Random BMG damage question:
I was just wondering whether anyone had experience with adding Cannoneer mods to a BMG with Cannoneer syn?
1st 2 mods are +3% and +6% fire rate, and I have one that does 1191 damage/sec.
So I was kinda thinking that it'd be interesting if the fire rate would force a 9% damage/second boost out of the old flashlight.
I'd try it myself, but I haven't seen named mods yet since I got it. I put generic blue mods on it for the generic Link Range/Damage per Second/.85 Damage Charge, and I don't want to blow what little boost I have with the blues already equipped to swap a green or two into it.
Help a fellow ne'er-do-well arkhunter out with some discussion or experience on the topic?
Thanks for time and thought spent here.