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Defiant Few Weapons are Lazy , No Skill Weapons

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  • 01-02-2015, 11:07 AM
    Yakalfurd
    Defiant Few Weapons are Lazy , No Skill Weapons
    In my humble opinion Defiant Few Weapons are junk. They take absolutely no skill to use and I think they are not fun to use either. They are endgame weapons so I understand how the lock-on and fire feature could be seen as a nice thing to have. But I think they are disappointing as endgame weapons. Keep them the
    way they are if you so desire some players do enjoy them. But could we maybe get something from the Defiant Few that takes some skill to use? Endgame weapons should be powerful but I want something that I can enjoy as an endgame player. I get no joy out of lock-on to target and press button to kill. I would like to see some sort of advanced weapon in the defiant few vendor that takes skill to use. Maybe some of my fellow Arkhunters have some ideas as to what a Defiant Few weapon for the skilled player would look like. I don't have anything specific in mind I just want one!
  • 01-02-2015, 12:29 PM
    Pan
    In my opinion Defiant Few weapons are more useful for new players rather than veteran ones, as you can get reputation as soon as you hit rating 175 i think, they deal a lot of damage even at lower ego ratings so its easier for them to do their missions, but using them nonstop is boring indeed.
  • 01-02-2015, 01:20 PM
    StoneColdSteveAutism
    I agree that they aren't very skillful weapons to use but my biggest issue with them is they seem completely out of scale with the character model. I had an orange bloodhound for a while but felt really stupid with it clipping through my character's shoulder and modded out it was actually longer then my character was tall. It looked less like an advanced tech weapon and more like a Nerf gun.
  • 01-02-2015, 01:33 PM
    Ryker Vorton
    Quote:

    Originally Posted by Pan View Post
    In my opinion Defiant Few weapons are more useful for new players rather than veteran ones, as you can get reputation as soon as you hit rating 175 i think, they deal a lot of damage even at lower ego ratings so its easier for them to do their missions, but using them nonstop is boring indeed.

    I agree with this, they are probably the best weapons for new players, make it eaier to learn the game. They are overpowered for low level, but at same level all the other weapons are underpowered so i guess it evens the equation lol. Sooner or later most player will realize there are better and funnier weapons to use in the game (yeah i know, some will never realize it) and will move on.

    besides that, the defiant few crimefighter is, imho, one of the best crowd control weapons in the game
  • 01-02-2015, 02:37 PM
    Yakalfurd
    Quote:

    Originally Posted by Pan View Post
    In my opinion Defiant Few weapons are more useful for new players rather than veteran ones

    That I think is a major problem they might as well put the Defiant Few vendor at the E-Rep camp so new players can pick them up at the start of the game. Instead of having the vendor in SF and SV where it's supposed to be endgame locations.
  • 01-02-2015, 02:40 PM
    Pan
    Quote:

    Originally Posted by Yakalfurd View Post
    That I think is a major problem they might as well put the Defiant Few vendor at the E-Rep camp so new players can pick them up at the start of the game. Instead of having the vendor in SF and SV where it's supposed to be endgame locations.

    That`s true but i see ego rating 100-400 players all over the world so i think they are fine for now lol
  • 01-02-2015, 06:06 PM
    JadedSinn
    Quote:

    Originally Posted by Pan View Post
    That`s true but i see ego rating 100-400 players all over the world so i think they are fine for now lol

    no player under 2500K shouldnt even think about being in SV till thy have compleated EVERY stroy/side mission in the game.

    befor trion broke the bridge in the game there once was a monolith there that stoped people that did not do the stroyline from going down there into SF. it needs to be brought back. im tiered of seeing lowbies in areas there not sapost to be. SV is sapost to be end game. SF was the first end game area. neather are end game when anyone and there mother. can get to them at any time of the game.

    as for DF weapons. i say.

    lock them to ego 3K and up . stop leting the lowbies get them. its makeing the game to east for lowbies. there litterly just plowing though maps that should not be as easy as thy are for them.

    the weapons where also sapost to be speciel there not speceil when every one can get one .
  • 01-02-2015, 07:01 PM
    mortaug
    Quote:

    Originally Posted by Yakalfurd View Post
    In my humble opinion Defiant Few Weapons are junk. They take absolutely no skill to use and I think they are not fun to use either. They are endgame weapons so I understand how the lock-on and fire feature could be seen as a nice thing to have. But I think they are disappointing as endgame weapons. Keep them the
    way they are if you so desire some players do enjoy them. But could we maybe get something from the Defiant Few that takes some skill to use? Endgame weapons should be powerful but I want something that I can enjoy as an endgame player. I get no joy out of lock-on to target and press button to kill. I would like to see some sort of advanced weapon in the defiant few vendor that takes skill to use. Maybe some of my fellow Arkhunters have some ideas as to what a Defiant Few weapon for the skilled player would look like. I don't have anything specific in mind I just want one!

    No, BMG's are the worst no skill weapons in the game, I absolutely hate them. They bug me so much that even as much as I dislike open world PvP I would vote for it just to kill BMG users, the PoS scum they are.
  • 01-02-2015, 07:17 PM
    brokenshield
    Quote:

    Originally Posted by JadedSinn View Post
    no player under 2500K shouldnt even think about being in SV till thy have compleated EVERY stroy/side mission in the game.

    befor trion broke the bridge in the game there once was a monolith there that stoped people that did not do the stroyline from going down there into SF. it needs to be brought back. im tiered of seeing lowbies in areas there not sapost to be. SV is sapost to be end game. SF was the first end game area. neather are end game when anyone and there mother. can get to them at any time of the game.

    as for DF weapons. i say.

    lock them to ego 3K and up . stop leting the lowbies get them. its makeing the game to east for lowbies. there litterly just plowing though maps that should not be as easy as thy are for them.

    the weapons where also sapost to be speciel there not speceil when every one can get one .

    I believe they would still get to SV by porting to a friend or clanmate. Once they've been to a FTP they can just return at will.

    It amazes me when I see some i***t, bunny hopping all over SV, wearing their arm out trying to punch everyone around them, asking where to buy a car, a sword, or where some well known(to anyone who has actually played more than 5 minutes) point is, just to inspect them and find out they are ego 310.

    Sigh.

    And no, I'm not a big fan of the CF series, but that is just my opinion. Wish I could say it was just lower levels using them but I have seen plenty of 5K+ whipping them out when they feel they aren't scoring well enough.
  • 01-02-2015, 07:22 PM
    Chris Robet
    I remember spending an hour trying to get past the monolith before finally giving up and going back to the missions. Ah, good times. (:
  • 01-02-2015, 07:38 PM
    r1p
    Personally I think too many people hate on the DF weapons. I understand with the holiday events that people hate the graphic effects that impede their vision, but to complain that DF weapons are for unskilled or noob players is just hating for no reason. If you don't like them don't use them, but it's not lazy. The goal is to dispose of the enemy in the most efficient way possible. I have a Crimefighter and I'm level 4700. I don't use it in the solstice events because I have better weapons for that job, but I enjoy the heck out of it for other things because I've learned to use it for specific conflicts. It's great for banking shots around corners and causes a lot of damage. If the game had a gun that could drop a nuke and kill all the enemies in a 100 mile radius, I'd use it. If I go to war I'm going to use the biggest, baddest weapon I have because dropping a nuke is not lazy, it's prudent.
  • 01-02-2015, 07:40 PM
    Chris Robet
    Quote:

    Originally Posted by r1p View Post
    Personally I think too many people hate on the DF weapons. I understand with the holiday events that people hate the graphic effects that impede their vision, but to complain that DF weapons are for unskilled or noob players is just hating for no reason. If you don't like them don't use them, but it's not lazy. The goal is to dispose of the enemy in the most efficient way possible. I have a Crimefighter and I'm level 4700. I don't use it in the solstice events because I have better weapons for that job, but I enjoy the heck out of it for other things because I've learned to use it for specific conflicts. It's great for banking shots around corners and causes a lot of damage. If the game had a gun that could drop a nuke and kill all the enemies in a 100 mile radius, I'd use it. If I go to war I'm going to use the biggest, baddest weapon I have because dropping a nuke is not lazy, it's prudent.

    Wouldn't the nuke kill you?
  • 01-02-2015, 08:20 PM
    Ryker Vorton
    Quote:

    Originally Posted by Chris Robet View Post
    I remember spending an hour trying to get past the monolith before finally giving up and going back to the missions. Ah, good times. (:

    Oh i so wish i would have been there by that time!!

    Anyways, i remember the first time i put feet on SF, it was after the monolith mission (i guess i'm just fanatic of playing games doing their storyline missions before anything else), i was between ego 1100 and 1200 and i have to say i was terrified! Not long after that,the turns of destiny brought me to Coit Tower and found the DF vendor, oh man some use for that reputation at last! Interacted with the vendor and literally bought one random box, it was the CF and got an orange bio, best one i've ever seen (now blongs to a friend of mine) i remember the first time i tried it i was like Ohhh Yeahhh finally a decent weapon! (had bad luck on drops, fresh off the boat not knowing how to get reasonably decent weapons, hidden vendors, etc)

    In all honesty, i would love to see that bridge blocked by an indestructible monolith again, but for that to properly work the devs should first find a way to prevent people without the proper missions done from porting to friends/clanmates/party members on the other side, and i don't see that happening :/
  • 01-02-2015, 08:28 PM
    r1p
    Quote:

    Originally Posted by Chris Robet View Post
    Wouldn't the nuke kill you?

    If you were at a volge siege and could kill 30+ volge with one shot and have to extract, would it matter?
  • 01-02-2015, 08:37 PM
    Chris Robet
    Wouldn't there be a fallout zone for at least 15 years after the nuke?
  • 01-02-2015, 11:10 PM
    JadedSinn
    Quote:

    Originally Posted by r1p View Post
    If you were at a volge siege and could kill 30+ volge with one shot and have to extract, would it matter?

    how bout 90+ volge each with one shot.

    surge bolter befor it was fixed was a walking no scope shotgun of death. no need to aim just charge point and release.

    its the same kind of effect with the CF at the moment. i could care less about people useing them anymore. i know there geting hit with a nurf soon enough.

    what i dont like is that every lowbe and noob thats freash off the crash site is geting there hands on thes things. and havent even learend the fundamentels of this game yet.

    no one that low ego should have anything that strong ever. befor trion screwed the monolith and removed it. if you where freash off the ark and just wanted to go into SF you couldnt. it involved makeing a friend to get there or finding some other way around it (( i used a shadow war but desided to finish off my missions after ))

    the monolith forced players that where 100 ego to 500 ego to eather enteract with other players and make friends to bypass it (( and it would still remain there nomatter what anyway )) or play the stroyline and beat it first.

    without it there. noobs nad lowbies are flooding into areas there not ready for.

    and the DF weapons are something thy shouldnt have . more on point. if the monolith was there it would stop thes lowbie from geting to this weapon that there not ment to have yet.

    like i said befor. DF weapons (( and others have said it )) are more end game items then anything. there not to be handed out to every one. if it where the case. thy would of put the venders at the crash site or E rep camp on mt tam. insted of SF and SV.

    i think thy need to be ego locked like the chimera and paradise vender weapons. atleast then. people will know there end game items and not every noob and there mother will have them anymore.
  • 01-02-2015, 11:11 PM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    Wouldn't there be a fallout zone for at least 15 years after the nuke?

    thought it was 60 or 90 years for the falloff zone..... o.o
  • 01-02-2015, 11:13 PM
    Chris Robet
    I thought it was 15 but I'm probably wrong.
  • 01-02-2015, 11:15 PM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    I thought it was 15 but I'm probably wrong.

    lets google it ! lol
  • 01-02-2015, 11:18 PM
    Chris Robet
    http://en.wikipedia.org/wiki/Nuclear_falloutIt's somewhere in there.
  • 01-02-2015, 11:31 PM
    JadedSinn
    o.o ya looked there and 50 other places. it seems that it depends on the type of bomb and also if its an air burst ground burst or water burst. and also on helf life of the radioactive isatopse used in the bomb. .... it gets to indeapth i gave up after i found 20 answers for one simple question...

    ima go with " as long as it takes "
  • 01-02-2015, 11:35 PM
    Chris Robet
    I'll go with that to, next question... Where are we getting the nuke? and where will it be dropped bathhouse, mutant district, or the place next to crater (can't remember the name)
  • 01-02-2015, 11:38 PM
    Atticus Batman
    Quote:

    Originally Posted by Chris Robet View Post
    http://en.wikipedia.org/wiki/Nuclear_falloutIt's somewhere in there.

    I think this link will help more:

    http://www-personal.umich.edu/~jmoil...r/Fallout.html

    There is a Radiation Duration chart at the bottom of the page.
  • 01-02-2015, 11:39 PM
    Chris Robet
    Much more helpful. Batman to the rescue.
  • 01-02-2015, 11:44 PM
    JadedSinn
    bats your a little behind on the post lol.

    as to where we are geting it hmmm.

    well theres planty of bunkers around the hole world. and it was allready stated in the lore that we bombed the hell out of florida (( why florida ill never understand there arem uch nicer areas that we could of blown to hell with nukes inorder to strive off the pale war. )) anyway bombed florida with nukes so .

    lets say all the hidden bunkers in the mid west. and center of the contrey right down the tornado belt area. and we would be useing hmm maybe a long range orbital satalight type system.

    i personaly think that we should get a giant tungsten rod droping satalight insted. no radation. and we would have more controll over where it hits and how hard :D

    also no fallout from something like that :)
  • 01-02-2015, 11:47 PM
    Chris Robet
    Let's do it. We need to find the side mission first.
  • 01-02-2015, 11:48 PM
    Atticus Batman
    Quote:

    Originally Posted by JadedSinn View Post
    bats your a little behind on the post lol.

    as to where we are geting it hmmm.

    well theres planty of bunkers around the hole world. and it was allready stated in the lore that we bombed the hell out of florida (( why florida ill never understand there arem uch nicer areas that we could of blown to hell with nukes inorder to strive off the pale war. )) anyway bombed florida with nukes so .

    lets say all the hidden bunkers in the mid west. and center of the contrey right down the tornado belt area. and we would be useing hmm maybe a long range orbital satalight type system.

    i personaly think that we should get a giant tungsten rod droping satalight insted. no radation. and we would have more controll over where it hits and how hard :D

    also no fallout from something like that :)

    Maybe the bomber hated all the Spring Breakers and Elderly that are in Florida!
  • 01-02-2015, 11:54 PM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    Let's do it. We need to find the side mission first.

    lol ! i love the idea.

    i could see the side missions info

    " dark matter has gotten there hands on a bunker contaning LOC system, there threataning to drop a rod on paradise to " clanse the world " of all votafoga " our mission is to get into the bunker and stop them.

    and at the end of a 5 -10 deep mission set we get access to a LOC system and are able to drop 1 rod every 2 hours. >.< during an ark fall. or any event we deside to use it on. lol it kills everything in the area of hmm say the size of SV :D lol including the person that droped it. (( be we are immortal gods lol so we would just get back up )) has no effect on other players but could be used in PVP 1 time every 5 hours. and if u wanted to speed up the cool down time u could buy 1 hour cool downs in the bit store for 10 dollers :) lol
  • 01-02-2015, 11:56 PM
    Chris Robet
    That would be awesome but imagine shadow war... *shiver*
  • 01-03-2015, 12:03 AM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    That would be awesome but imagine shadow war... *shiver*

    hmmm whats the cap in that for players ? 60 ? thats 60 people that all have thes things. and can only use it 1 time every 5 hours in a PVP seting . it would not only wipe out the PVP enamys it would clean the area of all PVE enamys also so. hmmmm i dont mind . o.o if u have a good team that knows how to use thes things in a tacticle way.

    u could dominate shadow wars with them. but i could also see the draw back. 30 + people on one side one guy drops one. within the " respawn time " another guy drops one ECT.

    you could litterly keep the other team from respawning the whole time while you took the points. becuse it wouldnt effect your teamamates only the enamys. id feel more story for the noobs that got hold of this thing. people would be trying to figure out why areas where suddenly striped of bag guys all of a sudden and it would be some noobie that got there hands on an end game item that thy shouldnt have access to yet.

    but i do love the idea of something like this :D hehe i could have alot of fun >.>

    fyi little secret that i know. <.< the devs have access to something that can do that kind of devastation. o.o but thats all i can reveal. <.< well and also that its a command and not a weapon. o.o
  • 01-03-2015, 12:10 AM
    Chris Robet
    I'll buy it off the devs for a no synergy white assault rifle mod. Do you think they'd hand it over?
  • 01-03-2015, 12:12 AM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    I'll buy it off the devs for a no synergy white assault rifle mod. Do you think they'd hand it over?

    dout thy would give us that kind of power. even i . would have to vote agenst it . mmm but the posabilitys.
  • 01-03-2015, 12:14 AM
    Chris Robet
    We should be able to call down an arkfall wherever. You see a capture point you aim your thingamajiger and an arkfall smashes everyone at the point.
  • 01-03-2015, 01:18 AM
    JadedSinn
    Quote:

    Originally Posted by Chris Robet View Post
    We should be able to call down an arkfall wherever. You see a capture point you aim your thingamajiger and an arkfall smashes everyone at the point.

    lol that would be nice :)
  • 01-03-2015, 04:20 AM
    Smilingdeath
    Quote:

    Originally Posted by Chris Robet View Post
    Wouldn't there be a fallout zone for at least 15 years after the nuke?

    Use a gamma version, rather clean as far as nukes go.

    My personal choose would be FAE over nuke any day.
  • 01-03-2015, 04:22 AM
    Chris Robet
    Or maybe we could just find another monolith. Or on that subject what happened to the last one at the original end of the main storyline? Did dark matter destroy it, or maybe Rosa is studying it at top notch?
  • 01-03-2015, 07:51 AM
    Markeen
    The monolith you fight before crossing the bridge is still there for people that have NOT completed the mission. After you complete and pass through the parts are still laying around and in the road there.
  • 01-03-2015, 08:24 AM
    JadedSinn
    Quote:

    Originally Posted by Markeen View Post
    The monolith you fight before crossing the bridge is still there for people that have NOT completed the mission. After you complete and pass through the parts are still laying around and in the road there.

    yaaa, as long as you dont get to that mission. its not there. thy removed it when thy brought in DLC 2 so people could go finish the missions for DLC 2, that means it dosent exsist anymore and people are crossing the bridge . but you are right about the remains being there after you destroy it on the mission. byond that. it no longer guards the gate like it once did.

    id like him back.
  • 01-03-2015, 06:32 PM
    BC001
    The Defiant few weapons are far from "lazy" and “no skill”, it is just that some people do not want to bother using them to their fullest potential and just lock on and fire without thinking.

    The Crimefighter does not lock on and has that interesting high arc flight path that can be used to good advantage at long range by dropping fire directly on the top of the enemies heads to crit with almost every hit. It is also good for bouncing trick shots to get enemies that move out of line of sight or to hit crit spots that are out of reach of direct fire, like bouncing shots under a Monarch or criting a Volge Bomber when it has its side toward you if a handy surface exists. The indirect fire can also confuse the AI (like realworld soldiers reacting to a sudden mortar attack) for a critical few seconds while it figures out how to shoot back or move to a position with direct line of site.

    None of those techniques are supported by the crosshair going red to say it is on target so it takes real skill to judge the correct angles to use. It is a lot like using a flare pistol or cluster-x with the added mechanic of being able to do bounce shots.

    The Bloodhound and Gangbuster do have the lock-on which does make fast moving targets easier to hit, but a certain amount of skill is needed to get them to lock on the part of the target you want to hit (usually for crits) instead of just anywhere.

    Also knowing when to use the lock and when not to as well as trick shots like locking onto a target and swinging the aim off center just a bit to hit from the desired angle take more skill than the “just mash the buttons” style the OP seems to think everyone uses. It is true that very basic unimaginative fire can be done by holding the aim/lock button down and using the gun like a tab-target system and that can get boring quickly, but using finesse yields better results and is more interesting to do.

    Since they have a small AOE it is important to maintain a higher situational awareness level than with non-explosive weapons to avoid an enemy crossing the fire path at close range and blowing ones self up, anticipating what enemies are doing after they exit view and focusing on the both the 3d window and radar takes more skill than the basic “just watch the crosshairs” style.

    Quote:

    Originally Posted by JadedSinn View Post
    no player under 2500K shouldnt even think about being in SV till thy have compleated EVERY stroy/side mission in the game.

    befor trion broke the bridge in the game there once was a monolith there that stoped people that did not do the stroyline from going down there into SF. it needs to be brought back. im tiered of seeing lowbies in areas there not sapost to be. SV is sapost to be end game. SF was the first end game area. neather are end game when anyone and there mother. can get to them at any time of the game.

    as for DF weapons. i say.

    lock them to ego 3K and up . stop leting the lowbies get them. its makeing the game to east for lowbies. there litterly just plowing though maps that should not be as easy as thy are for them.

    the weapons where also sapost to be speciel there not speceil when every one can get one .

    The game is sandbox format, EGO level is not supposed to be a barrier on the main map, only skill. While it is true that enemies get a bit harder as one moves south characters are supposed to go wherever the player wants them to go without idiotic artificial barriers.

    Most of my characters were in SF around or before they hit 100 EGO, and that includes my very first one. I used my latest character in the Volge swarm in the mutant district with an EGO in the 90 range (and crossed 100 from the xp awarded in it) and did rather well using the purple plate slicer pulsar I got from a major arkfall I did on the way there, getting the top tier reward and placing in the top 5 at the swarm. So much for EGO snobbery.

    The combat engine in Defiance is not so different from that of other aiming skill shooters that 'noobs' that come to the game from other shooters like APB:Reloaded have much trouble with basic combat.

    What does take a little time is learning the slightly different key layout reflexively and how to mod weapons effectively and other little details like non-head crit spots and where things are on the map and other mostly non-combat things.

    The Monolith on the bridge was a mistake in a sandbox game which Trion was right to correct. Sandbox games rely on many open options to keep things fresh. There is no reason to exclude people from open map events, it harms the re-playability by reducing the variety which leads to boredom and people leaving the game. If you are tired of seeing “lowbies” south of the bridge then quit inspecting people to find their EGO level to see if they are “worthy” of being there and just play the game.

    San Fracisco and Sillicon Valley are not “endgame”, the concept does not even exist in the sandbox format though Trion does somewhat indulge the players who think in terms of linear games with things like the Chimaera vendors and EGO-walled expert level co-ops just like they indulge those who want PvP on the main map with the Shadow Wars.

    Subscription players have money pre-invested and will stick around and grind through more garbage at least til the end of their subscription because of it than F2P players will who often have little except time invested so when their interest goes they do not hesitate to go elsewhere. Maximizing variety is what keeps the game going.

    Locking out lower level players from getting Defiant Few weapons because they supposedly allow them to go all over the map? That is one of the silliest bits of circular logic I have seen in a while. Have you seen the contracts required to get the DF currency to buy DF weapons? Since the currency is not transferable like script is it means the character has personally done enough contracts to earn the price of the weapon which in turn means they already have been all over the map without the weapon.

    I do agree that the DF weapons are supposed to be special, that is why they require the contracts to be done for their unique coinage before one can get them and are not available for just script in ordinary vendors. What makes them special is that they are only available after displaying the skill necessary to bag the tough and often rare mobs it takes to fulfill the contracts. SKILL not grinding to some arbitrary EGO level (though they do often have a grindy no-skill way to get them too using just the “leave the mark” dailies, but by the time one earns enough DF currency to get a weapon that is worth buying that way they would probably be around the 3k level of your suggestion anyway).
  • 01-03-2015, 07:26 PM
    Jet1337
    The Crimefighter is a great gun, especially when it comes with bio and for people like me who weren't there to get the guns with the plate slicer synergy.
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