Why should I ever touch the electric nano?Fire is very superior.Most enemies lack shields and the ones that have shields also have health.So,why would I ever use this nano?
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Why should I ever touch the electric nano?Fire is very superior.Most enemies lack shields and the ones that have shields also have health.So,why would I ever use this nano?
I found electric is pretty effective against 99ers. Most of the time their shields get shredded and, to me anyways, 99ers seem to be more vulnerable to elec damage than fire. I have a fire based Bolt Action Sniper, and unless I headshot their shields take it.
I also happen to like the blue projectiles. ;)
elec used to be pretty great before DLC5. It feels like it used to proc more or do more dmg back then. It was one of the top 3 nanos then. syphon, fire, elec, bio, rad were most ppls preferences then. DLC 5 changed all that
To each their own I guess. *shrug* Maybe in some cases if you're on a team elec can be a good support to rip shields for other team members?
Lets do a count,shall we?
Pros:
-Rips trough shields like they're butter;
-Can stun some enemies.
Cons:
-Bad against health;
-Most enemies and all bosses don't have a shield;
-All enemies have health;
-There are enemies immune to stunning.
Electricity needs a buff just like Syphon needed.
Hm... 99ers, Volge, and Dark Matter use shields. Scrappers, Mutants, and Raiders don't. Can't remember if Grid do or not.
And saying all enemies have health doesn't exactly count as a con, as if they didn't they'd be dead. So that's not exactly an argument. I know of no enemy type that only has shield and no health.
Ultimately Elec is like any other nano. It has its advantages and disadvantages. Its just like some of the damage type arguments on Star Trek Online that seem to point towards Disruptor or Antiproton for pure DPS. Everyone chews out Tetryon because "Once their shields are down, the proc is useless", and "It brings shields down? So does everything else!" The point is Tetryon is more effective against shields and therefor you are doing more damage to a hull directly faster in some cases.
Basically... use what you like, weigh the pros and cons or have another nano type on your other weapon to switch to after the shields are ripped off. *shrug*
How often do you fight against threat level 10 Volge?
http://i.imgur.com/kodnifn.jpg?1
Actually,grid,afflicted,bulwarks,gulanees,raiders, mutants,scrappers all lack shields.Plus,the fire nano,since all enemies have health yet most lack shields,can have a full 150% damage against an enemy while electricity can never have its full damage against any enemy in game.
Some could say Bio or Radiation is superior as well. And how often do we fight Gulanees? Bullwarks still technically fall under the Dark Matter category and can still be stunned I believe.
Again it comes down to preference. BTW... don't you have to go through shields first before that 150% damage can be applied? Could always have an elec gun for shields and fire gun for health as you can have 2 weapons per loadout.
The real bummer is that players don't get teamwork points while shooting at an enemy that has a active shield. Making the idea of using Shock nano to exclusively shoot shielded enemies less appealing.
Altras brought up in a thread that Scrapper's should be shield based enemies instead of HP. And I agree as Scrappers would then be armor plated and shield based and that would make them very different as noting else in the game would be like that. This would also make a whole enemy faction that Shock would be good to use against. Right now the way Scrappers are makes them pretty much Hellbugs as both are HP and armor plate based.
You have 2 weapon slots. When fighting enemies with shields...an electric gun is essential. You strip shields with your electric gun then once they are gone, you switch to a fire nano wep to finish it off. That's Pro.
One hurdle for the Electric nano is Armor Plates. Even with the benefit of dealing more damage to Shields, unless you are critting the target in question, your damage output is still being suppressed by the target's Armor Plates. So, you go from dealing a potential 65% extra damage (from a 10% card output cut) to less than card damage if the enemy in question has at least 4 Armor Plates.
Radiation would deal slightly less damage than Electric vs. a Shield but feels like a better choice due to being able to penetrate up to 4 Armor Plates, trigger an extra 25% damage on the top end, and have a higher base damage output (5% on the card and 15% overall from Radiation burns) which does not get reduced by up to 50% once the target's Shield drops forcing you to swap nano effects. Radiation lives up to its reputation as the most well-rounded nano effect in the game.
While this is true, if the encounter itself had a diverse range of enemies, you wouldn't want to devote both weapon slots to fulfilling the same role.
Why use fire, i can throw a pyro nade out there and get increased health damage on everyone that catches fire and keep using the weapon i'm using :p.
I personally like electric and keep one weapon with me that has it. If i know i am going up against guys with shields i equip it because it works really well against them and the 99ers do not have diddly for health, after the shield is down the die quick but they have really good shields.
Every nano has its pros and cons and every nano has people that like it and hate it but since we have a choice in the game we can use what ever weapon we want with what ever nano we want and be happy. :D
I would highly recommend trying an Electric nano weapon that has Plate Slicer synergy on higher threat level Volge. I have a nicely rolled OJ Electric Quick Repeater with Plate Slicer and it can take out high level Volge faster than any other gun I own.
After removing their shields at a distance with the electric nano switch to your shotty or pulser and tear them up. Or not. ;)
You have different loadouts for a reason. Take advantage. There is no perfect weapon for all occasions, those many are less imperfect than others (yeah figure that one out).
Yup, but shield is annoying due to its damage absorbsion (-15% dmg to all nano/nanoless damages; -50% Damages for fire) when elec does 150% damages on shield. Non deniable on volges.
Its like asking, "Why bio? once plates are gone, bio is "useless".
Each nano has a role.
Dunno how to explain you lol...
Lets say theres 3 factors (plates, shield,health), and you can only wear 2 weapons.
Fire takes 1 factor
Elec take 1 factor
Bio takes 1 factor
Rad is strong nowhere but goes through all 3 factors
Syphon is strong nowhere but regen you
Hope i made a bit of light?
As i said thats when you toss a pyro nade which ups your health damage done by anything including electric. Besides the guys with shields have terrible health and die in seconds after the shield goes down. I would not generally use electric against mutants or raiders, even though it is fun to watch them dance :). For them i use rad in the first slot, also i always have incendiary cluster shot in my second shot to use as needed.
I hate this nano, that said the oj blaze I got on my tiny toon has electric nano and its a lot of fun... but that has fire dmg too so... probably explains it ;)
To OP's question: Simple, DON'T. See? Problem gone. :rolleyes:
Elect would be more viable if weapon swaps wernt so slow and sloppy feeling
For this reason i havnt bothered with elect/fire build. Its just easier to use rad and do 125% dmg to both
Radiation
95% Raw damage
75% Shield damage / 125% if target is electrocuted
100% Health damage / 150% if target is burning
10% Plate damage / 85% if target is corroding
Ignores 2.5 plates / Ignores 3 Armor Plates if target is irradiated
Note: Armor penetrated damage can only work on the armor plates that the target has, so it will be less effective once the targets armor plates have been destroyed.
Source: Defiance Data
Getting back to the title: 'Electric nano.. Why?'
Easy! Electricity shreds shields. It's not only the most effective nano against shields, it's BY FAR the best nano against shields. Yes, once the shields are depleted Electric kinda loses it's purpose. True! But that's why you have 2 weapon-slots right? Once you've trashed the shields you actually CAN switch that weapon out and pull up another weapon with a different nano with just one push on the button. You really want one gun that can shred and shields and health and armor? Kinda easy and boring right?
'Not all enemies have shields'. I'm fully aware of that, thank you. I have 5 load-outs, i think F2P have 3? Still more than enough load-outs to create different load-outs with different weapons in the weapon-slots. And you dont even need all those load-outs! Imagine having a bio and a fire weapon equipped and going to queue for The Motherlode-coop. How hard is it to switch out your bio for an electricity weapon? And switch it back out afterwards if you want to play a Kenn Farm incursion? Not the lack of damage of electricity after the shields are depleted are the problem, laziness is.
Electric nano is so effective against shields it's rewarding to make an effort and switch it in and out on different occassions. Different occassions, different enemies. Thats why there are different nano's in the first place. To try, to find, to create your best set-up including the best weapons and the best load-out for each situation. Again, asking for certain nano to be buffed (or nerfed) is just sheer laziness.
Electricity is indeed the most unpopular nano ingame. People cant be bothered to make an effort to perform at their best and just count on others to trash the shields. Which is fine of course, but dont turn around whining that a Volge takes 3 full magazines of your precious SMG with fire-nano and you still havent depleted the shield of that Volge. Because fire vs shields dont work. Just like electricity vs health dont work. I think that is working as intended. And it should work that way too. Cheers! :)
^^^^ yup love my electrics for taking out shields. Electric nano slugger crits do well even at TL10 and then I switch weapons to something else. Digging syphon right now because I will basically never die, and apart from the constant drain effect I receive(doesn't ever need to proc just every bullet regens my shields or health a bit) CORRECT ME IF I'M WRONG when syphon procs other players gain the syphon effect....right?
A northstar flare pistol with electric nano is a fun option. You can see when it procs on shielded targets like '99ers, the fire slowly chews their shield until it procs then their shields collapse and the damage track suddenly drains. It is good for a lot of one shot kills that way. Even Volge go down reasonably fast with it. The ultimate would be an electric flare with plate slicer synergy.