know when to quit man seriously lol
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They did this for a reason, in addition the the above posted reasons about pvp and getting rude of the false sense of scaling hey look I hit like a truck but the mobs health has scaled so in reality im still doing the same %of damage.
The game can have a constant influx of new people no need to wait for the next expansion so you can get into the game because of the massive normalization that happens during most expansions. You know what im talking about, hey you just spent the last months grinding out gear but hey this quest you stumbled across has a reward for it that beats anything you have basicly negating the last 5minths ya spent.
With that influx of new people they can jump in and be just as competitive as the guy who has 5000ego. With them they bring in new money cause they want a cool armor look off the marketplace. It doesn't have that elitist attitude that comes with a gear progression game.
The higher the ego, the rarer the weapon=more slots pre installed synergy bonus and at that point usually a high weapon class skip level and with it the innate bonuses that come along with it. For the people who say "If been using the same weapon since i started because i haven't found an upgrade yet. Maybe the reason you dont see an increase in damage is your ar skill is stuck at lvl 3. Just a thought.
Another reason weapons dont increase is so you dont form an attachment to them and can dispose of them at will so you can....wait for it..... LEVEL YOU WEAPON SKILL! Hey used this its maxed out dont worry got a replacement salvage it and keep on killing. When i was a kid we called them throw away something ya use till its served it purpose and ya chuck it away.
Plus anyone seen a lvl 4000 weapon yet? Or a 5000 one.
Here a question since level and quality make it so a weapon come prepackaged with slots and synergy bonuses and around 1000-1500 ego we are seeing weapons with all 4 slots and 4synergy bonuses..... What's comes next ...i dont know maybe a slight dos increase. Better recoil. Better fall off. Who knows. Won't know till someone hits 4000+ to find out what's truely in this game.
We can wait for someone to data mine the filed and see what the level 5000 ego weapons actually have going for them. Not one of us is truely "endgame" yet. When there is few 100 5000 ego player and we start hearing about those weapons. Might want to hold off on this the sky is falling because i have an ego of 700 and my weapon isn't much better then the first one i found. (glossing over the prepackaged bonuses that weapon has over the first one ya spend 30k resources to upgrade for all 4 slots.
I haven't seen any purple or orange mods yet either. So who knows a legendary mods just might make that gun phenomenal when compared to a level 100ego one.
To early to complain about scaling because none of us have truely seen what's in there.
dude you hit it right on the nose i 100 percent agree with you. Honestly they messed up a little bit not following what guild wars 2 did with the quest system but...trion could make this game sooooooo much better if they made some tweaks to the weapon system and or outfits whatever so people could actually have a drive to do something besides beat the story and be done
lol as if I was losing an argument, I'm still waiting for you to prove to me that high level weapons are better in any way than lower level weapons... you can't do that... Trolling, not trolling, it doesn't matter because you didn't win anything. Unless you call making confusing statements as winning your argument. Just remember it wasn't me who said you can have more than 4 mod slots on a weapon... that was all you buddy.
Also I didn't troll 3 people, it was only 2, Snuggle and Tango are the same person...
Like I said, the law of diminishing returns, if you really think this game will survive the test of time with zero variance you are just fooling yourself. Once the novelty of newness wears off, you are left with an MMO that is void of stuff to do, has the same enemies to fight over and over again, unfun challenges, and a very broken PVP set up.
I mean in all honesty, what is their to keep a player coming back once he beats the main quest. It's not like you can roll an alt, you do the same stuff on the alternate character, it's not even like you can find new and exciting weapons, because they are all the same.... lol.
OH look another major arkfall.... I wonder what this one is... oh wait, it's the same one I've done 30 times already.
The problem with those synergy bonus' is that THEY ARE RANDOM! and really make no real difference.
I can understand what the others are saying about wanting to see a difference in the over all stats of a weapon depending on it's color grade.
Personally I would like to see stat differences between a blue and a orange and each class in between. I'm not saying the damage needs to be raised but at least let each color class has some stat differences like a green can hold a bit more ammo and a blue can hold more ammo and it's fire rate is a bit faster. and a Purple could have all the above plus better bloom.
see what i mean? it's not a HUGE difference but it is noticeable enough to validate the weapon rarity system to the average player and add more interest in paying attention to what they have instead of slapping slots on any ole weapon and modding it.
People like to be able to choose what weapon they use (or trade for) on a noticeable level and not with hidden stats you can get IF you happen to be able to collect all the needed mods WITH the correct synergy rating to enable them in the HOPES it makes a difference that is worth it's trouble to do in the first place.
On another note: I have noticed that some of the stats that where on weapons in the BETA just can't seem to be found in the retail version.
EX: I had a SMG that had a weapon damage of 220x3 and it made a difference because each bullet did 220x3 or 660. That same weapon also had bullets that EXPLODED on contact that did extra damage (or it seemed that way because i could get explosion dmg on the shielded guys) what happened to those stats? Has any one found one yet that wasn't on a shotgun?
That's all well and good BUT what people are ticked off about is the differences between a level 100 green and a level 100 purple that helps make choosing a real difference between them and not subtle differences that really make no difference at all.
But instead what we are getting is just the exact same thing. Even the random bonus stat like +0.10% chance nano effect will happen can be found on both the level 100 blue and purple weapons so having a color coded rarity system just makes no sence at all and does need to be fixed or just removed...