Powered by vBulletin

Warmaster is impossible anymore

Printable View

Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
  • 12-29-2014, 10:47 PM
    Horror Stories
    Warmaster is impossible anymore
    With the new influx of absolute noobs, warmaster is getting to become impossible to beat anymore. Here's why:

    Before the game went FTP, most of the people who payed and played the game have been around for a while and know what their doing. Their wasn't an abundance of noobs who were lurking around, especially since it cost money to buy the game. Now since it went FTP, every other 10 year old with an xbox has downloaded the game and is wondering around with absolutely no idea what their doing. I've been to at least 10-15 warmasters in the past week, all lost because of one thing; a noob with like 300 ego came in and shot the locks on warmaster. I post this because a few minutes ago another group failed warmaster, and the failure couldn't have been more textbook. 15-20 of us were gathered at the drop site for warmaster, all talking about not shooting locks and following the optimal strategy. We waited 20 minutes to drop it so everyone in the area could have time to get there. In 20 minutes only a few more showed up, so we dropped the major arkfall. Not even a minute after it came down, here comes people with < 500 ego. Everyone there knew not to shoot the locks, we even spammed chat with at least 10-15 all caps messages telling the noobs what to do. But of course they NEVER LISTEN. As soon as we dropped down, here comes the little pathetic noobs shooting the locks with their infectors and bmgs. A majority of groups that attend warmaster nowadays can't beat it with just the 7 minutes standard. These groups NEED that extra time you get from letting the lock time runout, but it is getting impossible to get that bonus. No matter when you call it, or how much effort anyone puts in to instructing the group, their is always that 1 complete ******* noob who shouldn't even be out of the starting e rep camp that comes strolling along and shoots the locks, ruining warmaster for the other 40 people who show up.

    I suggest that a private invite system be added to warmaster. So if the people who sacrifice their batteries for the drop want it, the entrance can be accessed only by people that were invited to it. I'm not saying make it private to where only like 5 people can join. It would go on as normal, the host(s) can put messages in world/zone chat asking who wants to do warmaster, and when people reply the host can allow/disallow access to that person. Sure this would lead to some segregation, but I would much rather see 1 warmaster succeed at the expense of some whiny 200 ego rookie crying about how he didn't get in, rather than see the next 100 warmasters fail because that 200 ego noob ruins it everytime. If anything at all, put an ego requirement on entering warmaster to make sure people who have only been playing the game for a day or two can't access it. I also suggest that a pop-up be issued during the loading screen as players enter the arkfall, describing what the event is and how players generally go about handling it. I.E. have the pop-up tell players(new players especially) that most groups prefer to not shoot the locks so extra time can be had in beating the boss.

    P.S. You going to do anything about that arabic spamming trash on the forums? Looks like someone created a macro to spam the forum with the same post over and over. It really is disappointing that no moderators have banned the bot account and removed the post. That goes a long way at showing how much you mods and devs care about this forum.
  • 12-29-2014, 10:52 PM
    Lunch Box
    No one ever listens, you tell them not to kill the viscera once inside the arkfall, they don't listen, don't shoot the locks, they don't listen, shoot the right arm, no one listens, and so on and so on...

    It would be nice if they would stop the spamming, but I doubt they will listen, no one listens...

    Crap, they listened, the spam is gone, at least for now.

    Nope, it's back.

    Gone again.

    Back.
  • 12-29-2014, 11:17 PM
    Dixie Cougar
    WM has been subjected to some of the worst design decisions that have been made in Defiance. These have enabled the lock shooters and such, so if you PUG one without an organized clan expect to farm arkforge/score xp, not to kill him.

    Private instances might improve matters a bit.
  • 12-30-2014, 12:12 AM
    JadedSinn
    Quote:

    Originally Posted by Dixie Cougar View Post
    WM has been subjected to some of the worst design decisions that have been made in Defiance. These have enabled the lock shooters and such, so if you PUG one without an organized clan expect to farm arkforge/score xp, not to kill him.

    Private instances might improve matters a bit.

    private instances are in the works. no one realy seems to keep paying attention to that o.o it should eather be released befor. or with the next big " update " that is comeing to the game.

    last i checked the word on it was once its done it will be in game .its a watiing game now.

    best sajestion. if your on PC NA dont run pugs. stop runing them at all.

    if your on console. well ur sol unless u can find a way to get 40+ people to gather up as a group and every one make it in not kill the viscara and follow the orders of every one that knows what there doing.

    other wise. i fall back on the same thing i just said.

    just give up stop runing them and stop doing pugs. wait till the mass clan/friend invite is put in game. as well as the privite instances are emplamented

    till then. find something else to do.

    this is all i can offer on the subject
  • 12-30-2014, 12:30 AM
    SirServed
    Solstice is literally raining down Wolfhounds that can be used to kill WM, no excuses.
  • 12-30-2014, 12:46 AM
    satirized
    Quote:

    Originally Posted by SirServed View Post
    Solstice is literally raining down Wolfhounds that can be used to kill WM, no excuses.

    but.... but I want to use leaping lord on it.
  • 12-30-2014, 05:07 AM
    stefb42
    Working as intended....

    Probably sick of reading that, but in this case it's true, the warmaster used to work for us, but it was not being played as intended by devs so the locks get timers, didn't help that when we complained about what they did to wm they outright told us we were playing it wrong and should be chasing points and not a win, week later on live stream 1 of the devs ran around shooting the monkey with a rocket launcher milking points, needless to say that wm was an epic fail but that was how it was intended to be played

    I wont even go near one of those things now, biggest waste of time in the game, ironically the timers were added to save time and make the game flow better, so as crazy as it sounds

    Working as intended

    On a side note the warmaster is by no means impossible, its actually quite easy to beat him solo
  • 12-30-2014, 05:11 AM
    NullWolf
    Last night we actually almost killed him on the PS3NA server

    Health was around 80% to 85% gone, unfortunately the beginning of the match two low levels blew the locks early so not as many people arrived. Still it was a great go considering it was only about 15 people there.

    a healthy mixture of people using the plate slicer and solstice synergy go far in dropping all that armor and hellfire for when you manage to get through to his skin.
  • 12-30-2014, 05:24 AM
    Dixie Cougar
    Quote:

    Originally Posted by SirServed View Post
    Solstice is literally raining down Wolfhounds that can be used to kill WM, no excuses.

    Got diverted to one with 2 mins left earlier today. Pop pop pop, people using Wolfies on the armor.

    Guess I'll take that over BMG and explosive spammers...
  • 12-30-2014, 05:34 AM
    RygelUK
    I managed to take part in 2 so far today, one had a large number of clan members arrive after the locks were down, but it was defeated with around a minute to spare. The other, I just sat and watched the bmg and crimefighter spam.....
  • 12-30-2014, 06:21 AM
    Markeen
    As someone already stated. The warmaster event will have a private invite option. This will help the process of defeating the Warmaster. However, using Plate Slicer synergy with the correct weapon types, shrill and bio grenades, a plethora of damage and ammo spikes to break the crystal armor followed by (this was mentioned) high crit weapons like the wolfhound or wildcat or even that new flashy Named Golden Ring(similar to wolfhound) it's possible. Even if you break the locks. Yes, it's easier if everyone worked as a team and was on the same page. But, that would take away the challenge.

    One thing I've seen a lack in this game is challenging enemies. The warmaster is the only enemy that is a real challenge. Solo or with a group. If everything was easy everyone would be bored with nothing to do because it's been done. Just my opinion.
  • 12-30-2014, 07:27 AM
    Cyripax NeoPrime
    Quote:

    Originally Posted by Dixie Cougar View Post
    Guess I'll take that over BMG and explosive spammers...

    AMEN! .......Lol
  • 12-30-2014, 07:30 AM
    Tex_Arcana
    Quote:

    Originally Posted by Markeen View Post
    As someone already stated. The warmaster event will have a private invite option. This will help the process of defeating the Warmaster. However, using Plate Slicer synergy with the correct weapon types, shrill and bio grenades, a plethora of damage and ammo spikes to break the crystal armor followed by (this was mentioned) high crit weapons like the wolfhound or wildcat or even that new flashy Named Golden Ring(similar to wolfhound) it's possible. Even if you break the locks. Yes, it's easier if everyone worked as a team and was on the same page. But, that would take away the challenge.

    One thing I've seen a lack in this game is challenging enemies. The warmaster is the only enemy that is a real challenge. Solo or with a group. If everything was easy everyone would be bored with nothing to do because it's been done. Just my opinion.

    There's a difference between a Boss being challenging and watching a group of people do a fight incorrectly.
    A BIG difference.
    And therein lies the problem.
    I stopped going to randoms for that very reason.
  • 12-30-2014, 07:32 AM
    Azimov
    True dat!
    Quote:

    Originally Posted by SirServed View Post
    Solstice is literally raining down Wolfhounds that can be used to kill WM, no excuses.

    True dat! I tried given a few away in chat, no takers. We must be saturated.
  • 12-30-2014, 07:34 AM
    Ryker Vorton
    About two months ago i've mde the deision to not care about WM anymore, it is jus a colossal waste of time plus i am inn summer, meaning all that excess of cpu and gpu caused by headless bmg, cf and rl users can easily overheat my computer :p

    So, i only do some WM run when i am invited to an organized one, otherwise it can rotten in hell.
  • 12-30-2014, 08:22 AM
    Animal85
    on wm now can find all server idiots in 1 place atleast on pc eu
    defiant and volge gun spam all the time
  • 12-30-2014, 09:04 AM
    Tura Satana
    I dont bother with this anymore. Too much aggrivation. I put four arkspikes down and kill 3 quarters of the enemies outside only to have people show up and ruin my experience. I got one lucky chance to solo him about a thousand ego ago. But it just wasn't enough. I believe I could do it now, but I'll have to wait and see what the private instances have instore. I'd be happy to do it with a group of competent people, but that's a pipe dream as well until private instances come.
  • 12-30-2014, 09:15 AM
    Festival
    Quote:

    Originally Posted by Ryker Vorton View Post
    About two months ago i've mde the deision to not care about WM anymore...

    I essentially abandoned WM instances after the sheer mindless idiocy of the lock timers was laid on our plates like a steaming load of powshtako...and the charming experience of being lied to in the explanation for the change ("the majority start breaking the locks on arrival...").

    Yep...I'm still really annoyed by that dark episode in the game's history.
  • 12-30-2014, 10:30 AM
    squidgod2000
    Quote:

    Originally Posted by Markeen View Post
    using Plate Slicer synergy with the correct weapon types, shrill and bio grenades, a plethora of damage and ammo spikes to break the crystal armor

    I'm 95% sure that plate slicer, bio, shrill, etc have zero effect on the actual crystal armor. They do strip the armor plates WM gains after he drops from the wall, but standard raid damage + one or two guys with bio could handle that in seconds.
  • 12-30-2014, 10:33 AM
    squidgod2000
    Quote:

    Originally Posted by Festival View Post
    and the charming experience of being lied to in the explanation for the change ("the majority start breaking the locks on arrival...").

    Ha! I had completely forgotten about Trick's WM letter that belittled all the vets while announcing changes to pander to impatient newbies.
  • 12-30-2014, 10:57 AM
    konstantinov
    With all the new players who talk so much trash and say how I'm a noob it makes me laugh when I see them spamming zone for high egos to do WM.

    It's December 2014 a majority of vets havent cared about the WM for at least 8-9 months and especially after the zagger nerf. You guys should have thought about this before you cried bloody murder about zaggers. Reap the rewards of your successful pleas for nerfing.
  • 12-30-2014, 10:59 AM
    Chris Robet
    The zaggers still are amazing guns just- just not as amazing as a full auto sawed-off. )': I never got the chance to experience this.
  • 12-30-2014, 11:52 AM
    Tex_Arcana
    Quote:

    Originally Posted by konstantinov View Post
    With all the new players who talk so much trash and say how I'm a noob it makes me laugh when I see them spamming zone for high egos to do WM.

    It's December 2014 a majority of vets havent cared about the WM for at least 8-9 months and especially after the zagger nerf. You guys should have thought about this before you cried bloody murder about zaggers. Reap the rewards of your successful pleas for nerfing.

    I fail to see how this nerf caused the downfall of WM attempts.
    The downfall of the WM attempts has been the lack of cooperation from new players who fail to listen to group chat.
    There are TONS of weapons that are viable for a successful WM kills.
    Pulsars, AR's (Perforator is good for example)...
    And high crit weapons also have a large grouping which do the job: Wolfhounds, Wolverines, SS-2's,...with some of us packing such wonderous things as The Devil's Advocate.
    Warmaster is not "borked" by the lack of a single weapon.
    It's borked by lack of team effort and cooperation.
    'Nuff said.
  • 12-30-2014, 01:39 PM
    Fallen_Aingeal
    Quote:

    Originally Posted by Tex_Arcana View Post
    I fail to see how this nerf caused the downfall of WM attempts.
    The downfall of the WM attempts has been the lack of cooperation from new players who fail to listen to group chat.
    There are TONS of weapons that are viable for a successful WM kills.
    Pulsars, AR's (Perforator is good for example)...
    And high crit weapons also have a large grouping which do the job: Wolfhounds, Wolverines, SS-2's,...with some of us packing such wonderous things as The Devil's Advocate.
    Warmaster is not "borked" by the lack of a single weapon.
    It's borked by lack of team effort and cooperation.
    'Nuff said.

    The essence of his post was concerning "rewards". The best reward to obtain, according to most of us vets, was a QM Zagger, or any zagger.

    Nerfing the reward system to virtually nil and the poor management of the instance to begin with, and then the huge insult to nearly every veteran player drove most of us away from the event. Add to that the neutering of the zagger, and well......

    The reward system needs to reflect the challenge. It doesn't.

    But, then again, I'm a vet that played the event wrong so many times successfully, so my opinion doesn't matter much.
  • 12-30-2014, 01:49 PM
    hardy83
    The WM is honestly one of the worst designed encounters I've ever experienced in gaming.

    My hope is that with the private instance addition the game is getting, they nerf the heck out of both the regular encounter and rewards so it's at least as difficult as any other major arkfall boss.

    Leave it difficult for the private instances, as well as having it have the same level of rewards, or better. Maybe throw in a unique outfit or something for the private instance.
  • 12-30-2014, 01:51 PM
    Chris Robet
    http://forums.defiance.com/showthrea...rmaster-clans.
  • 12-30-2014, 02:04 PM
    Ryker Vorton
    Quote:

    Originally Posted by Fallen_Aingeal View Post
    The essence of his post was concerning "rewards". The best reward to obtain, according to most of us vets, was a QM Zagger, or any zagger.

    Rewards wise, the best for me are the Headshot Custom Bolter and a good Castithian Springer
  • 12-30-2014, 02:47 PM
    Riz
    The Warmaster, Arkbreak DLC, a good idea turned terribly bad... Stopped looking at it months ago after Trick's friendly note to why the WM had to get timers on the locks. A real waste of such a good idea, so promising, so nice, such a cool Raidboss.

    In theory: Getting all your friends and clanmates together and group up for some nice rewards.
    In practice: Losing half your friends to the terrible disco's, find the half of the other half back in another instance.

    In theory: Fight an exciting fight with good players against an equal enemy for good rewards.
    In practice: Fight a lost fight with random noobs against an overwhelming enemy for good rewards which are expected to be nerfed.

    Warmaster is endgame material. Like expert coops. They should simply put a requirement-cap on it. 5000 EGO seems like a nice cap. Under 5k EGO's should only be able to enter when part of a group lead by a 5k+, just like expert coops. That way only tutored and experienced people can take part in the Raid, or can be taken responsible for the noobs they bring in. Just like expert coops. If i bring in a below 5k EGO, i'll fight double as hard with my best load-out. And dont bring in BS like 'yeahhh, but people paid for that content', people also paid for Chimera-content and that got blocked off as well if not meeting the req's.

    Besides... Raidbosses in other games can also only be encountered after finishing the storyline and then be revisited and farmed for incredible loot-drops. Dont get the point of 500 EGO-people in that instance to begin with, got no business there.

    Still sad about the QM Zagger though. A true waste trashing it just to retrieve the mods who were worth more then the gun itself after nerf.
  • 12-30-2014, 02:50 PM
    konstantinov
    Quote:

    Originally Posted by Riz View Post
    The Warmaster, Arkbreak DLC, a good idea turned terribly bad... Stopped looking at it months ago after Trick's friendly note to why the WM had to get timers on the locks. A real waste of such a good idea, so promising, so nice, such a cool Raidboss.

    In theory: Getting all your friends and clanmates together and group up for some nice rewards.
    In practice: Losing half your friends to the terrible disco's, find the half of the other half back in another instance.

    In theory: Fight an exciting fight with good players against an equal enemy for good rewards.
    In practice: Fight a lost fight with random noobs against an overwhelming enemy for good rewards which are expected to be nerfed.

    Warmaster is endgame material. Like expert coops. They simply should put a requirement-cap on it. 5000 EGO seems like a nice cap. Under 5k EGO's should only be able to enter when part of a group lead by a 5k+, just like expert coops. That way only tutored and experienced people can take part in the Raid, or can be taken responsible for the noobs they bring in. Just like expert coops. If i bring in a below 5k EGO, i'll fight double as hard with my best load-out. And dont bring in BS like 'yeahhh, but people paid for that content', people also paid for Chimera-content and that got blocked off as well if not meeting the req's.

    Besides... Raidbosses in other games can also only be encountered after finishing the storyline and then be revisited and farmed for incredible loot-drops. Dont get the point of 500 EGO-people in that instance to begin with, got no business there.

    Still sad about the QM Zagger though. A true waste trashing it just to retrieve the mods who were worth more then the gun itself after nerf.

    Exactly, who wants to spend time trying to pull a springer when you can get a Dancing Lady a million times easier. For the amount of time you spend doing the WM the Arkforge and Keys aren't worth the effort.
  • 12-30-2014, 02:58 PM
    Fallen_Aingeal
    Quote:

    Originally Posted by konstantinov View Post
    Exactly, who wants to spend time trying to pull a springer when you can get a Dancing Lady a million times easier. For the amount of time you spend doing the WM the Arkforge and Keys aren't worth the effort.

    I have a dozen springers. Have yet to get the Dancing Lady. I want one...

    *Edit*

    I've also decided that I am extremely reluctant to participate again unless dmg numbers are shown again. i don't give a shyt about score. I want to know dmg, so that I know I am doing better than the curve.

    Score doesn't kill the monkey, damage does!
  • 12-30-2014, 03:05 PM
    konstantinov
    Quote:

    Originally Posted by Fallen_Aingeal View Post
    I have a dozen springers. Have yet to get the Dancing Lady. I want one...

    *Edit*

    I've also decided that I am extremely reluctant to participate again unless dmg numbers are shown again. i don't give a shyt about score. I want to know dmg, so that I know I am doing better than the curve.

    Score doesn't kill the monkey, damage does!

    It's a shame that rewards aren't based off damage considering everything else in this game is based off damage and EGO.
  • 12-30-2014, 04:28 PM
    Ryker Vorton
    i believe the whole thing about not being based on score+ego is to avoid elitist trash, giving fair chances to everyone is good, what isn't good is that somehow the drop tables are crap. I've been in countless successful WM runs still i have yet to get a decent drop, best i got was a purple springer and that's quite discouraging, that and the problems we all know about PUGs are the two reasons because i've stopped participating there.
  • 12-30-2014, 04:36 PM
    konstantinov
    Quote:

    Originally Posted by Ryker Vorton View Post
    i believe the whole thing about not being based on score+ego is to avoid elitist trash, giving fair chances to everyone is good, what isn't good is that somehow the drop tables are crap. I've been in countless successful WM runs still i have yet to get a decent drop, best i got was a purple springer and that's quite discouraging, that and the problems we all know about PUGs are the two reasons because i've stopped participating there.

    http://s2.quickmeme.com/img/96/96712...3cca920fbc.jpg
  • 12-30-2014, 05:11 PM
    Dixie Cougar
    Quote:

    Originally Posted by Festival View Post
    I essentially abandoned WM instances after the sheer mindless idiocy of the lock timers was laid on our plates like a steaming load of powshtako...and the charming experience of being lied to in the explanation for the change ("the majority start breaking the locks on arrival...").

    Yep...I'm still really annoyed by that dark episode in the game's history.

    This was the terrible decision I was alluding to, but yeah the messaging for it was even worse than the actual change.

    Had stopped playing for 2 months when I saw that. Stayed away for another 4 until someone told me that he wasn't worth bothering with for the rewards anyway. Now I kill him only for sport when called in by friends, or just for quick score xp/forge on alts.
  • 12-31-2014, 01:25 AM
    Razar2380
    So how do you even get the WM? It sounds like he is in one of the Arkfalls that players can spawn. If so, do you need a DLC to do that, or can you just buy the things needed for it with in-game currency?
  • 12-31-2014, 03:28 AM
    Atticus Batman
    Quote:

    Originally Posted by Razar2380 View Post
    So how do you even get the WM? It sounds like he is in one of the Arkfalls that players can spawn. If so, do you need a DLC to do that, or can you just buy the things needed for it with in-game currency?


    You need the DLC to summon the arkbreaks (at ark impact sites). However once they are summoned, anybody can do them.
  • 12-31-2014, 05:14 AM
    Riz
    Quote:

    Originally Posted by Atticus Batman View Post

    However once they are summoned, anybody can do them.

    Small correction m8 ;)

    Once they are summoned, everybody can enter and do them. Not many people around that actually CAN do them, considering the goal of the instance is to have a dead monkey at the end.
  • 12-31-2014, 05:28 AM
    konstantinov
    Quote:

    Originally Posted by Riz View Post
    Small correction m8 ;)

    Once they are summoned, everybody can enter and participate. Not many people around that actually CAN kill him, considering the goal of the instance is to have a dead monkey at the end.

    Fixed it for ya
  • 12-31-2014, 05:31 AM
    Riz
    'Participate'... Nice. I really need to brush up my english hahaha. Thx :P
  • 12-31-2014, 07:43 AM
    Telemachus
    Would love to some type of damage reflection on the locks. If you don't want to wait just 3 minutes, to hope that more players show up, then shoot the lock and kill your character.


    Make them spawn outside the instance please, if they die shooting the lock if it has damage reflection.
Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
All times are GMT -7. The time now is 09:23 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.