Powered by vBulletin

Make competitive multiplayer skill based!

Printable View

Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
  • 05-17-2016, 09:08 AM
    DeaThDeaLEr45
    Make competitive multiplayer skill based!
    Competitive multiplayer needs to be like co-ops! Standard, advanced, expert. Right now someone ego 20 can kill high level players! This should not be allowed! People now only play pvp for the daily and pursuit. Its just not worth it. Or eliminate ego scaling and let everyone play at ego level. Will solve all problems! It used to be that way!
  • 05-17-2016, 09:25 AM
    Olaf
    Quote:

    Originally Posted by DeaThDeaLEr45 View Post
    Competitive multiplayer needs to be like co-ops! Standard, advanced, expert. Right now someone ego 20 can kill high level players! This should not be allowed! People now only play pvp for the daily and pursuit. Its just not worth it. Or eliminate ego scaling and let everyone play at ego level. Will solve all problems! It used to be that way!

    I know plenty of people who play pvp just for pvp...
  • 05-17-2016, 01:42 PM
    DeMoNofDEATH
    maybe have 10 categories of skill, then organize by gender, age, race and financial backround, wether or not your parents are married or divorced, do you have a cat or dog?

    This is the only way pvp will ever be played on even terms.
  • 05-17-2016, 02:58 PM
    Kuroro
    hahaha you are the only one with problems.everybody is 6000 ego in pvp,check your left corner at the top of your screen.people plays pvp just to play pvp,you are not the town´s voice to say what everybody does.pvpers play pvp instead of asking for nerfs here in forums
  • 05-17-2016, 08:33 PM
    MrE
    i have thought standared, advanced, expert levels for the pvp would be a good idea but you'd stll have to have the queing system as it is now left in place as there simply are not enough players in pvp to suport subdeviding the matches further (another queue should be added for only doing pvp pursuits) thats why the scaling has been fixed to 6000 in the first place, that starting players venture into pvp but were put of by beying killed to easily and never returned to pvp until they needed to complete pursuits, which they may or may or may not achieve. making players play at their ego would solve nothing, it was tried for a while you did duels at your ego and it was pointless, you literally could do nothing to other players beyond your ego number doing so would only put players off pvp even more and you'll have noone to pvp against and noone will get their pursuits done. the main problem with the pvp is and always has been lag and latency differences between players, until this is fixed any changes made to pvp are irrelevant and thats why you wont see me in pvp that much and i'm someone who enjoys the pvp.

    you also missed out that another reason players do pvp is to raise their clan rank, as pvp is another activity that has to be levelled up to be reach max clan rank.
  • 05-18-2016, 03:48 AM
    konstantinov
    You're forgetting this is what the majority wanted.
  • 05-18-2016, 05:18 AM
    tig3r
    Make it turn based, like Pokemon!
  • 05-18-2016, 05:32 AM
    Kuroro
    well since some people has a rulebook in mind already,what about making pvp kinda like yugioh?
    we have the "forbidden" things already: jumping,using a different weapon,ussing a better weapon,having a strategy,knowing how to play...
  • 05-18-2016, 07:49 AM
    missmar
    wait for the PVP changes to draw more people in to PVP.

    then there might be changes to the queueing system, but until then, same queues - more the merrier.
  • 05-18-2016, 08:33 AM
    OokamiXIII
    Haha! I pvp just cause I like seeing my name in first place. But seriously? Why make it more complex than it needs to be? You drop into a match, point your gun at the red dots, and then you shoot them. Why fix what ain't broke? Maybe instead the dev team should put a bit of work into this new thing called "server stability", a new concept where you can stay logged in for a full 10 minutes without getting merc'd by lagged out invisible enemies!
Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
All times are GMT -7. The time now is 02:47 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.