nothing new. just remove the entrance pads for non-DLC owners. you cant enter arena without dlc, why should you be able to enter WM without it then?
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nothing new. just remove the entrance pads for non-DLC owners. you cant enter arena without dlc, why should you be able to enter WM without it then?
never knew that name weapon drop from this worthless christmas event? so far all i have seen are white"the majority" and greens then blues"only 1" and if at the end of the event in the list i may get a purple that is utterly junk.
and did the dev say they increased the loot drop during the events? if so where or when will this happen? so far i get a max of 4 items per event and they will be all white. and after i close the list out i will then see junk on the ground mostly stims/spikes/grenade refills if that.so what loot drop increase are the dev talking about ? im really? and with everything being bleached white how can we even see? then you add in the worthless bmg spammers then there goes any chance of seeing!!
http://i.imgur.com/Ak9ssnVm.jpg
If you'd do the Defiant Few weekly, you'd get a named legendary for free:
http://www.defiancedata.com/page.php?id=410
there are also some idiots that dont care about killing WM. They just enter the Arkfall and hit the locks just to piss off anyone that seriously tries to kill WM.
This litte example shows in small how pointless, useless and unneeded many of our planets inhabitants are at these times.....
They just exist to disturb and annoy the small rest.... :confused:
After reading up on the WM more, I think that I did do one of these recently, but didn't know it was one that someone called down. I got there at the end, when the WM was in the fight. I just thought it was one of the regular Arkfalls, but you could just go inside. I was there after the creature had been released.
It would have been nice if there was a message when you are about to teleport inside that told you it was not one of the regular ones. I was aiming for its back as much as possible. But to be able to read the chat box when in combat, I need the font size larger. I have trouble reading it, and need to be out of combat to do so.
Is there any way to get the in-game voice chat to work over the speakers of my TV, without needing a headset? If so, then I can still hear orders, request, etc. that others call out.
I would love to be able to do one of these Arkfalls from the beginning with a group that can teach me how to properly do it. If I did cause the fail when I was in, I am sorry. I will try to avoid them till I can learn better how to do them, since I can't use the chat box in combat till I can increase the font size for it.
Yes, you guys are playing it all wrong! It's all about pace. Place batteries worth 40k in scrip, make an attempt, probably fail and move on! Hey... You get 2 Arkforge and a keycode though, that's a nice trade for 40k scrip right? And you get to play with new people that give you a BMG-lasershow for free, how about that? And not to mention those bugs on the floor, yes mates, there are comediants present that shoot the monkey with their funny infectors. Isn't that laughable? Free comedy! It's all about the score! C'mon, this is 2014 (almost 2015), who plays to win nowadays?
/sarcasm
Right, nothing 'almost' about that. Read the post, saw that particular livestream. Unfollowed the livestream after that and made a sport out of not reading Trick's posts anymore since they're probably full of upsetable BS and an arrogant choice of words anyways. Good thing Kiwi, Phantasie and especially Rashere are present on the forums and/or working on this game. Cant stand that selfsatisfied grin anymore. Reminds me of a kid who got picked at at school and who accidentily got himself in a good position to bully back the whole world haha. Anyways, i'm with Bahamut3, no respect there.
If it wasn't for those three, I probably would have left as well. Still, even with them around progress is slow. I doubt this game will ever live up to its potential, both as a game, and as a money maker.
Indeed.
http://imgur.com/5yFDiGC
I just wish they're fix the constant dc'ing when you go to enter. Make it a higher priority or something. It really stinks when I put down 4 batteries and I can't even get in. -______-
Yeah, that problem has been the main issue everyone has had with that dlc since it released. Now a year later it is still not fixed, nor is it a priority. I have already accepted that the season pass was a bust. It appears it will remain so. My suggestion is stop using your spikes an just join the ones that others call down. I started doing that and I was a happier person until they added the timers. Maybe it will work for you.
Other games are not sandbox format like Defiance; equating the WM to a linear game's endgame raidbosses is pointless since the concept of "endgame" does not really exist in sandbox games. With enough skill or talent it is possible to engage successfully in events at any EGO level, that is the whole point of this format. Yes, it is different from the rigidly structured "Korean grind" style of play, it is supposed to be and that is the biggest part of the draw for many players.
Likewise, equating Arkbreakers with Arktech Revolution is incorrect. They are not the same at all from a low to mid EGO point of view. Arktech Revolution enables access to the nano perks which are extremely handy for lower ego characters right away; the Chimaera stuff can be ignored and still get value out of the DLC on the open map.
Arkbreakers on the other hand revolves around a grand total of three mass events that get old fast and offers very little outside of them. Cutting off access to one (or two since there are similar complaints about “noobs” in the new style minor arkbreaks) would pretty much gut the DLC.
Coldfire is a nice concept for roleplay (which is not even in the game despite the RP draw of the TV series); microexplosive energy weapons are a classic in science fiction. Sadly the concept is implemented more effectively in the Defiant Few set (and odd as it sounds the flare pistol and cluster-x) than it is in the generally ill-tuned and broken coldfire weapons with their distribution problems (which is a shame, there is a lot of potential there).
On top of that splintering the already small pool of players interested in monkeyhunts by way of private instances that hide them away is no way to drum up more interest in the events.
I agree most MMO's dont have endgame material like linear games have. BUT as soon as you put a level-cap on something inside your MMO, regardless of what section/DLC, you immediately make that part 'endgame material'. Expert coops are endgame material, period. You can buy the Arktech Revolution DLC as a below EGO 5000, but without the help of a high EGO friend you cannot play it. You cannot use those the weapons from those vendors, and i dont even recommend using Arkforge on upgrading weapons and rarity if you're below 5k EGO. The only thing Arktech Revolution brought to every player is those damned threat levels, which -in contrary to what you're saying- makes it impossible to compete with high EGO's as a lower EGO yourself. Even if you have the skill and talent, the boost aint enough, so the format fails.
What open map value does DLC 5 have? And i mean paid content, not the content everybody got stuffed into their stomachs. Nano-effects? As a low EGO? Mount Tam... You only need fire, maybe Bio if a high EGO is around. That's all, and those nano's are available to anyone from the start. I actually would like to see DLC2 equalled to DLC5, no 5000 EGO = no Warmaster. Learn the game first, listen to your leaders and behave like a good clanmember.
I dont like role-playing, so thats a good thing. I play shooters to kill chyte and relax. Maybe thats why i find my profession of slaughtering and deboning quite relaxing. Dead things dont talk. And most vet's just dont want to play with noobs m8. I'm quite sure i'll be able to get 25-30 people into a Warmaster if i can guarantee them no Infectors, no BMG's and no LOCKBREAKING. The reason the WM has a small pool of players nowadays is not because they lost interest in fighting the monkey. It's because they lost interest in fighting the monkey with a room full of score-point-h0rny BMG-sukkers which make them fail to succeed in having a dead monkey at the end.
Shrill grenades create opening in the armor. Plate slicer gives you ablative armor when shield breaks (so you don't die). Could use Purge synergy since it has life steal perk and combine that with arktek perks. Point is, there are different combinations/tools available to arkhunters that increase the chance to defeat the warmaster.
Using iOS on iPhone so I can't quote the post about chimera/paradise weapons and having to be 5k ego to use. But, with the new option to downgrade weapons to your current ego you can purchase these from the vendor and drop their rating. Assuming you have the right currencies.
Not just with warmaster but with all events in game. The tools are available even if you don't have dlc to be successful in defeating enemies. It's just a matter of learning and applying. A good example of this would be monolith bosses. The green ego boost. I see so many using it to run around just to get blown into the sky and die. Save the boost to attach the monolith or the dark matter guys. Boss dies much easier. Haha
I think a lot of people stopped doing the WM frankly because it takes a while, and you get anything of any note from it. Back when you needed the kill shot on the WM, everyone was mass firing at the thing. Everyone hit a major ark impact the moment it was spotted. Now a days, people just don't bother. Kill the WM, get a green weapon...oh joy. The rewards didn't outweigh the headache involved.
People yelling at each other to take certain builds, or even some taking the time to explain what to use - they get ignored either way. You constantly see crimefighters, volge weapons, and BMG spam.
Still, I'm with Riz. I play to relax and kill random stuff. Not to go into a WM and be blinded by BMG and volge weapon users.
The best option like the game states is too round up some friends or join a clan (Cronus is recruiting >.>) and take on the Warmaster, read some of the Warmaster guides posted in these forums to assist with that battle. Here's a video to demonstrate Cronus taking on the WarMaster last night, its not hard to face off against it with an organized group.
https://www.youtube.com/watch?v=tcOKxJS7Pzs
When they create an opening, they actually allow you to deal damage as if the target has 2.5 less armor plates and add 25% damage done. His armor plates usually get taken instantly, so the first effect won't matter and the second portion only works while he's standing on it. If a person in the raid is using Radiation, they can trigger the second effect on their own for everyone to share.Quote:
Originally Posted by Markeen
Plate Slicer effects are triggered by destroying Armor Plates, not Shields. The Warmaster's crystal armor (Armor Hardpoint) is not a Shield or Armor Plate. Just like other Volge have (namely Troopers and Viscera), this crystal armor has a set amount of mitigation that it will apply to ALL damage the Warmaster receives until it is destroyed. Troopers and Viscera will mitigate damage taken until they die. There are no resources we as players have access to in the game that allow us to bypass an enemy's innate damage mitigation. Moving along, the boss will immediately lose his Armor Plates when the fight starts and they only come back periodically. It would be a poor tactic at best to plan your survival in a possible 7 minute boss encounter around removing a periodic buff that the boss gains.Quote:
Originally Posted by Markeen
This partially makes sense. Yes, a fully Purge modded weapon can heal you and Fire does the most damage to the boss. The downside is that you suffer a DPS loss (compared to other weapon choices) which can prolong the fight duration or possibly cause you to run out of time before the boss dies. Another issue is that when most players take damage during this fight, they die soon after. The Purge only works when your healing intake outweighs your damage intake.Quote:
Originally Posted by Markeen
Vets make guides in hopes to steer newer or less experienced players in the right direction. I could go on about how most perks aren't very useful for this encounter but I'd probably be wasting my time. If you're going to use game mechanics to build an argument, it would be wise to understand how they actually work.
I've found the best way to avoid disconnects for warmaster, is if you plan on dropping the spikes yourself or someone else is. fast travel to the closest town and completely reset your console and head straight there without doing anything else. I have yet to get disconnected doing that, but I always get disconnected if I've fast traveled a bunch or have done some dungeons or just been online for awhile
guess you miss the topic, it was stated that named weapon were dropping from the events them self. i know you get a name weapon for the contract 5 day end. which i have gotten the worthless turtle dove and the leaping lord.. and what happen to the so call drop at the event, mainly the major final?
i dont see much anymore like the pic i posted, there isnt any and even when the major is done loot is very scarce to be found as well. so where is this "increased loot drop" for the christams event??
honestly the boss is boring. They need to decrease his health , just my views. I just play the guy for fun, don't even worrying about beating him. Or i don't play it at all. On another note, when there are about 50 people mostly clans getting together, i do join in. but i haven't seen that in a while.
I just did a warmaster and I got literally twice the score of second place (soulezz who is sometimes on the forums) which goes to show just how much the proper loadout can go.
This is a must for PS3. If you don't, it is highly likely that you will not make it inside. Personally I don't do WM any more, it is just a frustrating waste of time seeing it fail. Even if you do beat him, the possible rewards eg. springer, zagger are no longer that special as there are so many named event guns around. Gone are the times when you could fail, get a green zagger, upgrade it all the way to orange and have an awesome weapon.
We enjoy t-bagging downed viscera and lock shooters in failmasters,
The Chimaera weapons and expert level co-ops are not the only things in the DLC even though they are the biggest, most visible part. Even if they were the only benefit of the DLC it is not hard to hook up with a 5k and get in.
The nano perks in the EGO matrix table unlocked by that DLC that enhance the effect of the weapon nanos (the ones that stick out on the corners and center top on the PC version) mainly. Sure, everyone can use nano equipped weapons without the perks and get the standard nano effects with the standard drop in base damage; the perks amplify the effect of the nanos and reduce the drop in base damage.
And yes, like everything else in the game the effects of the perk on the nanos is a shade of difference instead of a tremendous balance destroying one but it can be enough to make the difference between killing a mob or getting killed by it.
The best way to see non-fire nanos in action is to use a nanoed flare pistol with its reasonably steady damage-over-time curve action; when a nano procs you can see a jump in the numbers, especially with the electric nano against shielded targets where fire traditionally does poorly. In that setup the difference between the enhanced and unenhanced nano effect is visible as well.
Yes, fire and bio are good for mount tam, though the others nanos work well enough there too. Electric and radiation are often better for Volge and others with shields though, and low to medium EGO characters face those as well since few stay around the Mount Tam area for long.
In fact, until a few months ago there was a mission right there in the crash camp that sent the character all the way out to the Dark Matter base on Yerba Buena island that caused most newcomers to be out and about on both of the original landmasses with double or very early triple digit EGOs. The nano enhancing perks may or may not make much difference at the 5k level but lower EGO characters need all the edge they can get.
No 5k = no Warmaster? Bad idea based on ill-defined assumptions. More on that later though, since it needs the next quote for context.
And really, “learn the game first” is like software managers saying “make the program work first, THEN make it secure”; whether you wait until a programming project is running in an unsecure way or for people form habits that may not be the best for the situation it is bigger mess to go back and fix than it would have been to do it right in the first place. The reason you see coldfire, bugs, and BMGs in monkey hunts (aside from deliberate trolling) is that it works on Volge on the open map and some (definitely not all) people are so used to the semi-solo surface play that they do not even notice others trying to tell them that the monkey is not anything like the Volge they are used to. Do you really want those habits to be that much more set by the time they first go in?
I like role-playing, so the background story of the game and the individual characters influence the way I play them to some degree, but that was not the point. I was pointing out that Revolution adds game mechanics useful to low and mid range characters even before they can get into to the co-ops on their own while Arkbreakers offers little beyond the arkbreaks themselves and a kind of nerdy coolness to the idea of coldfire weapons which is overshadowed mechanics-wise by weapons that anyone can get.
Getting back to the reason the 5k barrier would not work as you seem to think it would. The definition of the problem and its solution is based on the vague 'noob' stereotype used as if it were solid data instead of the handwavy ball of assumptions that make up a stereotype.
Like most stereotypes there is a small grain of truth, people new to a situation do tend to make more mistakes than those whose actions are fine-tuned by long familiarity with the specific scenario. Threads here on the forum with people arguing about various details of the WM scenario make it plain that it is not a simple case of ignorance though, there are opposing camps on each point that include a wide range of experience.
Further the term 'noob', though it is named for new people is really just another example of the scapegoat effect and one does not suddenly “graduate” from noob to regular person when some magic number is reached. 'Noob' is a behavior, not an experience level or realworld age or anything else that can be expressed as a simple number so setting a barrier based on EGO addresses the wrong situation (a lack of elitism perhaps?) and not noobishness at a WM hunt.
I could go on about sociology, scientific method, and system analysis all night but this post is getting too long already so I will end it here for now.
The Warmaster is an easy fight when he is nerfed and almost impossible when he is not.
It's not a question of tactics as much as it is a question of available DPS.
The idea that noobs don't understand the tactics???
Sorry but it isn't that much of a brainteaser.
They might lack the necessary ego rating/firepower, but I highly doubt they lack the intelligence.
I think the only unobvious tactical error I see is... people breaking him out of his cage before the timer runs out and hence reducing the amount of players that get time to join the fight.
We could go back and forth about both our opinions, but i doubt we will agree in the end. And that's fine of course, we're all entitled to have our own opinions. Besides, Trion more or less announced the mass-invite option for this year which will be a relieve for both camps. I'm very interested in fighting the WM again, but not in it's current 'shape'. The mass-invite will make sure players can get a room filled with enough knowlegable people that know what to do, and in the company of new(er) players willing to learn how the fight the monkey properly and therefor willing to listen, follow orders and directions from their more experienced leaders and officers. If server-stability will allow it of course haha.
Meanwhile everyone else not invited can enjoy their own WM-fight in their own way. Problem solved no? :)
The reason why i quoted this little part is because i agree that 'noob' cannot be defined by a number (EGO). I see 1k EGO's fighting in a SS with SMG's, AR's and LMG's trying to deal as much damage as they can and working hard to be labelled 'vet'. Great! Meanwhile i see bugs crawling around and 25 BMG's in the hands of high EGO's doing their best to look noobish. The only thing one can expect from a higher EGO is that he could and should know better. And i sincerely believe putting in minimum req's for certain events will help getting a greater number of vet's interested again, as well as pushing lower EGO's to grind harder and get there. After all, we all need the pursuits done right?
True, it is mostly about dps. Most of the new people who use low dps weapons or healing beams only do so one or a few times until they find out about the pulsar/wolfhound combo and the reasons for the technique.
That was something the intermission between between the upper level fight and the monkey in the basement breaking out before the timers were put in was good for. It allowed the experienced people to brief the players new to the event on the best way to win it along with the time to actually change their loadout to something appropriate.
Lockbreaking (which is probably done as much by experienced players trolling as it is done by new players) is a disadvantage for a lot of reasons. Something that should be obvious but apparently is not to some people is that the lockbreakers have to expend a lot of ammunition to break them and so are short on it in the critical early part of the encounter.
It is especially bad when the lockbreakers are spread all around the room since if everyone is in the "firing squad" formation out of sight behind the WM the monkey will stand up, stretch-and-roar, then pause a moment before turning around and attacking. If someone is in his view he will often as not cut the stretch short and go right for the attack right away, roaring as he attacks. Those few extra seconds of massed fire directly into the monkey's back make a tremendous difference in the outcome.