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Is this how the weapons are supposed to scale?

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  • 04-21-2013, 08:09 PM
    FantasyMeister
    Quote:

    Originally Posted by Facade View Post
    Just curious as I've pretty much been rocking the same weapons since launch. Why is my 150lvl Green AR so much better than these 500lvl ARs?

    It's simply because you haven't yet had an AR drop with bonues already on it and a suitable synergy to mod it with. It seems the higher your EGO, the more often you'll start to see these, at least that's the way it feels for me around level 1900.

    Eventually you'll get a higher level equivalent, with bonuses like accuracy or rate of fire or mag size already built in before you actually level it, you just have to cross your fingers the bonuses and the synergy match the weapon that drop.
  • 04-21-2013, 08:18 PM
    squidney2k1
    Weapons improve, but not their base stats.
    Base stats are always the same (dmg, reload, mag, etc.) for each weapon type--an EGO 120 VBI TACC Assault Rifle has the same base stats as an EGO 2,500 VBI TACC Assault Rifle.

    However, the level improvements come in the form of included modifiers/bonuses. You sometimes see these as "x0.90 Reload" or "x1.05 Critical DMG." As you increase your EGO level, these bonuses become more common, more numerous, and slightly more powerful. You'll also see newer ones.

    For instance, at EGO 120, you might only see a purple VBI rifle that has "x0.95 Reload," but at EGO 1,500, a purple VBI rifle might have "x0.85 Reload, x1.15 Critcal DMG, and 15% Grenade Recharge on Kill." I'm EGO 1,600 and I've seen as many as 3 bonuses so far (not counting the one randomly awarded when you fully level that weapon, or Synergy bonuses).

    It's just a lengthy and slow progress, so you won't really know the differences until much much later, and those differences aren't phenomenal. But in the end, having a x1.25 Critical DMG bonus is much better than the starting x1.05 bonus.
  • 04-21-2013, 08:20 PM
    chefwhitey
    Quote:

    Originally Posted by Dixa View Post
    that one that does 50 a shot also has a larger magazine

    ar's come in low damage high mag, medium damage (220 variety) with medium mag and burst (tac assault) with high damage (379 avg) but 3 round burst and smaller magazines.

    i've never come across a 440 dmg ar, only 400+ dmg lmg's. you got lucky. when you max it out dont toss it. save it for when you've capped ar skill (which is 20 btw)

    The 440 is a single shot AR with a scope
  • 04-21-2013, 08:46 PM
    Yokai
    Quote:

    Originally Posted by FantasyMeister View Post
    It's simply because you haven't yet had an AR drop with bonues already on it and a suitable synergy to mod it with. It seems the higher your EGO, the more often you'll start to see these, at least that's the way it feels for me around level 1900.

    Eventually you'll get a higher level equivalent, with bonuses like accuracy or rate of fire or mag size already built in before you actually level it, you just have to cross your fingers the bonuses and the synergy match the weapon that drop.

    This. You can see this type of scaling kick in as you approach and pass EGO 500. Even vendor sales will more frequently have nice purples with extra stats and synergies. Also more mod slots already on the weapon.
  • 04-21-2013, 09:08 PM
    iUnR3aLz
    Yes. The number on a weapon is simply so you cant give it to your friend who plays less.

    No but on a serious note im up to 1500 and im starting to see different synergy types and
    when i max out weapon xp im getting better bonuses then i used to.
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