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Co op is now the new hassle in 2015

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  • 01-30-2015, 03:31 AM
    Punisher Illinois Blue
    Quote:

    Originally Posted by Tura Satana View Post
    I think the kicks should be solely vote based. The leader having the ability to kick whoever they want at will just isn't even necessary, not to mention how easy it can be abused.

    Yup because a group a three people wont have any chance of having the urge to screw with / victomise people.
  • 01-30-2015, 03:37 AM
    Punisher Illinois Blue
    Quote:

    Originally Posted by Chris Robet View Post
    Griefing IS against the rules and 90% of people using these in a co'op are trolling so yeah it kind of does give you the right to kick them.

    You got proof, credable audio / video recordings, and a crisp pie chart with a power point documentary to back your "90% of DF weapon users in coop are trolls" statement?
  • 01-30-2015, 03:39 AM
    Chump Norris
    I wont kick anyone unless they are AFK or using a Crimefighter.

    When the Crimefighter lag is finally fixed I will only kick AFKers.

    Quote:

    Originally Posted by Punisher Illinois Blue View Post
    Yup because a group a three people wont have any chance of having the urge to screw with / victomise people.

    Whats your EGO level dood?
  • 01-30-2015, 03:47 AM
    SirServed
    Quote:

    Originally Posted by Chump Norris
    I wont kick anyone unless they are AFK or using a Crimefighter.

    I usually just ignore the existence of the other 3 people when I don't know them. Between the AFK players and the ones that can't hit targets, I'll take the AFK players any day. At least those guys don't pretend to be useful.

    EDIT: AFKers also don't needlessly add to enemy health/damage like the ones that play follow the leader. I consider those guys bigger trolls than AFKers.
  • 01-30-2015, 03:59 AM
    Telemachus
    Quote:

    Originally Posted by Rashere View Post
    People aren't getting booted "left and right". We've been monitoring how frequently it happens. There was a spike in kicks for a couple of days right after the change as people had fun abusing it, but it quickly went back to the same rate as it was before.

    Rashere


    That could be because many players stopped joining co-ops because they were being kicked ...possibly ?


    Did the rate of players joining co-ops drop aswell ?
  • 01-30-2015, 06:24 AM
    Chris Robet
    Quote:

    Originally Posted by Punisher Illinois Blue View Post
    You got proof, credable audio / video recordings, and a crisp pie chart with a power point documentary to back your "90% of DF weapon users in coop are trolls" statement?

    Do I even need proof? :P
  • 01-30-2015, 08:20 AM
    Tura Satana
    Quote:

    Originally Posted by Punisher Illinois Blue View Post
    Yup because a group a three people wont have any chance of having the urge to screw with / victomise people.

    Such is life.
  • 01-30-2015, 10:22 AM
    r1p
    Quote:

    Originally Posted by Rashere View Post
    People aren't getting booted "left and right". We've been monitoring how frequently it happens. There was a spike in kicks for a couple of days right after the change as people had fun abusing it, but it quickly went back to the same rate as it was before.

    Rashere

    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.
  • 01-30-2015, 08:07 PM
    Major Crapshot
    Quote:

    Originally Posted by r1p View Post
    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.

    Here, here! Well said, sir. Well said, indeed.

    http://cdn.meme.am/instances/500x/26565179.jpg

    :)
  • 01-30-2015, 10:51 PM
    Kieron
    Quote:

    Originally Posted by r1p View Post
    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.

    Would like to add that "the same rate as it was before" is misleading. Since the rate before was much higher than it should have been due to people being intentionally kicked to farm AF. I would have to imagine with this "fix" people aren't doing that anymore, so all the previous people who got intentionally kicked are being replaced with a lot of poor innocent people.
  • 01-31-2015, 03:40 AM
    Telemachus
    Quote:

    Originally Posted by r1p View Post
    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.



    I know I've heard this idea very recently somewhere , though in a less verbose way. hmm... good job.
  • 01-31-2015, 06:28 AM
    Ryker Vorton
    I know i stopped doing co-ops long ago due to the problems of PUGs, but adding this kind of shtako to it sure takes away any little chance of even trying again.

    It may not be a solution to the problem, but maybe disabling the co-op aps until this is fixed would at east stop these unscrupulous misfits. This kind of behavior should be a bannable offense too.
  • 01-31-2015, 05:07 PM
    DontKnow
    Doing Co-ops by oneself
    I was kick yesterday from co-op because I was looking for data recoders and kill rats.
    Is there a way to do Co-op by one self ?
    Goals - Season One - Co-op Maps
    There's check list for each map.
    I did the same map three times already everybody in a rush.
    Need to finish list to get EGO Upgrade.
  • 01-31-2015, 05:11 PM
    Chris Robet
    Quote:

    Originally Posted by DontKnow View Post
    I was kick yesterday from co-op because I was looking for data recoders and kill rats.

    Did you inform the other group members what you were doing? I myself would not sit and wait for one person at the boss or any part of the co'op if I did not know what they were doing and they were not contributing to finishing the co'op.
  • 01-31-2015, 07:32 PM
    SirServed
    Quote:

    Originally Posted by Chris Robet View Post
    Did you inform the other group members what you were doing? I myself would not sit and wait for one person at the boss or any part of the co'op if I did not know what they were doing and they were not contributing to finishing the co'op.

    In that case, I would probably have to kick people constantly for falling behind and not contributing to finishing the co-op.
  • 02-01-2015, 06:47 AM
    SUPREEM
    Quote:

    Originally Posted by r1p View Post
    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.

    I decided to go with sarcasm for my response (how else is one to reply to a response as bad as that one lol). Bravo sir, bravo.
  • 02-01-2015, 08:03 AM
    Markeen
    I don't see the problem here. This is a social open world MMO. I recommend forming groups before you enter and make sure the objective is clear. If you do get removed from the instance just rejoin or create a group of your own. I've personally only been removed from a co op 1 time and it was my own fault. I rejoined and apologized to the other players and was able to complete the map with no other problems.

    The ONLY complaint I have about co ops. Is not being able to start them with just 2 players.
  • 02-01-2015, 09:00 AM
    Graywolfe
    Quote:

    Originally Posted by DontKnow View Post
    I was kick yesterday from co-op because I was looking for data recoders and kill rats.
    Is there a way to do Co-op by one self ?
    Goals - Season One - Co-op Maps
    There's check list for each map.
    I did the same map three times already everybody in a rush.
    Need to finish list to get EGO Upgrade.

    The whole nature of a CO-OP is to cooperate with other players on the operation, it is not a solo-op that is what the missions are there for.
  • 02-01-2015, 09:50 AM
    Feaster
    I´m pretty happy with this new system, I had lots of ROFLS kicking players for fun, the best part is when they come back, ask WHY? and you kick them again.
  • 02-01-2015, 09:56 AM
    konstantinov
    Quote:

    Originally Posted by Feaster View Post
    I´m pretty happy with this new system, I had lots of ROLFS kicking players for fun, the best part is when they come back, ask WHY? and you kick them again.

    You're ego 3k how are you even kicking people. I'm not sure what a ROLF is either.
  • 02-01-2015, 10:00 AM
    Feaster
    I do expert co-ops all the time, use your brain and figure it out how I do it ;)

    ROFL
    http://images.sodahead.com/polls/002...r_5_xlarge.png
  • 02-01-2015, 10:32 AM
    SuperFX
    yeah, I cringe when I think of solo queuing for coops with the new kick system. And I used to do this all the time. If I happen to queue and I am not the leader I just leave. I am not going to take the chance on some troll kicking me at the end. I just ran one last night where I happen to be leader and someone wasn't even shooting and I didn't kick them. I can pretty much solo the coops at this point and it doesn't bother me to carry 1 or even 2 through a coop as long as they aren't doing something detrimental to my fun and love for the game.
  • 02-01-2015, 10:45 AM
    BenXFrank
    Quote:

    Originally Posted by r1p View Post
    Please don't use this logic as a basis for allowing this functionality to remain.

    First of all frequency stats can be misleading unless they are taken in context with other factors. If people stopped playing co-op due to this issue then the frequency would go back down because their would be less co-op instances for it to happen in.

    Secondly, as you can see from this thread more players are grouping before entering co-op to help mitigate the likelihood of being kicked which would also lower the frequency. On the surface it may appear fine that more people are grouping before entering co-op because it enhances the social aspect of the game but in the mid to long term it will hurt the game because it removes the flexibility (or the need) that the open queue provides. I know a lot of players here will re-run co-ops with friends and clan mates if they have to, but it's going to get onerous if we're forced to do it on a regular basis due to the fear created by this feature and in time this will generate resentment from the community.

    Finally, don't assume that these spikes are over. Even if the current players have gotten the "kick bug" out of their system you can bet this will happen every time a large batch of new players come into the game, which I assume will be every time you have a holiday event or release new content like Alcatraz. A lot of these players will be transients looking for something new to do and this will be the next shiny thing they play with for a couple of weeks. When some of these players finally get bored you can expect that they will begin griefing and the spikes in kicks will begin again.

    So far the only post with good reasoning. The rest is just shortsighted ignorant talks.
  • 02-01-2015, 10:46 AM
    konstantinov
    Quote:

    Originally Posted by Feaster View Post
    I do expert co-ops all the time, use your brain and figure it out how I do it ;)

    ROFL
    http://images.sodahead.com/polls/002...r_5_xlarge.png

    Cool story Luiso...
  • 02-01-2015, 10:55 AM
    Feaster
    wrong guy =D
  • 02-01-2015, 11:26 AM
    konstantinov
    Quote:

    Originally Posted by Feaster View Post
    wrong guy =D

    You should create a thread to let everyone know what items are "extinct".
  • 02-01-2015, 11:48 AM
    Feaster
    Quote:

    Originally Posted by konstantinov View Post
    You should create a thread to let everyone know what items are "extinct".

    Extinct items: Your brain =D
    Done ^_^
  • 02-01-2015, 11:54 AM
    Tura Satana
    Quote:

    Originally Posted by Ryker Vorton View Post
    I know i stopped doing co-ops long ago due to the problems of PUGs, but adding this kind of shtako to it sure takes away any little chance of even trying again.

    It may not be a solution to the problem, but maybe disabling the co-op aps until this is fixed would at east stop these unscrupulous misfits. This kind of behavior should be a bannable offense too.

    Disabling coops is not an option I can abide. Some of you just refusing to do coops now is a cop-out. Yes the system is currently flawed but all it really means is that you can't go into co-op alone anymore.

    Sooo, what do you do on a forum full of people having similar issues? Rather than complain and continue to screw yourself out of co-op, start making connections with other players here to do coops together. Its so easy that ya'll should be kicked for NOT doing it.

    Boycotting co-ops is your own loss if you can't be bothered to attempt to make it work in any fashion other than randomly entering.
  • 02-01-2015, 12:17 PM
    Feaster
    Stop complaining, this new boot system is so much better and fun that it should stay like this forever; we all have several benefits with this new system.
    1.-With this new system the amount f speed runs decreased, that benefits those players who wanted to enjoy the CO OP killing every single enemy, if someone wants to do speed runs they only have to boot that player and problem solved.
    2.-Clans, friends, and social options are now pretty important now when you want to play CO-OP, ¨the whole nature of a CO-OP is to cooperate with other players on the operation, it is not a solo-op that is what the missions are there for´´. If you want to do a decent CO-OP you must groups before you enter and make sure the objective is clear, also you can help your clan to raise the CLAN RATING.
    3.-If a member of the group gets disconnected from servers, you can keep that slot free until he/she comes back and join the match. This is something pretty important when you are playing with clan members or friends.
    4.-Trion will gain more cash with this new system as well, without speed runs, arkforge is now pretty hard to get, that means more people will buy arkforge in the store. (I recommend to lower the price of arkforge – BITS, so we all be able to buy all the arkfore we need, some ppl would buy over 2500 arkforge)
  • 02-01-2015, 12:34 PM
    konstantinov
    Quote:

    Originally Posted by Feaster View Post
    Stop complaining, this new boot system is so much better and fun that it should stay like this forever; we all have several benefits with this new system.
    1.-With this new system the amount f speed runs decreased, that benefits those players who wanted to enjoy the CO OP killing every single enemy, if someone wants to do speed runs they only have to boot that player and problem solved.
    2.-Clans, friends, and social options are now pretty important now when you want to play CO-OP, ¨the whole nature of a CO-OP is to cooperate with other players on the operation, it is not a solo-op that is what the missions are there for´´. If you want to do a decent CO-OP you must groups before you enter and make sure the objective is clear, also you can help your clan to raise the CLAN RATING.
    3.-If a member of the group gets disconnected from servers, you can keep that slot free until he/she comes back and join the match. This is something pretty important when you are playing with clan members or friends.
    4.-Trion will gain more cash with this new system as well, without speed runs, arkforge is now pretty hard to get, that means more people will buy arkforge in the store. (I recommend to lower the price of arkforge – BITS, so we all be able to buy all the arkfore we need, some ppl would buy over 2500 arkforge)

    I refuse to take advice from someone that tells me things are "extinct" and has no idea what they're talking about.
  • 02-01-2015, 12:44 PM
    Dixie Cougar
    Quote:

    Originally Posted by Feaster View Post
    3.-If a member of the group gets disconnected from servers, you can keep that slot free until he/she comes back and join the match. This is something pretty important when you are playing with clan members or friends.

    THIS. It was worth it for this alone.
  • 02-01-2015, 12:45 PM
    SirServed
    Quote:

    Originally Posted by konstantinov View Post
    I refuse to take advice from someone that tells me things are "extinct" and has no idea what they're talking about.

    I'm extinct and have no idea what I'm talking about. :D
  • 02-01-2015, 12:50 PM
    cmpowell
    Quote:

    Originally Posted by konstantinov View Post
    I refuse to take advice from someone that tells me things are "extinct" and has no idea what they're talking about.

    i kinda wanna know what's extinct now
  • 02-01-2015, 12:51 PM
    Dixie Cougar
    Quote:

    Originally Posted by SirServed View Post
    I'm extinct and have no idea what I'm talking about. :D

    Maybe I should stop taking advice from you then.

    Charge blade and crimefighter here we come. WM is going down. Gona jump on his back and hack him to death, LoTR style.
  • 02-01-2015, 12:52 PM
    Chris Robet
    Quote:

    Originally Posted by Dixie Cougar View Post
    Maybe I should stop taking advice from you then.

    Charge blade and crimefighter here we come. WM is going down. Gona jump on his back and hack him to death, LoTR style.

    You just redefined defiance's limits right there. OoO
  • 02-01-2015, 12:54 PM
    Dixie Cougar
    Quote:

    Originally Posted by Chris Robet View Post
    You just redefined defiance's limits right there. OoO

    Only gonna be able to do it if I have ten scrublords (a leaping) with spanner protectors covering me. No need to aim in melee right? Saved by the honeycomb...
  • 02-02-2015, 10:43 AM
    Destro 22
    I do hear a lot of players being kicked for no reason at the end of the co op map so friends of the leader are brought in. The main problem that I am having, is helping new players with certain arena's and not being able to kick the players from group (like we did before to adapt with this problem) so everyone can see the enemies. With everyone in the group, there is still a problem with seeing the enemies a majority of the time. When the enemies are not visible, you cannot do damage to them, but they can do damage to you.
  • 02-02-2015, 09:16 PM
    NaNa
    http://youtu.be/FaijmT-pRc4
    sorry for post bored video.
    I got kick from coop when just before boss.
    I know that they hate me, they use crimefighter when Im in coop.

    thats clan is most big clan in PS3/EU.(3500+ members)
    so I difficult to play this game, ffs
  • 02-02-2015, 09:42 PM
    Mister Derpenhowser
    Quote:

    Originally Posted by NaNa View Post
    http://youtu.be/FaijmT-pRc4
    sorry for post bored video.
    I got kick from coop when just before boss.
    I know that they hate me, they use crimefighter when Im in coop.

    thats clan is most big clan in PS3/EU.(3500+ members)
    so I difficult to play this game, ffs

    While what these people did is not cool you fail to mention a few things that I'll clear up. Up until a week ago you were hecatombe so this probably boils down to some childish clan dispute. Also, you're rude and nasty to people who don't play your way. Calling me and others names because we play objectives as intended doesn't make you a whole lot of friends. And a last thing I would like to mention is that I've played co-op with you, even after you insulted me and you're impatient. Its co-op for a reason, I wait behind for players slower than me to play as a team, maybe you should too... or find yourself a game thats single player.

    All that aside, I'm no fan of heca, or cf users in co-op, or booting people needlessly so what they did is not cool.
  • 02-02-2015, 09:52 PM
    Cyripax NeoPrime
    Quote:

    Originally Posted by SUPREEM View Post
    noobflation,)

    Lmao..... love it :D
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