Has anyone recently seen these post alcatraz bugs:
1. Enemies stuck in walls/ceilings or behind doors in expeditions
2. Broken incursions that have no enemies and a zero timer
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Has anyone recently seen these post alcatraz bugs:
1. Enemies stuck in walls/ceilings or behind doors in expeditions
2. Broken incursions that have no enemies and a zero timer
yeah a few times lol
There has been a Volge swarm at the quarry for what seems like five days at this point on Xbox, always at 00.00 time, always no enemies spawning, same with Diablo sieges.
Ive noticed more critting out in Silicon, spread to more then just Port Bruno its now a 50/50 just by going to Water Temple used to be safer to travel too.
Had a hellbug expedition end with the burrower in the wall, couldn't do anything, and have had tankers in walls with just the tip of the guns out that could still nail you from across the map but would not take any damage from anything.
I see enemies behind doors all the time. Decoy glitching through the doors and killing them is the only way to make the round end.
Sad a big company like trion can't deal with timer,pathfinding,itemid, and skybox issues. Too bad official server files have not been leaked yet, such as with ncsoft and lineage 2, where community driven servers excelled their official counterparts despite working with scraps.
The same *bugs* from two years ago are here to stay for good.
Hey there folks, here's a link to what we've done with this patch. We'll have more news on the way about what we're working on to keep you up to date!
ya theres almost always a broken seige in at least one phase but the incursions seem to have gotten a little better