops. If i bring in a below 5k EGO, i'll fight double as hard with my best load-out. And dont bring in BS like 'yeahhh, but people paid for that content', people also paid for Chimera-content and that got blocked off as well if not meeting the req's.
Besides... Raidbosses in other games can also only be encountered after finishing the storyline and then be revisited and farmed for incredible loot-drops. Dont get the point of 500 EGO-people in that instance to begin with, got no business there.
Still sad about the QM Zagger though. A true waste trashing it just to retrieve the mods who were worth more then the gun itself after nerf.