I'd say the Division has Defiance beat by a rather large margin.
http://forums.ubi.com/forumdisplay.p...ral-Discussion
I'd say the Division has Defiance beat by a rather large margin.
http://forums.ubi.com/forumdisplay.p...ral-Discussion
what am i looking at o.o
I have seen the same thing. The people in that forum make cancer embarrassed enough to get up and leave the room.
That's funny never played that game but got some good laughs and somehow think I understood most of what was posted. Complaints about rng, pvp and the game not delivering. Talking about rare loot 214 or something with bad rolls. Gotcha
I've racked up about 400h in the Division so far. It's a fun shooter and it's got potential, but the pvpve aspect is inherently flawed and once you reach max level the progression system is almost as bad as pursuit leveling, though in a different way.
It's even more RNG dependent than Defiance which keeps you playing only until you realize that the odds are insurmountably stacked against you and you can play for days on end without actually advancing your character. Which is particularly inexcusable considering it's a buy to play game and doesn't need to monetize off of RNG frustration.
There will be a LOT of work to pull Division out of the mud. Defiance was the same way. It's doable but only if Massive stops shooting themselves in the foot (which is quite the "feat" when your head is in the sand, but I digress...)
So there are 3 kinds of toxicity about the Division from what I've seen:
1. Justified (hacks, exploits, bad progression, etc etc)
2. Worry about trivial things (no daily mission bug)
3. PvP baddies
At the end of the day though I'm starting to wonder if the entire "loot shooter" genre needs a paradigm shift of some kind.