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new weapon ideas and weapons still needing updates. (post yours)

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  • 12-10-2016, 03:17 PM
    Calm like a Bomb
    Quote:

    Originally Posted by missmar View Post
    Strongly dislike nullifier idea disabling ego. would rather have it knockback. even better would be a concussion grenade that launches everything away from the blast like the arkfall crystals when they first fall

    Agreed. That would defeat the purpose for even having ego powers.
  • 12-10-2016, 08:02 PM
    KiritoXtreme
    Quote:

    Originally Posted by MasterProtector View Post
    i could see a nullifier being a shield break thing like decoy with sensor sweep for cloak, would be a very sought after shield, i just think it needs a trigger

    if the nullifier disable all nearby ego powers after shield break; then it wont be so useless - but the current idea when it disables all nearby powers when equipped - yep, it SUCKS!
  • 12-10-2016, 09:42 PM
    Kedarthebest
    New shield Idea and New Weapon Idea
    Shield:
    Aurora's Vengance(Shield):
    On shield break decreases all cooldowns on stims,spikes and ego by 10s.(So its a Eternal Presence syn in a shield. lol)

    Daylight(Shield):
    10% dmg to only Explosive Weapons. On shield break increase explosive weapon dmg by 5%.

    Last Survivor(Shield):
    On 1% HP, Invisible barrier appears and cause death immunity for 5 secs.

    Surrender(Shield):
    On shield break 45% heal outgoing to allies in a 20m range. (cooldown 5s)

    Weapons....

    High Flyer(Infector(Canker mixed with Immunizer):
    Nano:Bio
    Acrobat syn
    (1)If hit, blur effect triggers lasts 5s(cooldown 8s).
    (2)-10% incoming dmg
    (3)-15% imcoming dmg
    (3)If ego power is triggered, 10% dmg increase and 5% life steal

    Overlord(FRC boomer/Groundpounder or FRC Boomer/Mass cannon)
    Nano: Rad
    Relentless Will syn
    (1)10% Fire rate
    (2)10% DMG
    (3)10% Nano chance effect
    (4)25% Movement speed and Nano effect

    Save the Interesting one for last....

    Cold Frenzy(Auto Lobber/FRC Boomer)
    Nano: Electric
    (This one shoots skulls at a enemies and deonate on reload but is a automatic.)
    Cold Day syn
    (1)10%Life steal
    (2)25%Nano trigger chance
    (3)On explosive kill 5% dmg increase(stacks 3 times)
    (4)15% Max shield

    Kind of went off topic but here's my 2 cents..
  • 12-11-2016, 01:52 AM
    Moring
    most of sugestions are lovely synergies for PvE but those will be nails in the PvP's coffin (not that PvP is not drawing its last breaths w/o those synergies)
  • 12-11-2016, 11:32 AM
    missmar
    Quote:

    Originally Posted by Kedarthebest View Post
    ..



    these ideas you've come up with are just too overpowered... can't say i like them, sorry
  • 12-11-2016, 05:04 PM
    MasterProtector
    Quote:

    Originally Posted by missmar View Post
    these ideas you've come up with are just too overpowered... can't say i like them, sorry

    opinions are fine, in fact its the exact reason for this thread, to come up with ideas in a constructive way, while our opinions and ideals may differ i think its great people are inputting ideas :D

    on that note a friend of mine suggested a jackpot shield with ALL nano resistances, i dont know what kind of shield it should be though, perhaps a blastproof???
  • 12-11-2016, 05:21 PM
    Bentu
    My math is no where near competent enough to work it out but I feel that most weapons need to be brought into line with brs so that they aren't the go to weapon to lay down a wall of lead.
  • 12-11-2016, 05:38 PM
    MasterProtector
    Quote:

    Originally Posted by Bentu View Post
    My math is no where near competent enough to work it out but I feel that most weapons need to be brought into line with brs so that they aren't the go to weapon to lay down a wall of lead.

    brs are mainly the way they are to have a higher % non crit dps than other guns since brs generally have very low crit, so their damage was brought up, but yes many guns still need a good buffing, i like buffs it means going forward to me. feel free to list some guns off with general ideas of what you think need done to them to make them more viable, like i said trion is listening and while they may not use the same numbers here, it gives them a heading to what people want to see.
  • 12-11-2016, 05:51 PM
    Bentu
    I never liked the saw nerf and I genuinely feel the saw should at least be on a par with the br, also smg need a buff imo.
  • 12-11-2016, 05:59 PM
    Calm like a Bomb
    Being a shotgun lover, I'd like to see the Ventilator get a slight buff to damage.
  • 12-11-2016, 09:16 PM
    Meee
    Here are a few ideas

    All nano bmgs
    Put slots onto shields to MOD them . nano res or delay recharge maybe even things like speed on break or reload just stuff that already is in game that we can expand on .
    Bring back the kloc det ( leaves pool of fire ) . Also expand on this to all nano ( obviously we already have a bio one )

    Look at the ego perks . They are seriously out dated .
  • 12-12-2016, 01:07 AM
    richardkrainium
    Quote:

    Originally Posted by MasterProtector View Post
    opinions are fine, in fact its the exact reason for this thread, to come up with ideas in a constructive way, while our opinions and ideals may differ i think its great people are inputting ideas :D

    on that note a friend of mine suggested a jackpot shield with ALL nano resistances, i dont know what kind of shield it should be though, perhaps a blastproof???

    knowing trion they would make it a blockade shield, cause you know, vehicles have nanos
  • 12-13-2016, 06:42 AM
    MasterProtector
    I would like to see a synergy that consists of all the things that help make up damage besides just damage rolls, a slew of guns that are normally not so accurate or have high recoil (like the bullrush which i also think we havent had a jp of yet)

    synergy gunslinger veteran (or some other name)

    1. -20% recoil
    2 +15% fire rate
    3 -25% accuracy
    4 + 25% mag and - 25% reload

    i could see a bullrush, rocker, heavy assault carbine, sub carbine, frc heavy scattergun, vbi semi auto sniper rifle (or vot bolter), vot surge nano fragger (really needs a buff), and maybe a special frc heavy sawed off scattergun with a purp X2.00 mag roll, then for a pursuit weapon maybe some kind of saw/ saw varient like a bombardier mix.

    Bullrush: Whipped
    nano bio
    W: x0.90 reload
    G: x1.08 fire rate
    B: x1.25 crit
    P: x0.85 accuracy
    O: x0.60 recoil
    S: x1.15 dmg

    Rocker: Spit Fire
    nano fire
    W: x0.90 reload
    G: x1.30 mag
    B: x1.08 dmg
    P: x0.60 recoil
    O: x1.30 crit
    S: x1.20 fire rate

    Heavy Assault Carbine: Tactical Strike
    nano syphon
    W: x0.90 reload
    G: x1.05 dmg
    B: x1.10 fire rate
    P: 10% ego on crit kill
    O: x1.60 mag
    S: x1.35 crit

    Sub Carbine: Commando
    nano fire
    W: x1.03 dmg
    G: x0.90 accuracy
    B: x1.45 mag
    P: +5% shield dmg
    O: x1.30 crit
    S: x1.20 fire rate

    Frc Heavy Scattergun: Jack Hammer
    nano radiation
    W: x0.90 recoil
    G: x1.50 mag
    B: x1.10 fire rate
    P: x0.85 accuracy
    O: x0.70 reload
    S: x1.15 dmg

    Vbi Semi-Auto Sniper Rifle: Spear Head
    nano bio
    w: x1.03 dmg
    G: x0.85 reload
    B: x1.80 mag
    P: x1.25 crit
    O: x0.60 recoil
    S: x1.20 fire rate

    Vot Surge Nano Fragger: Buster
    nano syphon
    W: x1.05 crit
    G: x0.85 reload
    B: x0.90 accuracy
    P: x1.10 fire rate
    O: x2.00 mag
    S: x1.15 dmg

    Frc Heavy Sawed Off Scattergun: Hammer Time
    nano electric
    W: x1.05 crit
    G: x1.10 falloff distance
    B: x0.90 accuracy
    P: x2.00 mag
    O: x0.70 reload
    S: x1.15 dmg

    Frc Saw (pursuit weapon): Shredder
    W: x0.90 reload
    G: x1.05 dmg
    B: x0.90 accuracy
    P: x0.60 recoil
    O: x1.15 fire rate
    S: x1.35 crit

    of course i think these should all have commando skins, if you have your own synergy idea and weapons you think it would work great for continue on and keep the ideas rolling, or feel free to expand upon mine.
  • 12-15-2016, 12:16 PM
    Fasti
    Thanks for getting this conversation rolling, MasterProtector! It's great to hear ideas from everyone on cool new weapons. :)
  • 12-15-2016, 12:27 PM
    Rhettro
    A lifesteal based cyberig would be interesting. Could open up a world of new loadout configurations for expeditions.
  • 12-15-2016, 03:35 PM
    Undead
    A new nano would be awsome
  • 12-15-2016, 04:15 PM
    missmar
    Quote:

    Originally Posted by Undead View Post
    A new nano would be awsome

    I've been wishin' and hopin' and prayin' they'll make two: gravity nano and anti-gravity nano

    gravity nano weapons would give a slight tug on the foe in the direction they're being damaged from with every hit, anti-gravity would give a slight push.

    most other nanos have some kind of bonus for damage or penetration: I think it's damage feature would be a chance on nano proc to cause a knockdown or knockback stun, enabling the Intimidation perk's bonus damage (+75% bonus damage, amazing with crit. don't forget crits bypass armor plates) (Knockdown chance by bullets is already lowered to almost-never in PVP)


    Potentially awesome crowd-control nano--- gather the foes toward one spot with gravity nano, if you get rushed push them back with anti-gravity nano
  • 12-15-2016, 04:28 PM
    Bentu
    Quote:

    Originally Posted by Fasti View Post
    Thanks for getting this conversation rolling, MasterProtector! It's great to hear ideas from everyone on cool new weapons. :)

    Fasti I pm'd you recently, I understand that you may be busy but please respond.
  • 12-15-2016, 06:33 PM
    MasterProtector
    Quote:

    Originally Posted by missmar View Post
    I've been wishin' and hopin' and prayin' they'll make two: gravity nano and anti-gravity nano

    gravity nano weapons would give a slight tug on the foe in the direction they're being damaged from with every hit, anti-gravity would give a slight push.

    most other nanos have some kind of bonus for damage or penetration: I think it's damage feature would be a chance on nano proc to cause a knockdown or knockback stun, enabling the Intimidation perk's bonus damage (+75% bonus damage, amazing with crit. don't forget crits bypass armor plates) (Knockdown chance by bullets is already lowered to almost-never in PVP)


    Potentially awesome crowd-control nano--- gather the foes toward one spot with gravity nano, if you get rushed push them back with anti-gravity nano

    actually i think this is brilliant, i dont know so much about pulling towards but knockback features exist in game, a nano trigger called propulsion might be very possible, on nano proc enemy knock back or something or enemy stun. or in some instance i can see them taking advantage of the old CE bug that sticks people in place and create a nano that actually intentionally sticks someone in place for say 2-3 seconds called the gravity well nano. might give rise to finally adding another perk slot (especially since cap is much higher than when the game started) also opens the door to more dlc nano perks (pushing for buying dlc for more content)
  • 12-15-2016, 06:46 PM
    missmar
    naaaaaaaah no need for a total lockup, just a flinch or knockback. actually, a gravity well might be a cool grenade if it's gathering everything to the epicenter for those 2-3 seconds
  • 12-16-2016, 04:28 AM
    Omega Maximus
    I would like to see an Infector and BMG with Syphon nano! Now wouldnt those be AWSOME?! Combined with a life steal syn...wow!
  • 12-16-2016, 12:35 PM
    MasterProtector
    this isnt so much a weapon idea but it came to mind again and didnt want to forget this one, i would like to see some kind of implementation that benefits you for saving forge for a larger action, in essence for every hundred ego you batch upgrade there should be a percent for cost reduction so you save by doing batches vs doing a little at a time, a get more for your effort kind of thing. (might also push arkforge sales before having more means you "have more")
  • 12-16-2016, 01:32 PM
    upper
    Quote:

    Originally Posted by missmar View Post
    naaaaaaaah no need for a total lockup, just a flinch or knockback. actually, a gravity well might be a cool grenade if it's gathering everything to the epicenter for those 2-3 seconds

    A gravity grenade that locks and gathers enemies that are around the exploding area in one place for a few seconds, no matter how big the enemies are. Sounds like a great idea.
  • 12-16-2016, 02:17 PM
    upper
    Obtainable punch gloves of some sort will be nice. I'm not talking about the one that you see in some places such as the scrapper coop map, this one is awful.
  • 12-16-2016, 02:34 PM
    Bentu
    Did I mention proximity mines?
  • 12-16-2016, 03:19 PM
    Moring
    Quote:

    Originally Posted by Bentu View Post
    Did I mention proximity mines?

    don't we already have those on the Golden Bridge?
  • 12-16-2016, 03:41 PM
    Bentu
    Quote:

    Originally Posted by Moring View Post
    don't we already have those on the Golden Bridge?

    Yes but I can't place them.
  • 12-16-2016, 06:45 PM
    MasterProtector
    Quote:

    Originally Posted by Bentu View Post
    Yes but I can't place them.

    i also did like the idea of the concussion nade that knocks people down, and the prox mines could consist of each nano even if they wanted to get creative, or maybe nade converters o.o omg has anyone ever thought of nade converters???????
  • 12-16-2016, 07:08 PM
    VesperLynd
    I suggested this before on live stream. A detonator, like the secret admirer, but instead of bugs it would spawn kisses(lips). Make it hot pink and name it "Loose Lips".
  • 12-16-2016, 07:44 PM
    MasterProtector
    Quote:

    Originally Posted by VesperLynd View Post
    I suggested this before on live stream. A detonator, like the secret admirer, but instead of bugs it would spawn kisses(lips). Make it hot pink and name it "Loose Lips".

    who knows maybe this years valentines event they just might.
  • 12-17-2016, 02:12 PM
    BloodReapz
    Let see where do I start this...Debuff sawed offs,remove homing effect on infs,umm what else...

    Oh..debuff fire dmg
  • 12-17-2016, 02:21 PM
    BloodReapz
    Tired of getting one shotted by sawed off noobs and infs are just plain annoying and fire nano shouldnt be more powerful than other nanos its stupid
  • 12-23-2016, 10:53 AM
    MasterProtector
    vehicle slots? have attachable weapons to our vehicles making them more combat useable other than just pretty rides. attachable turret mounts, rockets, armor, turbo boosts. it could open up a whole new door of buyable items.
  • 12-26-2016, 06:54 AM
    BloodReapz
    Quote:

    Originally Posted by MasterProtector View Post
    vehicle slots? have attachable weapons to our vehicles making them more combat useable other than just pretty rides. attachable turret mounts, rockets, armor, turbo boosts. it could open up a whole new door of buyable items.

    Add multiplayer races with these and call it death race XD
  • 12-26-2016, 09:06 AM
    Calm like a Bomb
    Quote:

    Originally Posted by MasterProtector View Post
    vehicle slots? have attachable weapons to our vehicles making them more combat useable other than just pretty rides. attachable turret mounts, rockets, armor, turbo boosts. it could open up a whole new door of buyable items.

    It sounded like a great idea at 1st but the more I thought about it I came to the realization of how horrible it would be.
  • 12-26-2016, 11:07 AM
    missmar
    Quote:

    Originally Posted by BloodReapz View Post
    Add multiplayer races with these and call it death race XD

    ALL i want is for the "turret seat" in the Raptor to be able to fire their weapon.....


    When that happens, Death Races will become totally feasible
  • 12-29-2016, 01:14 PM
    upper
    Sypho-Lectric Gloves!!

    https://media.giphy.com/media/JEA7ot8TdZ5i8/giphy.gif
  • 12-30-2016, 12:58 AM
    upper
    BlackHole Grenade

    http://i.imgur.com/2haF5ik.gif
  • 12-30-2016, 02:02 AM
    Deacon Blue
    What this game NEEDS if all we get is guns is; a gun that shoots the invisible mobs that do not get fixed, another that stops me from getting critted out, and yet one last one that increases JP drop rates significantly.
  • 12-30-2016, 02:09 AM
    Moring
    Quote:

    Originally Posted by Deacon Blue View Post
    What this game NEEDS if all we get is guns is; a gun that shoots the invisible mobs that do not get fixed, another that stops me from getting critted out, and yet one last one that increases JP drop rates significantly.

    thou I can live without the last one :D

    after longer thinking I came to conclusion that the game would profit from the following:
    • adding mod converters to chimera/paradise vendors
    • adding a shield to paradise vendor
    • adding for chimera/paradise faction backpack synergy

    example: having Empousa and Antaeus gives you +x% damage/crit/firerate/whatever, adding the chimera Claw adds lifesteal/hp or shield regeneration both in and out of combat/your suggestion/etc.

    make old content desirable again! ;)
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