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Blur users need a melee weapon, a permanent one...

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  • 04-05-2013, 06:03 AM
    Troy
    Blur users need a melee weapon, a permanent one...
    I say why the heck not? Why not create a few melee weapons that are activated by simply pressing the melee button. Like a futuristic katana, hammer, knife, electric batons etc... This would really add a extra layer of awesome to the game, these weapons would not need to be over powered or one hit kills or anything. I see these weapons doing the same amount of damage that is done by hitting the melee button now, hence why they'd be extra special in the hands of a blur user.
  • 04-05-2013, 06:13 AM
    Yonpachi
    Like in Warframe?

    I'd like to have that kind of melee weps, :( I've been using my shotgun butt to smash their head
  • 04-05-2013, 06:48 AM
    JerZey CJ
    I agree, we need melee weapons. But they should give melee bonuses. Running around with Blur would be so much more fun with a sword or knife slicing enemies up than running around bonking them with my gun stock.
  • 04-05-2013, 06:49 AM
    Pruney
    If they add a skill that increases melee damage they really do need to add a melee weapon.
  • 04-05-2013, 06:54 AM
    Troy
    Quote:

    Originally Posted by Pruney View Post
    If they add a skill that increases melee damage they really do need to add a melee weapon.

    I am really glad you guys are with me on this, I truly believe it makes sense.
  • 04-05-2013, 07:14 AM
    JerZey CJ
    Quote:

    Originally Posted by Pruney View Post
    If they add a skill that increases melee damage they really do need to add a melee weapon.

    Exactly! They give us all these skills for playing a melee character(shield recharge, ammo refill, better drops, more damage in blur, more damage while shields are down, move faster after a melee kill, etc.) but then they just tell us to go and use the generic gun butt melee over and over? Melee weapons should be one of the first things they add, heck not only are they in the game with enemies using them, they're in the show too! They should have the shortest range but swing faster than the normal gun butt/pistol whip melee and do more damage.
  • 04-05-2013, 07:16 AM
    Gohlar
    If the weapon is only active when Blur is active that would make sense.
  • 04-05-2013, 07:18 AM
    Lenko
    All they need to do is add a graphic for it; and base the damage off your existing weapon.
    I say this because you can already get weapons with +Melee damage on them; and it'd be a relatively easy thing to do.
  • 04-05-2013, 07:20 AM
    Jardian
    This question has been tossed around for months on interviews and diffrent things helps to search but the response every time is this "We feel this isnt needed or will it be added this is a shooter and we dont wish to take away from that "
  • 04-05-2013, 08:09 AM
    JerZey CJ
    Quote:

    Originally Posted by Jardian View Post
    This question has been tossed around for months on interviews and diffrent things helps to search but the response every time is this "We feel this isnt needed or will it be added this is a shooter and we dont wish to take away from that "

    They really should have thought about that before giving us all of these melee things. Give a gamer a taste of something, and he'll want the whole thing. This happened in ME3's MP. Bioware gave us a an option to increase melee damage and a heavy melee, and because of that people wanted more melee focused classes and eventually we got a class who's pretty much soul purpose was melee(the Shadow) and more weapon mods that increased melee damage. Hopefully Trion will see the demand, realize that A. people want it and B. it won't take away from the game that much. I mean, they're worried about taking away from it being a TPS, but people are already running around meleeing things with Blur and all the melee perks.
  • 04-05-2013, 08:13 AM
    Harsk
    How about hitting em with your gun. Oh wait...
  • 04-05-2013, 12:20 PM
    Troy
    Quote:

    Originally Posted by Harsk View Post
    How about hitting em with your gun. Oh wait...

    great reply, idiot.
  • 04-05-2013, 12:24 PM
    DustOfDeath
    most likely pvp-rs will be qq-ing against it - melee weapon with decent damage thats useful in pvp (+ didnt melee ignore shields?) - you dont only get blur but stealth users backstab 1 hitting.
  • 04-05-2013, 12:35 PM
    EvilParfait
    Quote:

    Originally Posted by DustOfDeath View Post
    most likely pvp-rs will be qq-ing against it - melee weapon with decent damage thats useful in pvp (+ didnt melee ignore shields?) - you dont only get blur but stealth users backstab 1 hitting.

    *Shudders* Please.... please no.
  • 04-05-2013, 12:36 PM
    WaGzy
    You need a bat.

    The outlaw looks a fair bit like the scout from TF2... YOU NEED A BAT.
  • 04-05-2013, 12:37 PM
    Kitten Mittons
    I feel like it was a mistake to add perks and bonuses that center on melee in the first place. Who would want to focus their play style around a desperation move? Because honestly, that's all it feels like as far as the game mechanics.
  • 04-06-2013, 01:55 AM
    Kruzifixium
    /signed!!!

    maybe melee weapons with a little bit more dmg for regular weapon slots... otherwise melee skins for weapons with the same dmg...^^
  • 04-06-2013, 02:20 AM
    JerZey CJ
    Quote:

    Originally Posted by Kitten Mittons View Post
    I feel like it was a mistake to add perks and bonuses that center on melee in the first place. Who would want to focus their play style around a desperation move? Because honestly, that's all it feels like as far as the game mechanics.

    You know what would fix that? Melee weapon:D
  • 04-06-2013, 12:11 PM
    JerZey CJ
    Quote:

    Originally Posted by DustOfDeath View Post
    most likely pvp-rs will be qq-ing against it - melee weapon with decent damage thats useful in pvp (+ didnt melee ignore shields?) - you dont only get blur but stealth users backstab 1 hitting.

    Melee does not ignore shields. With Blur, however, it does do full damage against them(I guess there's usually a damage reduction).
  • 04-06-2013, 02:59 PM
    Stupid Drunk
    Injector Users = Good Melee
    Injectors skill lv4 have 15% to melee, so get a Injector with brutal melee synergy mod, and if lucky with a basic melee % with EGO melee perks/skills, with an increase from blur.

    with blur, phat slapn is a blast.
  • 04-06-2013, 03:04 PM
    Thee Apothecary
    maybe with an add on we could be a melee weapon slot, so like swords or wrist blades
  • 04-06-2013, 03:06 PM
    demonichatered
    i think if they do melee items the bonuses and use of those items have a required field I.E BLUR MUST BE ACTIVATED that way the people that Dust of Death mentioned can't use stealth and come up and gank. it was stated these should be for blur characters and i think that requirement on those weapons would do just that
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