Warmaster is impossible anymore
With the new influx of absolute noobs, warmaster is getting to become impossible to beat anymore. Here's why:
Before the game went FTP, most of the people who payed and played the game have been around for a while and know what their doing. Their wasn't an abundance of noobs who were lurking around, especially since it cost money to buy the game. Now since it went FTP, every other 10 year old with an xbox has downloaded the game and is wondering around with absolutely no idea what their doing. I've been to at least 10-15 warmasters in the past week, all lost because of one thing; a noob with like 300 ego came in and shot the locks on warmaster. I post this because a few minutes ago another group failed warmaster, and the failure couldn't have been more textbook. 15-20 of us were gathered at the drop site for warmaster, all talking about not shooting locks and following the optimal strategy. We waited 20 minutes to drop it so everyone in the area could have time to get there. In 20 minutes only a few more showed up, so we dropped the major arkfall. Not even a minute after it came down, here comes people with < 500 ego. Everyone there knew not to shoot the locks, we even spammed chat with at least 10-15 all caps messages telling the noobs what to do. But of course they NEVER LISTEN. As soon as we dropped down, here comes the little pathetic noobs shooting the locks with their infectors and bmgs. A majority of groups that attend warmaster nowadays can't beat it with just the 7 minutes standard. These groups NEED that extra time you get from letting the lock time runout, but it is getting impossible to get that bonus. No matter when you call it, or how much effort anyone puts in to instructing the group, their is always that 1 complete ******* noob who shouldn't even be out of the starting e rep camp that comes strolling along and shoots the locks, ruining warmaster for the other 40 people who show up.
I suggest that a private invite system be added to warmaster. So if the people who sacrifice their batteries for the drop want it, the entrance can be accessed only by people that were invited to it. I'm not saying make it private to where only like 5 people can join. It would go on as normal, the host(s) can put messages in world/zone chat asking who wants to do warmaster, and when people reply the host can allow/disallow access to that person. Sure this would lead to some segregation, but I would much rather see 1 warmaster succeed at the expense of some whiny 200 ego rookie crying about how he didn't get in, rather than see the next 100 warmasters fail because that 200 ego noob ruins it everytime. If anything at all, put an ego requirement on entering warmaster to make sure people who have only been playing the game for a day or two can't access it. I also suggest that a pop-up be issued during the loading screen as players enter the arkfall, describing what the event is and how players generally go about handling it. I.E. have the pop-up tell players(new players especially) that most groups prefer to not shoot the locks so extra time can be had in beating the boss.
P.S. You going to do anything about that arabic spamming trash on the forums? Looks like someone created a macro to spam the forum with the same post over and over. It really is disappointing that no moderators have banned the bot account and removed the post. That goes a long way at showing how much you mods and devs care about this forum.