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Manual "desynch" option needed

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  • 02-18-2015, 01:18 AM
    Horror Stories
    Manual "desynch" option needed
    After playing through over 100 major arkfalls for the CC event, the lag people induce from BMGs and spawning cars to purposely try an make other critical out makes me want to uninstall the game. The only times I don't lag seems to be when the game desynchs me from the other 40+ players around me. In those short time periods, I enjoy playing the game, as my FPS is actually above 0 for a change. A few minutes ago I did a major CC arkfall, and I didn't desynch at all, meaning I had to forcefully buffer and maintain a buffer on 40+ player, most of which were using BMGs. We need an option in the settings menu that allows us to put a max number of players on screen, or something similar. Why should I have to suffer, because a large number of people who play this game choose to do so selfishly and disrespectfully? BMGs don't kill monarchs and they never will. So while I and people alike spend time draining the monarchs health with ARs and LMGs, the others who refuse to use anything other than the cheapest weapon type in the game sit in the middle with their triggers taped down. Why should I have to lag because 20 low ego people who only want points choose to tape down their heal trigger on BMGs? Why should everyone at the arkfall lag because a few bad apples keep trying to make everyone critical out by spawning cars?

    *To anyone who replies with "but infect0rs that spawn bugs also cause l4g", your argument has no business here*

    We NEED options and a system in place that doesn't try an constantly buffer 1000000 other people.
  • 02-18-2015, 07:13 AM
    Ryker Vorton
    Quote:

    Originally Posted by Horror Stories View Post
    After playing through over 100 major arkfalls for the CC event, the lag people induce from BMGs and spawning cars to purposely try an make other critical out makes me want to uninstall the game. The only times I don't lag seems to be when the game desynchs me from the other 40+ players around me. In those short time periods, I enjoy playing the game, as my FPS is actually above 0 for a change. A few minutes ago I did a major CC arkfall, and I didn't desynch at all, meaning I had to forcefully buffer and maintain a buffer on 40+ player, most of which were using BMGs. We need an option in the settings menu that allows us to put a max number of players on screen, or something similar. Why should I have to suffer, because a large number of people who play this game choose to do so selfishly and disrespectfully? BMGs don't kill monarchs and they never will. So while I and people alike spend time draining the monarchs health with ARs and LMGs, the others who refuse to use anything other than the cheapest weapon type in the game sit in the middle with their triggers taped down. Why should I have to lag because 20 low ego people who only want points choose to tape down their heal trigger on BMGs? Why should everyone at the arkfall lag because a few bad apples keep trying to make everyone critical out by spawning cars?

    *To anyone who replies with "but infect0rs that spawn bugs also cause l4g", your argument has no business here*

    We NEED options and a system in place that doesn't try an constantly buffer 1000000 other people.

    Still just as valid as the BMG's and CF's

    Oh, if you bother enough to do your chores and individualize the bmg users and do a /inspect on them you will find out that most of them are actually high ego, contrary to the popular belief


    Back on the (other) problem at hand...

    Try lowering the proxy memory in the config, if you aren't a sniper that will help (if you do snipe then you need as much proxy memory as possible).

    But, the main thing i believe it is the number of players in area required tot rigger the "desynch" (as you call it) while during solstice i saw it happeninng in every major arkfall i rarely ee it during CC and i guess it is because i see a lot less people in them as compared to solstice.
  • 02-18-2015, 10:16 AM
    MagnusRune Daltus
    ''Oh, if you bother enough to do your chores and individualize the bmg users and do a /inspect on them you will find out that most of them are actually high ego, contrary to the popular belief''

    easyist way, to prove this, is as soon as event ends. look at the top 5 scores, of like 150k+ and inspect them instantly... all got BMGs
  • 02-18-2015, 10:58 AM
    BC001
    Quote:

    Originally Posted by MagnusRune Daltus View Post
    ''Oh, if you bother enough to do your chores and individualize the bmg users and do a /inspect on them you will find out that most of them are actually high ego, contrary to the popular belief''

    easyist way, to prove this, is as soon as event ends. look at the top 5 scores, of like 150k+ and inspect them instantly... all got BMGs

    BMGs keep the user alive better than stims alone so that is not at all surprising that the top five would have them as part of their loadout. Downs and especially extractions are the biggest score killers after all.
  • 02-18-2015, 11:58 AM
    Graywolfe
    Quote:

    Originally Posted by BC001 View Post
    BMGs keep the user alive better than stims alone so that is not at all surprising that the top five would have them as part of their loadout. Downs and especially extractions are the biggest score killers after all.

    When i go down it is generally because i have been blinded by a BMG and can not see what is going on around me. The BMG also causes me to DC so when i come back my score starts over. I gave up worrying about score because as long as people use BMGs at these events i will not really get one, at least not until they fix the BMGs and get rid of the beams. I like the use the protection spike but at the CC events all the spikes being dropped are causing problems for many people, me included, so i stopped using them there.
  • 02-18-2015, 12:05 PM
    ButtTheRipper
    Quote:

    Originally Posted by Graywolfe View Post
    I like the use the protection spike but at the CC events all the spikes being dropped are causing problems for many people, me included, so i stopped using them there.

    For me on the 360 it became why bother dropping a spike when there are 50 of every variety out already? #cantbebothered
  • 02-18-2015, 01:25 PM
    BC001
    Quote:

    Originally Posted by Graywolfe View Post
    When i go down it is generally because i have been blinded by a BMG and can not see what is going on around me. The BMG also causes me to DC so when i come back my score starts over. I gave up worrying about score because as long as people use BMGs at these events i will not really get one, at least not until they fix the BMGs and get rid of the beams. I like the use the protection spike but at the CC events all the spikes being dropped are causing problems for many people, me included, so i stopped using them there.

    If you turn the gamma up a little from the 'recommended' level it helps with the beam blinding a bit. I usually do not have problems with one healing beam, it is when there are a whole bunch at once that it becomes hard to see the target.

    I have noticed the spike thing too. Unfortunately with the lack of good communication in the game people often get the idea to drop them at the same time. That and some people do not seem to know that one can only benefit from one of each kind of spike at any given time and try to 'boost' the effect with another one.
  • 02-18-2015, 05:20 PM
    Graywolfe
    When i go into a event i turn my gamma all the way up and the resolution all the way down. It lets me stick it out longer, if only one person is using the BMG or a couple of spikes then generally i will be able to stay but there are so many people using them it overloads the server. I believe it has to do with the colors they use for the spikes and beams since the infectors and CFs give me no problems at all.
  • 02-19-2015, 06:10 AM
    Tura Satana
    The frame rate is awful at these arkfalls when they are packed. Spikes and BMG "protection" distort the view more. Explosions and effects are too over the top and blinding, and need to be toned down. Then maybe the framerate would hold up better.

    I've defended BMG user healing before but its like i cant escape it and continued healing while only the matron is left is totally unnecessary, for she does nothing.
  • 02-19-2015, 07:19 AM
    Cyripax NeoPrime
    All of this can be avoided with an option to turn of bmg animations.

    Its pisses me off when everyones spamming the bmgs and spikes, And I KNOW THERES BLUE DROPS on the ground flickering in and out of the animations, yet i cant pick them up and they dissapear now by the end of the arkfall.

    I remember when your drops stayed till you picked them up, but now they dissapate after 30 seconds. (Guess its better on framerate that way) but i wish i didnt lose so many blue drops
  • 02-19-2015, 10:13 AM
    BC001
    Quote:

    Originally Posted by Tura Satana View Post
    The frame rate is awful at these arkfalls when they are packed. Spikes and BMG "protection" distort the view more. Explosions and effects are too over the top and blinding, and need to be toned down. Then maybe the framerate would hold up better.

    I've defended BMG user healing before but its like i cant escape it and continued healing while only the matron is left is totally unnecessary, for she does nothing.

    The explosions are what I have the most trouble with too, especially at those times when about half the people there seem to be using the higher-speed detonators (they are worse than the crimefighters though the graphics are not as opaque) and causing shaking and that weird screen-scrunch effect.

    Lowering the banner on the spikes might help too. Just having the light ray sticking up over peoples heads, or even better, color coding the things and keeping the banner under shoulder level would be a lot better than getting the banner in the face when someone drops a spike in front of you. And of course the things do not have to be so bright in the first place, they are markers not area lighting.

    Keeping people on the radar but only rendering the other players who are nearby when events get crowded would be better than the current thing of either everyone is there or nobody is. If the nearby people (or maybe even the ones at the effective point of view when using a scope) are rendered having the others unrendered would not be so noticeable and the cutting point could be set at a lower number of people without it looking deserted which should help with lag.

    Actually, the matron does do things like spawn mobs and shoot poison sprays and those seeker bolt things, just not enough to hit everyone in the mass of players very often. Often I go through the last part of just the matron without getting hit at all, other times I seem to be its favorite target and get shot with something or otherwise attacked just about every time it surfaces. Either way I was just using it as an example of a natural pause in the action, it might have been clearer to say something more general like “in between waves” instead.


    Quote:

    Originally Posted by Cyripax NeoPrime View Post
    All of this can be avoided with an option to turn of bmg animations.

    Its pisses me off when everyones spamming the bmgs and spikes, And I KNOW THERES BLUE DROPS on the ground flickering in and out of the animations, yet i cant pick them up and they dissapear now by the end of the arkfall.

    I remember when your drops stayed till you picked them up, but now they dissapate after 30 seconds. (Guess its better on framerate that way) but i wish i didnt lose so many blue drops

    If toning the BMG particle effects is something that will take a long time a temporary solution might be to have an option to cut the particle effects entirely and making the projectile stream visible instead (if it uses one that is). Another variant would be to leave the attack links as is and have an option switch to use a differently colored lightning stream instead of the clouds for healing.

    The garbage collection on the drops is too short now for sure. Maybe in overloaded events having the reloads and whatnot just automatically credited and the weapon/shield drops deferred until the action is over (and remembered in case of a disconnect) would help with both the difficulty of seeing them and the lag produced by their placement in the world during battle.
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