Agreed. That would defeat the purpose for even having ego powers.
Shield:
Aurora's Vengance(Shield):
On shield break decreases all cooldowns on stims,spikes and ego by 10s.(So its a Eternal Presence syn in a shield. lol)
Daylight(Shield):
10% dmg to only Explosive Weapons. On shield break increase explosive weapon dmg by 5%.
Last Survivor(Shield):
On 1% HP, Invisible barrier appears and cause death immunity for 5 secs.
Surrender(Shield):
On shield break 45% heal outgoing to allies in a 20m range. (cooldown 5s)
Weapons....
High Flyer(Infector(Canker mixed with Immunizer):
Nano:Bio
Acrobat syn
(1)If hit, blur effect triggers lasts 5s(cooldown 8s).
(2)-10% incoming dmg
(3)-15% imcoming dmg
(3)If ego power is triggered, 10% dmg increase and 5% life steal
Overlord(FRC boomer/Groundpounder or FRC Boomer/Mass cannon)
Nano: Rad
Relentless Will syn
(1)10% Fire rate
(2)10% DMG
(3)10% Nano chance effect
(4)25% Movement speed and Nano effect
Save the Interesting one for last....
Cold Frenzy(Auto Lobber/FRC Boomer)
Nano: Electric
(This one shoots skulls at a enemies and deonate on reload but is a automatic.)
Cold Day syn
(1)10%Life steal
(2)25%Nano trigger chance
(3)On explosive kill 5% dmg increase(stacks 3 times)
(4)15% Max shield
Kind of went off topic but here's my 2 cents..
most of sugestions are lovely synergies for PvE but those will be nails in the PvP's coffin (not that PvP is not drawing its last breaths w/o those synergies)
opinions are fine, in fact its the exact reason for this thread, to come up with ideas in a constructive way, while our opinions and ideals may differ i think its great people are inputting ideas :D
on that note a friend of mine suggested a jackpot shield with ALL nano resistances, i dont know what kind of shield it should be though, perhaps a blastproof???
My math is no where near competent enough to work it out but I feel that most weapons need to be brought into line with brs so that they aren't the go to weapon to lay down a wall of lead.
brs are mainly the way they are to have a higher % non crit dps than other guns since brs generally have very low crit, so their damage was brought up, but yes many guns still need a good buffing, i like buffs it means going forward to me. feel free to list some guns off with general ideas of what you think need done to them to make them more viable, like i said trion is listening and while they may not use the same numbers here, it gives them a heading to what people want to see.
I never liked the saw nerf and I genuinely feel the saw should at least be on a par with the br, also smg need a buff imo.
Being a shotgun lover, I'd like to see the Ventilator get a slight buff to damage.
Here are a few ideas
All nano bmgs
Put slots onto shields to MOD them . nano res or delay recharge maybe even things like speed on break or reload just stuff that already is in game that we can expand on .
Bring back the kloc det ( leaves pool of fire ) . Also expand on this to all nano ( obviously we already have a bio one )
Look at the ego perks . They are seriously out dated .
I would like to see a synergy that consists of all the things that help make up damage besides just damage rolls, a slew of guns that are normally not so accurate or have high recoil (like the bullrush which i also think we havent had a jp of yet)
synergy gunslinger veteran (or some other name)
1. -20% recoil
2 +15% fire rate
3 -25% accuracy
4 + 25% mag and - 25% reload
i could see a bullrush, rocker, heavy assault carbine, sub carbine, frc heavy scattergun, vbi semi auto sniper rifle (or vot bolter), vot surge nano fragger (really needs a buff), and maybe a special frc heavy sawed off scattergun with a purp X2.00 mag roll, then for a pursuit weapon maybe some kind of saw/ saw varient like a bombardier mix.
Bullrush: Whipped
nano bio
W: x0.90 reload
G: x1.08 fire rate
B: x1.25 crit
P: x0.85 accuracy
O: x0.60 recoil
S: x1.15 dmg
Rocker: Spit Fire
nano fire
W: x0.90 reload
G: x1.30 mag
B: x1.08 dmg
P: x0.60 recoil
O: x1.30 crit
S: x1.20 fire rate
Heavy Assault Carbine: Tactical Strike
nano syphon
W: x0.90 reload
G: x1.05 dmg
B: x1.10 fire rate
P: 10% ego on crit kill
O: x1.60 mag
S: x1.35 crit
Sub Carbine: Commando
nano fire
W: x1.03 dmg
G: x0.90 accuracy
B: x1.45 mag
P: +5% shield dmg
O: x1.30 crit
S: x1.20 fire rate
Frc Heavy Scattergun: Jack Hammer
nano radiation
W: x0.90 recoil
G: x1.50 mag
B: x1.10 fire rate
P: x0.85 accuracy
O: x0.70 reload
S: x1.15 dmg
Vbi Semi-Auto Sniper Rifle: Spear Head
nano bio
w: x1.03 dmg
G: x0.85 reload
B: x1.80 mag
P: x1.25 crit
O: x0.60 recoil
S: x1.20 fire rate
Vot Surge Nano Fragger: Buster
nano syphon
W: x1.05 crit
G: x0.85 reload
B: x0.90 accuracy
P: x1.10 fire rate
O: x2.00 mag
S: x1.15 dmg
Frc Heavy Sawed Off Scattergun: Hammer Time
nano electric
W: x1.05 crit
G: x1.10 falloff distance
B: x0.90 accuracy
P: x2.00 mag
O: x0.70 reload
S: x1.15 dmg
Frc Saw (pursuit weapon): Shredder
W: x0.90 reload
G: x1.05 dmg
B: x0.90 accuracy
P: x0.60 recoil
O: x1.15 fire rate
S: x1.35 crit
of course i think these should all have commando skins, if you have your own synergy idea and weapons you think it would work great for continue on and keep the ideas rolling, or feel free to expand upon mine.
Thanks for getting this conversation rolling, MasterProtector! It's great to hear ideas from everyone on cool new weapons. :)
A lifesteal based cyberig would be interesting. Could open up a world of new loadout configurations for expeditions.
A new nano would be awsome
I've been wishin' and hopin' and prayin' they'll make two: gravity nano and anti-gravity nano
gravity nano weapons would give a slight tug on the foe in the direction they're being damaged from with every hit, anti-gravity would give a slight push.
most other nanos have some kind of bonus for damage or penetration: I think it's damage feature would be a chance on nano proc to cause a knockdown or knockback stun, enabling the Intimidation perk's bonus damage (+75% bonus damage, amazing with crit. don't forget crits bypass armor plates) (Knockdown chance by bullets is already lowered to almost-never in PVP)
Potentially awesome crowd-control nano--- gather the foes toward one spot with gravity nano, if you get rushed push them back with anti-gravity nano
actually i think this is brilliant, i dont know so much about pulling towards but knockback features exist in game, a nano trigger called propulsion might be very possible, on nano proc enemy knock back or something or enemy stun. or in some instance i can see them taking advantage of the old CE bug that sticks people in place and create a nano that actually intentionally sticks someone in place for say 2-3 seconds called the gravity well nano. might give rise to finally adding another perk slot (especially since cap is much higher than when the game started) also opens the door to more dlc nano perks (pushing for buying dlc for more content)
naaaaaaaah no need for a total lockup, just a flinch or knockback. actually, a gravity well might be a cool grenade if it's gathering everything to the epicenter for those 2-3 seconds
I would like to see an Infector and BMG with Syphon nano! Now wouldnt those be AWSOME?! Combined with a life steal syn...wow!
this isnt so much a weapon idea but it came to mind again and didnt want to forget this one, i would like to see some kind of implementation that benefits you for saving forge for a larger action, in essence for every hundred ego you batch upgrade there should be a percent for cost reduction so you save by doing batches vs doing a little at a time, a get more for your effort kind of thing. (might also push arkforge sales before having more means you "have more")
Obtainable punch gloves of some sort will be nice. I'm not talking about the one that you see in some places such as the scrapper coop map, this one is awful.
Did I mention proximity mines?
I suggested this before on live stream. A detonator, like the secret admirer, but instead of bugs it would spawn kisses(lips). Make it hot pink and name it "Loose Lips".
Let see where do I start this...Debuff sawed offs,remove homing effect on infs,umm what else...
Oh..debuff fire dmg
Tired of getting one shotted by sawed off noobs and infs are just plain annoying and fire nano shouldnt be more powerful than other nanos its stupid
vehicle slots? have attachable weapons to our vehicles making them more combat useable other than just pretty rides. attachable turret mounts, rockets, armor, turbo boosts. it could open up a whole new door of buyable items.
Sypho-Lectric Gloves!!
https://media.giphy.com/media/JEA7ot8TdZ5i8/giphy.gif
BlackHole Grenade
http://i.imgur.com/2haF5ik.gif
What this game NEEDS if all we get is guns is; a gun that shoots the invisible mobs that do not get fixed, another that stops me from getting critted out, and yet one last one that increases JP drop rates significantly.
thou I can live without the last one :D
after longer thinking I came to conclusion that the game would profit from the following:
- adding mod converters to chimera/paradise vendors
- adding a shield to paradise vendor
- adding for chimera/paradise faction backpack synergy
example: having Empousa and Antaeus gives you +x% damage/crit/firerate/whatever, adding the chimera Claw adds lifesteal/hp or shield regeneration both in and out of combat/your suggestion/etc.
make old content desirable again! ;)