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Any specific reason Trion left out features like mail and auction / trading house?

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  • 04-05-2013, 07:40 AM
    Nevzat
    it does massively, and thus becomes a requirement to buy your items.. instead of farming for items, everyone would be either buying gold online or being bored to death farming money.

    Farming money for an item, is much less exciting than seeing a shiny purple or orange item on the ground that is superior to what you have.
  • 04-05-2013, 07:44 AM
    ironhands
    unless they don't allow currency trading, but then there could just be "real money for X weapon" forums anyway, and that could already be a thing.
  • 04-05-2013, 08:38 AM
    Kelthus
    There is a lot to be sorted with an Auction House, and a bank would be nice but it could be as simple as moving mods to another tab and not have them use inventory slots. If I can store a Dodge charger somewhere in my pocket, I'm sure I can find another for some mods.

    Beyond all the things that would be nice, and there are quite a few, there does appear to be a lack of community within the game. Not sure what the best solution would be but it feels like something that just hasn't been looked at yet while other things get sorted.
  • 04-05-2013, 08:40 AM
    Cqcnastyn8
    Quote:

    Originally Posted by Thunderclap View Post
    LockBoxes are the trading house. Mail? blame Microsoft and Sony. If this has been built for a PC and then kludged for the consoles these things would be here.
    I don't blame Triton because they were trying a new idea. They wanted everyone involved. As usually spread too thin and its all a mess.

    Dumb excuse. DC universe was launched on pc and PS3 at the same time and they had a mail system already then eventually a auction house.
  • 04-05-2013, 08:45 AM
    Xevier77
    to be honest trading and ah house is alot more work than people think. It is also prone to deleting and douping items almost at random. I really want a full crafting system with ah and all, but i know those are things that take lots of work and man hours to do. Not to mention has to all be balanced. I would personaly like things like a bank, but as there is no central city, adding banks mailboxes and AH just dont seem practical in the lore. Now later on down the road. Yeah i totally expect those features, but not now.
  • 04-05-2013, 09:00 AM
    Jardian
    Yeah the only reason I dont see a use for these is because its to early in the games progression. Half of what people are holding onto is junk to be truthful. I have seen guys spamming they are selling things when you can get better from the vendor behind them.

    Now after people start ego capping and capping their weapons I could see a point to a AH if your looking for a gun with certian stats. And dont forget set items.
  • 04-05-2013, 09:02 AM
    Monkheal
    They most likely also decided to forego these features to prevent lag and other issues out the gate on such a massive launch. I believe they will add these features slowly and hopefully not break the game jn the process
  • 04-05-2013, 09:10 AM
    Mog
    I really don't care that they left out an Auction House tbh. I would however like to have a bank and mail system.

    If you think about it a Auction House would not fit the lore of the game. This is a post apocalyptic society, bartering and small market areas would be the main way of trading and purchasing goods.

    I can also see why there is no mail in terms of lore since there probably is no real system of mail in the society. A messaging system sure but no actual mail of goods.

    Bank however well those could exist with the lore. They could have storage areas you pay to open up and store items.
  • 04-05-2013, 09:16 AM
    Howitzer
    Quote:

    Originally Posted by Technodude View Post
    Hmm so people in defiance don't trade or mail each other? is that really because of lore? population of defiance has no storage or bank facility either to stash their stuff?

    I agree with the OP. You're in a high-tech world in the future and there isn't any email? HAHAHA No trading system / stock market, etc? Yet I see digital supply depots in towns and outposts that can magically provide me gear and sell whatever is in my inventory.

    It doesn't make much sense.
  • 04-05-2013, 09:21 AM
    knightblaster
    Quote:

    Originally Posted by ironhands View Post
    The only thing I'd like to see would be a stash to send items to your other characters, just a little 5 slot box like borderlands 2 had would be nice, so we could avoid passing them to a friend and switching characters.

    A bank on its own, is nice to have to some degree, but since there's no crafting loot/supplies, our personal inventory is only weapons and shields, and you can easily get 50+ inventory slots, isn't that sufficient to get several guns of each type with multiple effects?

    An AH is also a nice idea, but, once you start that road, you have to balance an economy. I kind of like the fact there isn't one.

    Both of these things, and perhaps crafting, could show up in the future of course, there's plenty of options down the road.

    I would say the specific reason they've been left out, if not for "it's not needed", then because "let's get the core mechanics running and expand later"

    I agree on the AH -- it requires a lot of balancing to not mess up.

    On the inventory slots/bank, aren't mods your crafting gear? Each takes up one inventory space. It would be nice to have a place to store them, like a bank, to be honest. In Borderlands 2 I would store class mods I wasn't using in the bank. I'd like to do the same here (and there are many more mods here).
  • 04-05-2013, 09:25 AM
    Mog
    Quote:

    Originally Posted by Howitzer View Post
    I agree with the OP. You're in a high-tech world in the future and there isn't any email? HAHAHA No trading system / stock market, etc? Yet I see digital supply depots in towns and outposts that can magically provide me gear and sell whatever is in my inventory.

    It doesn't make much sense.

    Its a high tech world that just suffered a massive world war the decimated the planet. Do you think if something like that happened there would be a running stock market? Do you think the internet would still be function correctly? It supposed to be a post apocalyptic type society.

    Not saying your wrong or anything just pointing out the lore. I agree there should be ways to store goods and trading between players, but I can understand why there would be no Auction House or mailing system based off the lore if that is even the reason for not having these things.
  • 04-05-2013, 09:29 AM
    ironhands
    Quote:

    Originally Posted by knightblaster View Post
    I agree on the AH -- it requires a lot of balancing to not mess up.

    On the inventory slots/bank, aren't mods your crafting gear? Each takes up one inventory space. It would be nice to have a place to store them, like a bank, to be honest. In Borderlands 2 I would store class mods I wasn't using in the bank. I'd like to do the same here (and there are many more mods here).

    To some degree, yeah, mods are crafting related, but it's not like stacks of spider silk, cogs, vials of translucent goo, small rocks, fine lumber required to make a mod, it's just one piece. As you progress, you gain more inventory slots, and as you progress, you also gain more mod slots on weapons, so I think it'll balance out. Might be nice to see a bank in the future, but don't know how useful it'd be, or if people would really make use of it, instead of keeping their personal inventory well managed. Guess we'll see if they add one in the big patch next week
  • 04-05-2013, 09:32 AM
    knightblaster
    Quote:

    Originally Posted by Nevzat View Post
    it does massively, and thus becomes a requirement to buy your items.. instead of farming for items, everyone would be either buying gold online or being bored to death farming money.

    Farming money for an item, is much less exciting than seeing a shiny purple or orange item on the ground that is superior to what you have.

    Right.

    The problem is that item drops become balanced around the AH, especially in a "one world server" type environment like this (or D3). So, the drop rates are lowered to take into account the global AH (to avoid flooding it with good gear), so essentially loot drops are nerfed, and your game becomes about grinding cash to afford other people's drops while hawking your own for good cash. In a multi-server game this is less of an issue because the amount of players is much more limited, which limits the amount of stuff on the AH. In a one server game, it's a mess.
  • 04-05-2013, 09:33 AM
    knightblaster
    Quote:

    Originally Posted by ironhands View Post
    To some degree, yeah, mods are crafting related, but it's not like stacks of spider silk, cogs, vials of translucent goo, small rocks, fine lumber required to make a mod, it's just one piece. As you progress, you gain more inventory slots, and as you progress, you also gain more mod slots on weapons, so I think it'll balance out. Might be nice to see a bank in the future, but don't know how useful it'd be, or if people would really make use of it, instead of keeping their personal inventory well managed. Guess we'll see if they add one in the big patch next week

    Yeah, it's not a game breaker, just a minor irritation. No-one is playing the game as a bank simulator, but I'd like the same kind of storage I had in Borderlands, which is a similar game (although with smaller inventory, I will grant that).
  • 04-05-2013, 09:37 AM
    ironhands
    Quote:

    Originally Posted by knightblaster View Post
    Yeah, it's not a game breaker, just a minor irritation. No-one is playing the game as a bank simulator, but I'd like the same kind of storage I had in Borderlands, which is a similar game (although with smaller inventory, I will grant that).

    I'd be happy with a 5 slot account based bank.

    Here's a question. How would people react to a bank/account bank as a bits-only convenience?
  • 04-05-2013, 10:01 AM
    knightblaster
    Quote:

    Originally Posted by ironhands View Post
    I'd be happy with a 5 slot account based bank.

    Here's a question. How would people react to a bank/account bank as a bits-only convenience?

    I'd pay for it, personally.
  • 04-05-2013, 10:04 AM
    Monkheal
    Also if you want to trade items you could always post items on forums then add a person to friend list and teleport to them... cant say there is no form of trade
  • 04-05-2013, 10:59 AM
    discosoc
    Probably because they aren't normal features for console games, which unfortunately is what Defiance is designed to be.
  • 04-06-2013, 02:16 PM
    Shinobi
    Just going to throw this out there. They are probably going to put it in one of the expansions ala Boarderlands 1, how they didnt originally have a bank, but brought one into an expansion. So be patient, they could also throw them in an update somewhere down the line. Right now they are more worried about getting the lag and bug issue's fixed than having an auction house/mail system, though it would have been nice.
  • 04-06-2013, 03:20 PM
    Hummy
    The game has a built in player-to-player trade system and a stockpile of items with no form of individual 'binding'. Not to mention it has a chat system (albeit a pitifully disgraceful and more or less useless one) therefore it is an mmo and therefore an economy of some kind is or was envisioned. Lack of tools such as a central location of trade and item storage cannot be shunned off as 'not part of the lore' or some other silly excuse, it's just a matter of when. If not, the game has some serious design flaws.
  • 04-06-2013, 03:23 PM
    Technodude
    Quote:

    Originally Posted by Hummy View Post
    The game has a built in player-to-player trade system and a stockpile of items with no form of individual 'binding'. Not to mention it has a chat system (albeit a pitifully disgraceful and more or less useless one) therefore it is an mmo and therefore an economy of some kind is or was envisioned. Lack of tools such as a central location of trade and item storage cannot be shunned off as 'not part of the lore' or some other silly excuse, it's just a matter of when. If not, the game has some serious design flaws.

    People who have no better reason or argument always tend to use 'LORE' as an excuse.

    it is a post apocalyptic world full of advanced alien technology but somehow only thing that doesn't work is mails..even though you see computers working in many cut scenes. Convenient.
  • 04-06-2013, 03:29 PM
    discosoc
    Laziness or incompetence are really the only two answers. Same thing with the UI. You can't tell me that at some point during development there wasn't a single person who said "you know, I think the UI is unusable on the PC" or "sending items to other players is a pretty standard feature."

    Unfortunately, when those questions got raised, the responses were either "we don't feel like fixing the UI for PC's so we'll just leave it broken" or "we don't have the expertise to implement those features right now." With the way they have basically admitted to troubleshooting problems with an "everything but the kitchen sink" approach, I'm guessing it's the later.
  • 04-06-2013, 03:36 PM
    Krighton
    Quote:

    Originally Posted by Technodude View Post
    Since it is still a MMO even though with TPS / shooter attached to it. Did i miss some announcement regarding these features and why they decided to leave the two most basic features of MMOS out of the game?

    Because it's not really an MMO. This is a shooter first with a splash, spritz or dash of MMO elements. Also because most the MMO elements just wouldn't work on a console. The PC version has suffered a great deal because of the console requirement.

    Still a great game, Trion a great company but the console aspect really hurts as they're so inferior to a PC and it's capabilities.
  • 04-08-2013, 12:47 PM
    EienAspenleaf
    Shared account storage would be nice
    It would be nice to put an item i don't need for one character in a shared storage so i could give it to another character that could use it!!!
  • 04-08-2013, 12:57 PM
    Arsenic_Touch
    Quote:

    Originally Posted by Hummy View Post
    The game has a built in player-to-player trade system and a stockpile of items with no form of individual 'binding'. Not to mention it has a chat system (albeit a pitifully disgraceful and more or less useless one) therefore it is an mmo and therefore an economy of some kind is or was envisioned. Lack of tools such as a central location of trade and item storage cannot be shunned off as 'not part of the lore' or some other silly excuse, it's just a matter of when. If not, the game has some serious design flaws.

    Ding ding, we have a winner.
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