But dude. He's been at it for several hours. Let him cry on forums. At least for a bit...
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he's too easy. make him harder
This boss isn't hard per se but he is different from a lot of the enemies in-game. As a final boss he doesn't represent a final test of our skills that we learned throughout this game. For those who play other harder games knew this quickly and changed tactics to beat him while others who got lucky with the right skill sets to beat him did so easily. He isn't a bad boss more like a misplaced boss, maybe if the developers introduced more melee-enemies or let us fight him before the final battle we would be better prepared for this. Then maybe we wouldn't have called them out on this.
Who ever said he's the final boss?? The game is just beginning, we have a whole future of screaming and yelling and wishing we had someone easy like Nim to look forward to (actually yes he was a PITA but working it out is what makes you a better gamer *twitch*) DLC, Future content based on how well the show does and where it goes to (just look at BSG and how that turned out (really wishes Caprica hadn't been canceled))
To be honest I really was half expecting a 4th round where he would fart thunder to kill me, I really was
Hello,
I had the impression, that Nim starts to chain smash when he gets low on health during the final phase... to the point that he he smashes fast enough to hit (+knockback) you again when you are just done getting back to your feet.
Eventually I won rather.. erm.. cheaply.
After having gotten stuck in walls during my knockback adventures several times (not being able to move is not helping the ability to dodge) I was slighty eager to just get done..
The fight as a whole felt good, but the last moments ruin it.
Maybe it would have been totally different, if the walls where less sticky. :P
Sux if a "general gameplay bug" ruins the fun for The Final Battle of the current storyline.
It seemed to me, that if you am in the air when the knockback wave reaches you, you avoid the knockback.
But if stuck or still scrambling to get back to your feet, you cannot jump. :(
Regards,
Ada
A lot of people can beat him, and that is an awesome achievement considering how at one point he killed me at 10 seconds flat in one run that I tried from the moment that he started moving. All around killing him is a very good achievement. But the point is that it should not be an 'achievement' per say reserved for a select few, but it should be a challenge that people go 'okay that was annoying but cool'. The shield boss where you had to send the flame thrower dudes under him to explode, that was challenging. It is an example of one of the many challenging missions that were part of the story line that one might die in, and then go back to and complete with some work. But that one shield dude mission (I think Jack is his name), I don't see multiple forum posts saying 'WTFBBQ' about him. Nim is the only boss that has that reserved for. Jack required tactics, a bit of hard work, and a bit of patience. Nim on the other hand requires specific skills, specific equipment, and the reaction time of a squirrel on speed.
Here is an example. In all of my character's travels, the best possible shield I got was 10%/2 second recharge. I literally found nothing other than that specific shield, anywhere, and I am sorry but that is not good enough for this fight. One wrong move in 20 minutes of fighting and you don't have shields period, and that is not going to recharge fast enough to get you back into the fight. I don't have decoy. About 60% of the posts regarding finishing him off said use decoy and he is easy as hell. I use cloak and he is not sitting around waiting for me to line up a shot or two. I don't have a BMG and have never used one. So the idea that the fight is easier with one is out of the running. I don't have the reaction time of a squirrel on speed. I am an average guy that shoots real guns for a living. I have never had to live vicariously through a game, so I am not lightning fast on the draw when it comes to FPS situations, and he requires it.
All around, the fight is not set up for the 'layman'. You should be able to go in with any personal skillset, with the equipment that you have been using, and the skills you have been using, and complete that part of the story. It should be challenging to be sure, but Jack was challenging, and more importantly it was fun. You shouldn't have to go in for hours of pure pain that makes you want to stick a spoon up your own butt, to find just the correct set of circumstances and moves to finish this. If he is supposed to be this hard, then I am sorry he either needs to be toned right the hell down, or he needs to be turned into a party boss (Yes I said party boss, because yes this is supposed to be an RPG and it would provide a reason to get people to stop doing everything solo).
So let's look at the reality of the mathematics involved in their decision on this kind of ending to this part of the storyline. All around, even if let's say 60-70% of players CAN beat him (I am being generous and think the number closer to 40-50%), that leaves 30-40% of a potential player base that will not be able to get past this part of the potential storyline. They will get angry, annoyed, and/or dejected and leave. Now I know that some will say, 'Fine let these babies leave, we are tired of their QQs'. But what this means that from a continued existence of the franchise standpoint, is that this is a disaster for them to alienate 30-40% of their potential continued player base. It means less revenues, which means less development, and means that the game slowly but surely hemorrhages into oblivion. It is widely known from a customer service perspective that one dissatisfied customer equals fifteen (Give or take, but it is also the reason why big companies work so hard to keep a customer happy as hell because it costs insane amounts of money to bring people back). So to use a round number, if 1000 players are pissed enough to say 'screw this', that means that 15,000 people are not playing the game through word of mouth transmission. Not a bad number. But lets multiply that to more realistic levels. Let's use another round number and say 1,000,000 person player base. At the low end of the equation above, let's apply 30% dissatisfaction and they leave. That is 300,000 people that say 'this is dumb' and move on to greener pastures. That means through word of mouth and other forms of communication about their experiences about the game, 4.5 million people are negatively affected by the game. So 4.2 million people that could potentially try the game are already saying 'I heard that it is stupid'. This means less revenues, and less money on development because they need to advertise even harder to change their minds. And for what? Because some developer thought 'it should be hard' and didn't get smacked in the head by his bosses. I am not saying that it should be easy. I am saying that if a vast cross section of the player base are saying that the Nim fight is dumb like a bag of hammers, that it should be moved into the challenging category (Like the Jack fight), and out of the we need a party to fight him and/or the reaction time of Jet Li after smoking a big fat bag of crack.
The fight is an achievement the way that it is. I don't take away from that. If you got past it, then I say kudos to you as in hours of fighting I can't even get past his first iteration. But keep in mind that the numbers above say that that 'achievement' of fighting and beating your hard boss, is going to cost the game insane amounts in the long run. From a purely fiscal and developmental standpoint brought on by continued revenues of game purchases, and game store purchases brought on by a full and continually expanding player base, you even with your achievement will want Nim toned the hell down also. This will keep the company coffers full to give you all continued material to play with. Keep him as an E-Peen achievement, and you lose continued development and eventually the game. No skin off my back though as I have done my hours of stupidity on Nim, and now don't play till they fix this. When asked I say hell no don't play this game, here is a beta key to Firefall if you want a RPGish FPS. And that is how easy it is for 15 people to be affected, and why it will cost everyone in the Defiance community more and more the longer this remains unaffected. Up to you.
Once you get past the 1st phase, hes not to hard, definitely the most challenging fight of the game though. Try sprinting to dodge the dash attacks, thats the only thing i got to work.
When I fought him the first time I actually didnt know about the ammo packs around the sides of the room. That got ugly fast =(
I found in the 3rd phase a Wolfhound pistol makes the fight go REALLY fast.