Originally Posted by
SteveMND
With all due respect, it sounds to me that you interpreted such stuff as "interconnecting with a global television program," "constantly evolving environment," and "interconnected world between the two mediums as they evolve together," to imply some sort of static world that only changes for the individual player, whereas many of us interpreted it (correctly, as it turns out) as that what is available in the game will be different from week to week, season to season; i.e., an actual, evolving, changing gamescape.
That is the entire hook of the show, after all, and I'm sorry you somehow didn't pick up on it beforehand. You have a valid point from one perspective that wants the game to remain universally static and just change for the player, but that isn't the route Trion wishes to take with the game -- they keep talking about how this concept is 'revolutionary,' and hyperbole aside, I rather like the fact that they are going to take this approach.
I like the fact that things will be changing in a more persistent fashion. I liked it when other games did it. I liked it when a certain region did not get unlocked in WoW (I think it was WoW? so long ago) for a particular server until enough players had done something, and then that was the new way the world was. I liked how in Tabula Rasa, after a particularly tough event battle, one outpost was greatly expanded, and was thus permanently changed in the world. I shed a tear when Monkeytown in Fallen Earth was 'sterilized' and was no more, but it was fun to be in a dynamic, changing world. I liked it when other games did it, and I will like it when Trion does it.
And to be honest, I'm not expecting this game to actually have half that much in terms of global changes to the game (I think the Bay and St. louis are too far removed from each other to truly have that direct effect), altho I am hopeful.
The fact that some people coming in later won't get some of the episodic content? Well, that's okay by me, and it was okay by me when I was one of the late-comers in other games. It's not a finite game, where the only way to 'win' is if you have each and every postapocalyptic pokemon in the game. People coming in later will have different experiences than the 'old-timers,' and I like that approach.
Heck, consider the extra lore and experiences a form of 'veteran rewards,' if you'd like.