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NVF, a few things that need attention

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  • 09-21-2016, 11:00 AM
    Crack
    NVF, a few things that need attention
    1. The event seems to spawn several majors an hour, then just stops. Waited over an hour last night on xbox NA before calling it a night. Not even a regular major would spawn.

    2. Livestream stated that mod drops were weighted heavy to the AR mods side, yet it seems to be working just the opposite. Someone done put a decimal in the wrong spot.

    3. Nano rng seems to be weighted toward no nano...can we be done with no nanos already? Even though it has its buff, everyone gets sadface when they pull one.

    4. NVF minors arent dropping anything. The last two events had non-event related drops (which Im surprised never got brought up) but NVF has nothing dropping.

    5. There have been a few times where I closed my rewards screen too fast after majors and never seen the Karma display. Does that negate the Karma tracker?

    6. Critting out at majors. This has been an issue for four years and we accept that its going to happen. Changes were made to insure we are getting keys etc, but still no system in place for the loss of rewards ie weapon, mod, Karma. Being score has nothing to do with loot rewards, then there should be no issues caching rewards along with contribution rewards.

    7. Shrill ponds are not visible, the only way to know thet're there is by the sound and damage being taken. Help me Oprah! Help me Tom Cruise! :p
  • 09-21-2016, 11:56 AM
    Mayday
    All good points. Especially upset about the ground drops at minors. Enemies are dropping spikes etc., but no guns or mods.
  • 09-21-2016, 12:01 PM
    Skullsuku
    Crack I've never seen a Karma display, is it only on P.C. and not on xbox?
  • 09-21-2016, 12:32 PM
    r1p
    Quote:

    Originally Posted by Crack View Post
    2. Livestream stated that mod drops were weighted heavy to the AR mods side, yet it seems to be working just the opposite. Someone done put a decimal in the wrong spot.

    I agree. My drops are highly weighted towards det mods. I have received more sledge arms than I have all AR mods combined (which have been all T3).
  • 09-21-2016, 12:38 PM
    nick145
    Quote:

    Originally Posted by Crack View Post
    1. The event seems to spawn several majors an hour, then just stops. Waited over an hour last night on xbox NA before calling it a night. Not even a regular major would spawn.



    3. Nano rng seems to be weighted toward no nano...can we be done with no nanos already? Even though it has its buff, everyone gets sadface when they pull one.

    Yep I quit early last night because of that two, a few minutes after you if I remember systems chat correctly.

    Honestly with this syn I way prefer no nano. On pts I noticed when the regular nano (ie: bio on jp saw) is proced and then the synergy random nano is proced they cancel each other out partially with some completely with others. I noticed this with the UD as well.
  • 09-21-2016, 12:43 PM
    Gaige12
    2. Livestream stated that mod drops were weighted heavy to the AR mods side, yet it seems to be working just the opposite. Someone done put a decimal in the wrong spot.


    This^^

    No AR mods are dropping Trion.
  • 09-21-2016, 12:51 PM
    Altras
    Short and sweet:
    -Noticed the same observations(2+3).
    -Haven't gone to minors since they aren't required anymore(4).
    -As far as I know,if you quick close the rewards screen, karma is still rewarded(5).
    -I don't have this problem as much as others, couldn't say(6.)

    As for 1 and 7, there's an explanation. To my knowledge, each phase is designed/built for about 200 people. When an event major pops off, everyone rushes to it, and invites friends/clan. So well over the recommended amount of people flood a phase, a lot of players use infectors/rockets during the arks which are spawns (yes your spawning something) which causes further server stress, resulting in invisible shrill pools. Not trying to justify anything here, just saying what I know.
  • 09-21-2016, 01:07 PM
    Crack
    Quote:

    Originally Posted by Altras View Post

    As for 1 and 7, there's an explanation. To my knowledge, each phase is designed/built for about 200 people. When an event major pops off, everyone rushes to it, and invites friends/clan. So well over the recommended amount of people flood a phase, a lot of players use infectors/rockets during the arks which are spawns (yes your spawning something) which causes further server stress, resulting in invisible shrill pools. Not trying to justify anything here, just saying what I know.

    Anyone that been around long enough knows this but this begs the question if you're developing an event "Will this aspect get phased out and not be visible if the player count exceeds design?". If the answer can be yes, then it should be omitted...because we will always exceed that soft limitation. ;)
  • 09-21-2016, 01:22 PM
    Altras
    Quote:

    Originally Posted by Crack View Post
    Anyone that been around long enough knows this but this begs the question if you're developing an event "Will this aspect get phased out and not be visible if the player count exceeds design?". If the answer can be yes, then it should be omitted...because we will always exceed that soft limitation. ;)

    I mean they could but there kinda limited by...uhh....
  • 09-21-2016, 01:58 PM
    Bloodbath82
    The simpler solution to everyone jumping to 1 major would be to spawn more across all phases instead of 1 or 2 every couple hrs in 1 phase
  • 09-21-2016, 02:40 PM
    gulac
    Just saying, but the shrill pools not being visible is way better than the Augmented and Ion event where the 99 Tractor Turrets were not spawning above ground but their collision field was. And since it is invisible it was easy to blow yourself up with det or rocket. Because you were too close and couldn't shoot through it, at least with the pools you can hear it and jump away. Welcome to Defiance :)
  • 09-21-2016, 03:41 PM
    Johnny Stranger
    1 t4 fa reload and falloff barrel .. only t4 ar mods out of 200 .. get it together trion ... ps , karma jp's should go straight to claims without ego ... this bs doing 100 majors on main toon go do one on low ego for his rep rewards and bam , karma hits .. smh
  • 09-21-2016, 03:50 PM
    Ea Rapture
    Quote:

    Originally Posted by Johnny Stranger View Post
    1 t4 fa reload and falloff barrel .. only t4 ar mods out of 200 .. get it together trion ... ps , karma jp's should go straight to claims without ego ... this bs doing 100 majors on main toon go do one on low ego for his rep rewards and bam , karma hits .. smh

    I got like 15 Fast actions, all T4. Lol.
  • 09-22-2016, 04:13 AM
    clubside
    Quote:

    Originally Posted by Altras View Post
    I mean they could but there kinda limited by...uhh....

    I've done some testing, analyzing the video, and I don't see friendly rocket launcher spawns during this issue. Infector bugs are another story. I even created a thread a few weeks back suggesting the solution to the disappearing everything was to eliminate friendly infector bug priority or place it below enemies to free up more handles for things that actually matter...enemies lol. I got no reply. Right now the render chain is definitely being affected by heavy infector use at these events and the priority given to the bug spawns of other players over enemies which I believe is the reason for enemies not appearing (as well as the Dark Matter gate spawns which seem to render with the same priority as enemies unlike risers in the past events).
  • 09-22-2016, 04:23 AM
    Ronin9572
    Quote:

    Originally Posted by Johnny Stranger View Post
    1 t4 fa reload and falloff barrel .. only t4 ar mods out of 200 .. get it together trion ... ps , karma jp's should go straight to claims without ego ... this bs doing 100 majors on main toon go do one on low ego for his rep rewards and bam , karma hits .. smh

    Oh man, sorry to hear. I figured that was going to happen to alot of ppl. That's why alot of ppl want a counter on karma. This is exactly the reason I run my toons during event with full inventory. This way I can control who gets what. But it's in some ways it's a pain too...
  • 09-22-2016, 04:31 AM
    Johnny Stranger
    Quote:

    Originally Posted by Ronin9572 View Post
    Oh man, sorry to hear. I figured that was going to happen to alot of ppl. That's why alot of ppl want a counter on karma. This is exactly the reason I run my toons during event with full inventory. This way I can control who gets what. But it's in some ways it's a pain too...

    I was full , went to claims etc..has ego of toon that karmalized...that's why I had suggested it , if pulled via karma, should go to claims on high ego toon on account...or with no ego , but the naysayers would argue ...karma is a special that was paid for, most do their weeklies/dailies on all toons..time permitting ..

    BTW , shortly after receiving the karma Beta, I swapped to my other e3200 for his daily , reward screen comes up , I tell guys in group, wtf, no gun ? just shows a t3 hip spread ??? close reward screen ..BAM , Beta again ...lmao...oh the irony of karma...love it..trion couldn't have scripted this any better.... :)
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