Here Here :D i agree 100%
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This is where he's helping everyone. The massive amount of spawns with high amounts of armor and shields can take even a large group a long time to clear even when a few are using bio nano. His SLICER synergy is what everyone should glean from this person's post. His increased score wasn't from the minuscule teamwork points, but the armor breaking ability of Plate Slicer synergy. Seeing as Slicer synergy is so undervalued and underutilized I think the synergy is pretty well designed despite some arguments of it being "broken." But by all means, if you think it's broken or unfair that some realized its potential keep calling for its nerf.
I use a Slicer Stingray, and also don't use it to heal. However, when you strip armor from dozens of bombers, troopers, and viscera in the blink of an eye over a large area, it becomes obvious how helpful it is to everyone. I would run in wide circles stripping then switch to an electric slicer tachmag pulser to strip shields. I full on disagree with anyone who thinks or believes I wasn't helping the collective decrease clear times. At times, I was on alts where no one was stripping armor, and I saw just how long it took to down mobs.
*The argument about its graphics and its ability to degrade performance for low end PC's is definitely valid, though, as well as hindering aim for people that want to do headshots in certain situations when someone is using bmg to heal.*
In summary, the slicer bmg's that link to multiple targets are very useful to the majority, and if someone at a Solstice Strike was using them correctly to strip armor, in my opinion, you ought to be thankful. :p
Guy in our clan refused to stop using the bmg, saying we were just jealous of his score.
So I did an entire major just using the French Hen, nothing else, and placed second. He was way behind me.
Now he's asking what mods are best to use on a shottie.
There is life after bmgs, people...
Math Time!
VOT Needler (Radiation @ 2209 DMG, 28.9 Fire Rate and 90 mag):
VOT Needler's Advanced Combat DPS: 55,571
VOT Needler's Damage % converted to Armor Plate Damage: 10%
55,571*.1 = 5557.1
This means a Radiation VOT Needler will deal 55,571 DPS while dealing 5,571 Armor Plate Damage to a single target per second.
BMG's DPS: 9132 (taken from my 5892 Tele-spanner)
BMG's Damage % converted to Armor Plate Damage: 10%
BMG's Damage % converted to Armor Plate Damage with PS: 20%
9132*.2 = 1826.4
This means a PS BMG will deal 9132 DPS while dealing 1826 Armor Plate Damage to a single target per second. Considering most BMGs split Damage between multiple targets, more targets present makes it more difficult to break an Armor Plate per enemy present for a BMG.
The PS Synergy revolves around the basic ability to break armor plates, which requires dealing damage. If the PS weapon you use is offensively challenged, you're obviously part of the game's speshul forces and should go sit in a corner. /2 Cents
I always score top of an event if I start at the relative beginning using my grindfragger wildcat combo, definitely better than most bmg spammers score.
Your condescending tone and labels are noted. I figured you might respond out of everybody in this thread, believe it or not.
Watch the OP's video again and see how often PS pops up at the final event when new waves pop up. The PS bmg is not challenged. It just takes some warming up... like most PS weapons do. The armor stripping ability is faster than bio tachmag pulsers on a TL10 viscera once the slicer syn is going.
...............................
I will not admit something that isn't true. Maybe it is from your perspective, but to say, "not judging it," while doing exactly that is being a hypocrite. I use a stingray and the damage is paltry, admittedly, but I also switch to an oj electric slicer tachmag after removing armor plates. That's where the bulk of my score comes from. The OP's using a bmg that gets nano effect kill scores somehow which I found odd, since they do not have nano effects as far as I know.
However, I've been told some info on the armor stripping ability of Plate Slicer that does seem odd, and I will test it.
I'm not judging it because there is a right way to kill them and i would have to judge 99% of players at arkfalls if I did. They, like you are entitled to play however the F they want, but anyone not maximizing their dps is a waste to the collective, even if sugarcoated. Calling people hypocrites or condescending does not change math.
Facts aren't condescending. The only part of my post that could be seen as condescending is the last paragraph. If you're offended that I call players of your caliber speshul forces, good. I'm offended by high level players like yourself that attempt to justify riding the coattails of those that work for what they get. I've seen Majors in the amount of double digits fail due to half the players present using BMGs to farm score instead of kill the Volge.
I often use a BMG as a secondary weapon and a way of self healing since I have had little luck in pulling shields that are any good from lockboxes and drops. I do not leave it running on heal for long periods of time though occasionally I will run it for a few seconds longer than strictly necessary for personal need if I see a lot of green numbers while healing.
Usually I use them offensively against low-end carpet mobs like skitterlings and those annoying mouse bot like scrappers but leave the bigger game to my primary weapon unless I run out of ammo and either want to finish off the mob I was shooting at or as a defensive offense while going for the ammo box. An exception to that is an orange trapper with extra links that I sometimes use to slow a pack of enemies to make it easier for others to take them down.
One funny thing is that in the Harvest event I got an orange trapper almost identical roll wise to my old one but with slicer synergy so I have been trying that one out to see the difference. It is unusual enough pulling orange, getting two trappers like that on the same character almost seems to be a sign :D
Anyway, not everyone uses BMGs to score farm though undoubtedly a few players do.
I've never been helped by a player spamming blue light effects at my character, though I may have lived a second or two longer.
If that err ..player would had fired at the npc's with a actual decent weapon , I'm certain we would all been better off. Though only difference is just that they would have had a lower score. Instead of dying right after my character.
I score top whatever weapon I use.
Pistol, sniper, BMG, sword..
You name it I get top scores with it. (Alright, not the sawn off shotgun, I admit).
According to Morpheus it's because I am the one the prophecy spoke of.
@ the guy who's BMG proc'd a nano effect, so did mine today.
Seems odd given that it has none.
With the Warmaster, shooting the right arm will still get you points but it will not end the fight quicker. Because his hand armour is never defeated you simply won't do him as much damage as you will when shooting him in the back with everyone else.
In those moments when I can't get the angle on a back shot, Like you I will either shoot the hand just to point farm, or I will use my BMG to heal while I reposition myself.
You cannot dodge what you cannot see, even if you had a 360 degree widescreen, without eyes in the back of your head Volge will still hit you from behind in SS.
You are still getting hit. You are not dodging everything.
Of course, if you were able to spend less time dodging and more time DPSing.... the mobs might go down faster.
So if there were just the two of us, healing you instead of DPSing the enemy myself would result in no change to the speed in which an enemy is killed. If however there are a few of us, the enemy will go down much quicker as the additional players will also not have to waste time dodging and stimming themselves either as it's a mass heal.
It's great that you use stims. (Armour stims go well with a BMG).
It's great that you have a good shield. (I use one of those 20K ones that only recharges once every 10 secs. Because I carry my BMG to recharge I don't need a frequent recharge rate so I can have a higher capacity shield instead).
It's great that you can complete any scenario in the game using your preferred playstyle. (As can we all).
It's also great that you can make the game deliberately harder for yourself and your friends and still enjoy it.
Equally of course, I could clean my car with a toothbrush if I wished to make it more challenging for myself. I just don't want to. That's all.
There are as many different ways to enjoy this game as there are players.
The BMG will do more damage than another weapon in the correct circumstance. As long as you are fighting mobs of enemies, it's one of the top DPS weapons in the game. Simply put, in the correct scenario there is no higher DPS weapon.
Of course, each player is equipped with 2 weapons, so you can swap between AOE and single target as is best appropriate.
Is it my efforts that turn the fight in our favour?
Certainly that is a conceit every video gamer enjoys. Including you with your superior DPS. We all enjoy our little conceits.
I love it when my ego tells me how fantastic I am. All good games should leave the players feeling like they are a hero.
It feels good to save another player with my BMG. Really good.
PS, I do more damage than you.
And if you stop taking so much damage...... I will stop healing you.
Then very rarely will the healer need to heal you.
However, on that rare occasion you will still be alive. Now let's multiply the number of times that rare occasion occurs by the number of players in the event. Let's say 25.
Not so rare anymore.
Players fall over dead with reliable predictability in the WarMaster event. Its quite normal to see a dead player in this fight and it's quite normal as a healer to see a player who would have been dead but isn't because you were healing him.
There are times in the Warmaster fight where you are out of position and not damaging him anyway. At this point switching to healing is a sum gain to the group.
There are other times, such as the bomb spams where he is kicking out such high DPS that keeping 2 out 20 players alive means that you are keeping twice as much firepower on him as if you let those players both die and just shoot him yourself.
Again while clustered at the wall, if you are keeping 2-5 players alive, your team gains 2-5 times the DPS it is losing from you yourself not DPSing individually.
So yes, while I am healing in a group of 20 the team is losing my individual 5% of total DPS but in exchange it is gaining 10-25% group DPS.
It's a significant net gain. Very significant.
If your team isn't healing the bomb spams, they are missing a trick.
In theory having a BMG as a secondary and using it to heal when out of position would be no worse than having a high dps primary weapon but not having a good wolfhound or fast firing sniper for the after-armor portion.
I have been caught in that situation a few times since I usually do not keep a WM-specific loadout anymore. Usually I end up in a stale instance or the lockbreakers blow the locks before I have the chance to dig out the wofie and bring it up to EGO level so I had to just switch to a loadout with a weapon that would work reasonably well in both phases instead of an optimal one for each.
The loadout crunch is even worse for F2P players since they only have two loadouts and so little inventory space that even keeping specialty weapons for a not-often done event is not always practical.
You realize I pointed out the DPS on a typical BMG in an earlier post and that the DPS for it is split between targets when more than one is present right? The BMG is never the top DPS weapon in any situation, ever. I would use an Infector to kill an enemy before I use a BMG.Quote:
Originally Posted by Baff
I also pointed out my Radiation Needler's DPS, which is 6 times greater than that of my BMG (which is modded for Damage and rolled 5% Damage mastery). There are only 2 kinds of people you're dealing more damage than: people that are crawling around for a revive because they aren't of any use in combat and people that are offline. Take your pick. Also, players that heal with BMGs will even heal people with them while they're at full health.Quote:
Originally Posted by Baff
No, just no. When there's a time that you are out of position in the WM fight, that's a time you need to learn to run. When you're traveling during the fight and not shooting, you should be running. While your bomb spam theory seems to have merit, you're basing this theory off the assumption that everyone deals the same amount of damage. 79,896 and 308,796. These are the DPS numbers (Advanced and Advanced Crit, respectively) for my Fire Needler and Wildcat I use during that encounter with only the Fire nano and Conflagration perk factored.Quote:
Originally Posted by Baff
I die no more than 2 times on a fight and can show up to a random PUG, call 3 of my high EGO friends to help and we can pull the fight along to a win as long as the Crystal Armor is broken within the first 2 minutes. My loadout has 2 Defensive perks, 2 EGO recharging perks, and 5 Offensive perks. I run Ablative Armor Stims at certain hang phases to ensure that I stay alive. When it's on cooldown, I pay attention to my surroundings or I pay the price. I'm pretty sure at this point, I deal more damage than you.
I almost never die in fights. (Since I can heal myself).
If you do 6 x the DPS of your BMG with your infector, in order to beat your infector DPS with your BMG, just link 7 targets.
Yes, the BMG splits it's DPS between all targets, but hey, they all have to die.
So a BMG (and indeed any AOE weapon) will out DPS a single target weapon in any major mob fight. Bolineas, Kenn Farm, Diablo etc.
I didn't get a BMG for DPS so mine is specced for links and healing and charge duration. I soon noticed however than in such encounters as I have described, I get top scores with the BMG.
For spacial awareness you can't beat the BMG. Once you have initially aimed it, you get a constant crit no matter where you look around.
For AOE damage it is also almost permanently scoring hits. It's long duration between it's speedy reloads and it's automatic linking mean you don't lose seconds waiting for enough enemies to group up as you might with a grenade launcher splurge.
It's as quick to aim as they come.
Running is indeed a good way to get yourself into position faster. As a healer however you have other responsibilities than just to DPS. A little more to think about perhaps. I wouldn't run past a shieldless person in a bomb spam or someone being stomped on by the Warmaster. It's not worth it. Let them do the damage instead of wasting precious seconds leaving the fight to respawn.
As there are no particular complimentary perks for the BMG, this free's up all your perks for your secondary weapon. Making it as uber as it can possibly be. Mine is orange with all orange mods. It's damage can be matched but not beaten. (Madskillz and super computers aside).
I agree that not everyone does the same damage. (Even though we all have access to the exact same weapons and perks and ego scores).
Lets face it, not everyones reflexes and hand eye co-ordination are the same. Some people have computers with multiple screens providing them with enormous advantages in spacial awareness and so on. Others play on low res lagfesters. But statistically, the game designers have done everything in their power to make all the weapons well balanced. In different circumstances different weapons and different tactics will provide different results.
There will be encounters in which I am unable to match the DPS of your infector or pistol with my DPS just as there will be others in which I am able to far surpass them.
Luckily I have infectors and pistols too.
I would suggest to you that any time I click heal, 2/3 of the people in my healing beam are on full shield. So I am healing people who don't need healing every single time I am healing those people who do.
The game is designed in such a way that damage gives more points than healing. It may feel like you are being healed needlessly, but you probably aren't the healers target. The healer has plenty of good indicators to show him if his healing is required.
Green number spams for example and also he has the time and spacial awareness to be able to scan the surrounding players for their health bars without losing his aim on an enemies crit spot.
No weapon offers greater spacial awareness than the BMG. Once my aim is initially acquired, I am free to do complete 360 scans without taking my finger off the trigger. I'm still constantly criting even as I run away with my back to my foe.
I don't even need to do exact math to know this claim is false. The SAW always beats the Rocker. The Needler always beats the Nomad. Etc etc and I haven't even brought up charge weapons yet.
As a Defiance player, you have a responsibility to never right click with a BMG out. Until the blinding VFX is dealt with, there are no clerics in this game, only griefers, unintentional or otherwise. You're not buffing the dps of people you heal if they can't see because of the fruity blue glow covering their screen. Put that thing away, it's a menace.
http://cloud-4.steamusercontent.com/...B96D96E0968C0/
I can assure you I didnt do this with a BMG. I will let atra pick your argument cause I am too tired to read your paragraphs. BMGs are bad weapons and should be removed. Thats all.
Equally the same responsabilty is shared by the users of any number of the other weapons which cause blinding FX.
Those indeed are much worse, since they don't offer you any benefit for that discomfort.
There will always be whiners, and I feel no responsibility to them at all.
I'm not actively trying to make you enjoy your game less.
I'm just enjoying mine in the way it was designed.
You on the other hand are making a conscious and deliberate effort to curb the pleasure of your fellow players.
Mine is unintentional, yours is not.
Hence I offer you nor any other who seeks to berate me for my ultimately harmless hobby, any apology whatsoever.
If it hurts your eyes, close them.
If it makes your PC lag, upgrade it.
If you can get the games designers to create options to reduce the FX to better suit your liking, good for you. I fully approve. For myself, I am enjoying it well enough as is.
If you play any PvP at all, you will know well that SAW does not always beat the Rocker. One player beats another.
With regards to the exact maths, unfortunately it's not a precise science as the varying ability of players and the varying capabilities of their hardware the and situational advantages of each weapon differ immensely. The game designers have all the statistics at their disposal. They are best placed to balance the game and have done a great job of it to my mind.
There has yet to be a moment in this game where I have felt that another persons gun was the reason he beat me.
The blue effect of course does not buff damage, it buffs health. And yes, this comes at the cost of lower visibility, inhibiting your head shots etc. As it should.
I recognise that this can cause irritation for those individuals who had no need of healing at that particular instant.
Of course people find dying unnecessarily to be quite irritating also. That doesn't buff their DPS either.
Swings and roundabouts.
I get scores like that with my BMG at Kenn farm and so on. (That's still a very impressive score by the way). I used to average over 100k in those kinds of fights as I was levelling up, but now my subscription has expired I typically get around 90k on a BMG blitz.
I won't get top DPS on the Warmaster with a BMG because it's a single target fight. But then in the Warmaster event I am primarily using my other weapon with the BMG for tactical heals only.
Do you even understand how math works? If your BMG does 1/6th the Damage of an Infector, linking 7 targets doesn't increase its DPS, it simply splits the already low DPS by 7 on each target which will still add up to 1/6th of the Infector DPS.Quote:
Originally Posted by Baff
Area of Effect (AoE): A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within a specified area. If you fire a Rocket Launcher at an area populated by 20 enemies, you deal 20 times the damage because the explosion affects every entity in said area. BMGs do not work this way. They link and deal damage to a limited amount of targets (once again, the damage is split, it does not multiply).Quote:
Originally Posted by Baff
Score ≠ Damage. That is all.Quote:
Originally Posted by Baff
Once again, BMGs do not deal AoE Damage. See explanation above.Quote:
Originally Posted by Baff
Self-proclaimed Healer. When the fight has a timer and the healing you do is marginal at best, it is your responsibility to complete the objective (get the mob dead). When a person gets killed in Defiance, believe or not, they did something wrong. This ranges anywhere from not dodging a bomb to clicking the terminal to engage in an encounter that is out of their depth of skill.Quote:
Running is indeed a good way to get yourself into position faster. As a healer however you have other responsibilities than just to DPS. A little more to think about perhaps. I wouldn't run past a shieldless person in a bomb spam or someone being stomped on by the Warmaster. It's not worth it. Let them do the damage instead of wasting precious seconds leaving the fight to respawn.
Orange mods eh? Would you like to inform the rest of us of where to get Legendary BMGs mods when they don't exist? The only Legendary mods that players currently have access to correspond with the Paradise or Chimera weapon types that are sold on the respective Mobile Armories. Since there is no Legendary BMG, Infector, or Rocket Launcher available on either of those Armories, Legendary mods for them do not exist. Thanks for the poor attempt to lie to us.Quote:
Originally Posted by Baff
While this is true, a BMG does not deliver the offensive results that you claim or feel it does. It is mathematically inferior to every other weapon type when DPS is the subject matter. You will never far surpass ANY of the DPS numbers that I put up while you keep insisting that your BMG is effective. I play on PCNA and am always available to show you that I mean it.Quote:
Originally Posted by Baff
When you do this, you turn your target's (victim's?) screen blue, which leaves them susceptible to taking more damage due to reduced visibility. Healing only benefits you in this case since they can't kill the mobs and you're directly causing them to take more damage. Way to go.Quote:
Originally Posted by Baff
You wouldn't need to scan in a circle if you picked up a gun and shot everything properly. Go figure.Quote:
Originally Posted by Baff
I couldn't agree more.
That said, Teamwork should be just as easy to get on the Warmaster. All you have to be is close to another player who is scoring points to get it. The Warmaster arena is not so large.
BMG gets you lots more assists than it does kills. (Very useful for one of the PvP pursuits as I remember).
Old scores in the old system doesn't add any weight to this discussion imo.
Yes thanks, maths is easy. 1+1=2
I do not agree with your assessment of the BMG damage model
If you do 1k DPS on one target. Each link will also do 1k DPS to every other target it touches.
The total damage is hence multiplied by the number of targets you are linked to. It takes the exact same amount of seconds to burn down 8 identical enemies as it does a single one.
There is one minor exception to this, you can only score crits on your initial target. So you may be doing 2k on the first link and then on each extra, 1K thereafter.
You are correct that score does not equal damage.
Damage however is the primary component of it. It gives a good rough indication. If I am scoring 160K and the next nearest person is scoring 80k I can be pretty confident I have out DPSed them.
There are no orange mods for the BMG. Mores the pity. But as previously noted, each player is equipped with 2 weapons, not one.
When I shoot the Warmaster for example, I don't shoot him with my BMG. I shoot him with my secondary weapon and heal myself and my team mates with my BMG.
The healing I do is marginal as is the damage. If my healing keeps more people doing damage than I can do myself, then in a timed fight it is an advantage to the team. Our chances of success are increased by this action.
I myself am perfectly able to kill my enemies through a blue glow. Not as easily as without it I agree, but I am hardly the weaker for it.
I can pretty much heal you through most of the damage you are going to take anyway even if you stop firing and just let the enemy kick you all day and night.
I would perhaps suggest that if you are going to be right up at the front, in with the ruckers and the moshers where the BMG spam is thickest and most welcome, don't bring your sniper rifle. Bring a shotgun or an infector etc.
Not that you have to see clearly in this game anyway. Just right click and it auto targets you. Close you eyes and pop headshots all night long.
Using the pistol I just right-click left-click and I get a crit every shot without looking where to aim.
It's just not that hard a game mate. Really, it isn't.
In order to have spatial awareness you need to scan around. You can't kill an enemy you haven't seen with a shotgun.
You yourself have just been advocating to me the high importance of knowing what is going on around you. I agree with that.
(I have one of those triple screen arrays for my PC. I swear by it).
Obviously you know as well as I do that enemies are going to spawn behind you from time to time. We both know the importance of scanning around in these kinds of game and we both know you can't just shotgun everything to death without ever taking a hit in some of the events in this one. (SS for example).
If you like you can have a shotgun and a BMG! It's not a case of either or.
Somehow I doubt that the difference between stats on a Rocker and a SAW is as significant as it is between a crossbow an assault rifle.
That said there are still tactical situations where a crossbow is preferred.
The key here is the word "significant".
My brand new shotgun is more accurate and higher powered than my 100 year old one. It has a tighter choke and takes magnums and it has a speed sight, longer barrel, recoil absorbers etc. On paper my new gun is much superior to my old one.
But the difference isn't significant. The results are ultimately identical. I kill with either.
I fully expect that any differences you have found between Rocker and SAW are insignificant.
Very very tiny numbers if you see what I mean.
In a PvP encounter or indeed a PVE encounter the player who saw his target first and shot most accurately is going to win 99.9999% of the time. If the Rocker does + or - .3% dps vs the SAW, that isn't going to decide the winner.
Equally if one gun offers more damage and another a tighter spread, then one will favour a particular playstyle or encounter over another. So we can expect the two guns to out DPS each other in different scenarios.
The damage is spread throughout the targets and each target hooked means less damage on the others.
Score is based on how many times you get within the "kill time" on a target and how many times you can shoot a target to get teamwork and opportunist points.
It's not hard to dodge the bombs if you know how to roll.
And the people without the good quality computers are supposed to be able to see through it?(My assumption that you have a good quality computer is based on you saying you have three)
Didn't you say the healing done is very small?
There is a little thing called a minimap.
You don't have to agree with me. Look at the numbers you deal to 1 target then watch them drop as extra targets are introduced. It's basic Math, not rocket surgery.Quote:
Originally Posted by Baff
Wrong again. If 1 players shoots an enemy and kills it, he doesn't qualify to get the main source of your point score: Teamwork. Every type of point scored from enemies is temporary, has a maximum yielded, and is rewarded upon participation, not actual damage by count. Thanks for playing.Quote:
Originally Posted by Baff