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Player nerf or Enemy buff?

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  • 08-18-2015, 08:06 PM
    dremora ven0m
    What was the point of the shrill arks?
    No point in doing them, not included in pursuits, dont drop anything useful, seems like a waste of devs time that could of been used for fixing hard freezes, crit outs, general lag issues!
    Regards the difficultly I would of solo'd a hellbug incursion in under 8mins had it not been for the server restart, seemed more enemies than tougher ones tbh
  • 08-18-2015, 09:14 PM
    Mrdr
    Just got out of a losing hellbug hellion MAF in SV on PS3 NA. That hellion would not drop below half health no matter what. There were tons of people there and there was just no way to kill it.
  • 08-18-2015, 09:16 PM
    Jerrmy12
    Quote:

    Originally Posted by Mrdr View Post
    Just got out of a losing hellbug hellion MAF in SV on PS3 NA. That hellion would not drop below half health no matter what. There were tons of people there and there was just no way to kill it.

    gotta use all them spike's bruh, & boomers
  • 08-18-2015, 09:17 PM
    Crack
    I was at T6 at a Shrill minor and got whooped. Selfy in pve at T6...something changed. Lol
  • 08-18-2015, 09:18 PM
    Cobra Crusher
    At TL6 the hellbugs were taking out 2 armor plates with 1 shot.
  • 08-18-2015, 09:54 PM
    Ashlocke
    The only question I have is, other than making things more difficult, was there a corresponding increase in rewards, or do we get basically the same reward for working harder?
  • 08-18-2015, 09:54 PM
    Fallen_Aingeal
    It's pretty asinine. It reminds me of when the threat levels were introduced and turned way up. It took several patches to dial it in just right {it's the Trion way}

    I advocate a challenge, but there was nothing "challenging" about it. And, don't give me shyte about strategy. When I'm hiding behind a crystal and still get one shotted, there is something wrong...
  • 08-18-2015, 10:41 PM
    Crack
    I Supremed my Piper and got me a snazzy new fully T5'd Empousa and went hunting. I thought the rarity increase broke my guns. lol
  • 08-18-2015, 11:23 PM
    dxiapetus
    Quote:

    Originally Posted by Fallen_Aingeal View Post
    It's pretty asinine. It reminds me of when the threat levels were introduced and turned way up. It took several patches to dial it in just right {it's the Trion way}

    I advocate a challenge, but there was nothing "challenging" about it. And, don't give me shyte about strategy. When I'm hiding behind a crystal and still get one shotted, there is something wrong...

    ^^^This.

    I was in a SV MAF against scrappers with a friend of mine and at first we thought it was a lil better cause the enemies were tougher to kill... but then we got to the final and it was just not fun at all.

    I admit, our EGO levels aren't that high; I'm almost 3000 and he just passed 3000. So when we noticed the enemies were buffed, we knew it would be harder to not get downed in the final ark/node with the boss, but we thought it would at least be the fun kind of challenging. However, when one hit from a frakking omnivolt downs me--at full health, legendary shields and plates--over and over again, while I'm trying to get away, that is just not fun.

    I guess I could say that we were expecting to get hit the way we do in a Warmaster event. Where one hit from the monkey almost downs you, but you have enough time to get back up and try to regain health and keep fighting, unless he hits you again. But this SV patch for enemies just feels like murder.

    Needless to say, I'll be staying out of SV unless I go vendor hopping.
  • 08-19-2015, 04:26 AM
    SaikoTeek
    I popped on and ran a couple things in SV just to see how bad it was, because I just have a fascination with chaos and disarray.

    Chimera claw w a purple rig, 3 stacked t4 shield optimizer chips.
    5661 ego

    I was being 1 shotted at DM major, died 2x at a shrill after going through 3 stims (at tl6) and didn't fair too well during the incursion.(tl 9)

    I didn't see the bullet sponge effect, which might have been lag. The stuff was harder to kill, but not undoable. ( I was only using a t4d purple rad Votan flash rifle)

    The issue was definitely dmg recieved. If I had my respark, there wouldn't have been a chance of getting by. I think that could be toned down a bit, because anyone running a hurricane, tach or respark in SV will quickly become points makers by picking them off the ground. I wonder if medic is the way to go for first on the scoreboard. Ill have to try it.
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