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For those who feel there is too little progression...

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  • 04-07-2013, 03:40 PM
    Mavor
    For those who feel there is too little progression...
    ...get to around 800-1000 EGO rating and then create a new character and compare what its like to start fresh. Your new character is going to feel slow and 'clunky'. Trust me - there is progression - this is a game about small numbers having significant impact. You may not feel it right away - but take the time to compare your progression to that of a new character and it is apparent. No you wont be doing a crap-ton more damage but the entire experience becomes more fluid and you ARE more powerful.
  • 04-07-2013, 03:49 PM
    86771z
    Yeah, I really don't understand people saying all of the kind of stuff about there being no progression. I think they are insane. I'm only at 600 and I can feel a HUGE change in my character already. Each new perk slot unlocked offers so much more.
  • 04-07-2013, 03:54 PM
    Dunnomatic
    It is super slow but its also a game meant for longevity.

    If you saw a huge difference and maxed out in a week but were super powerful the complaint would be "what now" similar to Borderlands.

    Im not sure this system will be better but I can say it lends itself to longevity more I believe.

    Ive said this a million times but tweaking the mods either to let you craft them in more places instead of two vendors with lvl 1's and at Specizal Vendors or have them drop/reward them more then from side missions would fix a lot os this complaint because people would be modfing weapons more regularly and start seeing difference more.
  • 04-07-2013, 04:00 PM
    86771z
    I think people just want instant gratification and want to be carried a bit more by their gear is the biggest issue at hand right now.
  • 04-07-2013, 04:26 PM
    Mavor
    Yeah good mods make a pretty damn big difference - despite what folks might think.

    It struck me that this games system is similiar to Eve's in the fact that small numbers slowly add up to have a pretty major impact. Hell just driving around on a new character feels slow compared to my 1000+.

    I guess folks are just used to seeing numbers change and thus thats ingrained as the only sort of progression that matters. Obviously, +10 armor is not as good as +20 - but thats not the system here in Defiance.

    Your dps isnt based purely on damage numbers - its based on falloff, accuracy, base damage, nano-element, recoil, etc. So increasing your damage output lies in making your weapon more efficient. And its much like that in the real world - a 5.56 round doesnt start doing more damage - but when you have a scope you're good with and a comfortable rifle - you can put more rounds on target and therefore inflict more damage ;)
  • 04-07-2013, 04:29 PM
    Warlander
    I agree, some people just dont see the subtlety.
  • 04-07-2013, 04:32 PM
    ExpiredLifetime
    Quote:

    Originally Posted by Mavor View Post
    Yeah good mods make a pretty damn big difference - despite what folks might think.

    It struck me that this games system is similiar to Eve's in the fact that small numbers slowly add up to have a pretty major impact. Hell just driving around on a new character feels slow compared to my 1000+.

    I guess folks are just used to seeing numbers change and thus thats ingrained as the only sort of progression that matters. Obviously, +10 armor is not as good as +20 - but thats not the system here in Defiance.

    Your dps isnt based purely on damage numbers - its based on falloff, accuracy, base damage, nano-element, recoil, etc. So increasing your damage output lies in making your weapon more efficient. And its much like that in the real world - a 5.56 round doesnt start doing more damage - but when you have a scope you're good with and a comfortable rifle - you can put more rounds on target and therefore inflict more damage ;)

    Finally, someone that understands the concepts behind it all. If a weapon reloads 25% faster, can sustain accurate fire 25% longer, is 50% more accurate and has 25% more range; wouldn't you think that would make one hell of a difference?
  • 04-07-2013, 04:43 PM
    Xaearth
    Progression is especially apparent if you're exploiting mob weakpoints properly. Those 1.05x damage multipliers and 1.1x critical multipliers and 2-6% perks make a huge difference late game against shielded enemies.

    I hate when I swap to a lower damage sniper rifle to continue leveling my proficiency and/or see if this new toy has a nice mastery... only to find that my headshots no longer 1hit shielded normal mobs. :(

    But it does make the eventual switch back to the higher damage sniper rifle and 'sploding dark matter heads that much more satisfying. :D
  • 04-07-2013, 04:51 PM
    Cheggers
    Its not just the perk slots from ego as well. On level 14 assault rifles now and can feel a big jump from all the little bonus already. Add them to the perks and the difference from new chars to old chars is massive.
  • 04-07-2013, 04:57 PM
    Mavor
    Theres also the fact that this game does require skill to be truly effective. I'd wager alot of folks that are having a hard time are used to hotkey based online games where numbers mean more than your ability to aim and dodge.
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