Originally Posted by
Dixie Cougar
Perhaps part of the problem is simply that the new player experience mostly takes place at such a low threat that any weapon can just about one-shot any trash mob. So the players don't really get a decent feel for relative weapon damage (eg, the guy that was marveling at the versatility and ammo efficiency of the volge battle rifle--who cares about dps when one shot at TL1 kills the mob?). They walk into the WM, get carried or zerged and get away with it, then go into expeditions, get curbstomped, waste their free HRs, and rage quit crying P2W.