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Random BMG damage question:

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  • 05-12-2015, 07:10 PM
    crasher
    Random BMG damage question:
    I was just wondering whether anyone had experience with adding Cannoneer mods to a BMG with Cannoneer syn?

    1st 2 mods are +3% and +6% fire rate, and I have one that does 1191 damage/sec.

    So I was kinda thinking that it'd be interesting if the fire rate would force a 9% damage/second boost out of the old flashlight.

    I'd try it myself, but I haven't seen named mods yet since I got it. I put generic blue mods on it for the generic Link Range/Damage per Second/.85 Damage Charge, and I don't want to blow what little boost I have with the blues already equipped to swap a green or two into it.

    Help a fellow ne'er-do-well arkhunter out with some discussion or experience on the topic?

    Thanks for time and thought spent here.
  • 05-12-2015, 07:16 PM
    Niner82
    My momma, my momma says, BMG'S are the devil.
  • 05-12-2015, 07:23 PM
    crasher
    Quote:

    Originally Posted by Niner82 View Post
    My momma, my momma says, BMG'S are the devil.

    Yo momma never used a Tele-Spanner BMG with zero battery drain on her upper level 'toons.

    But I agree that the heal aspect and that infernal blue light shouldn't be used with anyone else around unless the other guy is almost dead, or the other guy is performing a rez on another hunter and taking incoming fire.
  • 05-12-2015, 08:17 PM
    Niner82
    Quote:

    Originally Posted by crasher View Post
    Yo momma never used a Tele-Spanner BMG with zero battery drain on her upper level 'toons.

    But I agree that the heal aspect and that infernal blue light shouldn't be used with anyone else around unless the other guy is almost dead, or the other guy is performing a rez on another hunter and taking incoming fire.

    I use them to score in events, other than that they are useless, unless used to heal in expeditions sometimes.
  • 05-12-2015, 08:34 PM
    crasher
    Quote:

    Originally Posted by Niner82 View Post
    I use them to score in events, other than that they are useless, unless used to heal in expeditions sometimes.

    I'm a solo type of player since 98% of my friends bailed for other games when ESO came out.
    I use them to solo roadsides with Infected , Monarchs or Volge.
    Personal favorite weapon, but thats just me.
  • 05-13-2015, 10:07 AM
    Cobra Crusher
    Whenever i run from a bmg heal i fell like its pulling me back lol
  • 05-13-2015, 10:18 AM
    Niner82
    Quote:

    Originally Posted by Cobra Crusher View Post
    Whenever i run from a bmg heal i fell like its pulling me back lol

    It's the Blue Exorcist, lol. Whats annoying is when somebody heals you and the glowing shield doesn't go away, it's like the plague lol.
  • 05-13-2015, 10:30 AM
    Mister Derpenhowser
    The only bmg I own (sorry for the blurryness)

    http://imgur.com/YCvTER6

    http://imgur.com/P39PDB0
  • 05-13-2015, 11:13 AM
    Ark Huntress
    Everything is so blurry especially during big bad war master event.

    I don't like bmgs... but the EGO points from skill level - sigh...
  • 05-13-2015, 12:55 PM
    crasher
    Quote:

    Originally Posted by Ark Huntress View Post
    Everything is so blurry especially during big bad war master event.

    I don't like bmgs... but the EGO points from skill level - sigh...

    Well, using a BMG in a WM is kind of antisocial and passive/aggressively trying to add failure to the fight.

    But most people in this thread are fixating on the healing issue that makes everyone blind while leeching off the success of the fighters carrying the battle.

    I'm talking about aggressively using the BMG in an offensive mode against badguys.
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