Is this how the weapons are supposed to scale?
Just curious as I've pretty much been rocking the same weapons since launch. Why is my 150lvl Green AR so much better than these 500lvl ARs?
IE my green 150lvl (around, I don't know exact) is a FRC Carbine that does 440 damage a shot and I found a purple 500 AR inside of the store that does 50 a shot. Now granted the AR was one of those rifles that have the fire rate of an SMG but only 50 a shot?!?
There are also many other weapons/quest rewards that I have destroyed because my current weapon that I've had for around 400 lvls completely deficates on these level 500+ weapons.
Weapons improve, but not their base stats.
Base stats are always the same (dmg, reload, mag, etc.) for each weapon type--an EGO 120 VBI TACC Assault Rifle has the same base stats as an EGO 2,500 VBI TACC Assault Rifle.
However, the level improvements come in the form of included modifiers/bonuses. You sometimes see these as "x0.90 Reload" or "x1.05 Critical DMG." As you increase your EGO level, these bonuses become more common, more numerous, and slightly more powerful. You'll also see newer ones.
For instance, at EGO 120, you might only see a purple VBI rifle that has "x0.95 Reload," but at EGO 1,500, a purple VBI rifle might have "x0.85 Reload, x1.15 Critcal DMG, and 15% Grenade Recharge on Kill." I'm EGO 1,600 and I've seen as many as 3 bonuses so far (not counting the one randomly awarded when you fully level that weapon, or Synergy bonuses).
It's just a lengthy and slow progress, so you won't really know the differences until much much later, and those differences aren't phenomenal. But in the end, having a x1.25 Critical DMG bonus is much better than the starting x1.05 bonus.