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Quality of Life Improvements/Suggestions

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  • 04-29-2018, 03:26 AM
    Venidicio
    Quality of Life Improvements/Suggestions
    I have some suggestions to make the playing experience more enjoyable, please add the following improvements to the ingame settings:
    • Option to enable/disable automove/autocentering of the freelook camera when driving a vehicle.
    • Option to enable/disable auto-equip picked weapon/shield.
    • Option (checkmarks) to auto pickup dropped ammo, weapons, and salvage-mods ;or
    • Option to set delay for the auto pickup (so players can still see their loots/feel rewarded).
    • Option to choose default-sort (by level, weapon type, name, damage type).
    • Option to autoshow/hide path to the next objective.
    • Option to disable UI (without using the double-esc trick), and enable player to freerotate the cam.
    • Option to enable/disable current-mission autocentering when accessing map.
      --Because sometimes players want to postpone their current mission, in order to participate in a nearby arkfall.

    UI improvements:
    When player choose to replace their weapon from the loadout screen, please put *previously selected weapon* (from loadout) on the right side column, so player can compare between 2 weapons.

    Or make the 'cycle comparison' more visible (give borders/increase fonts/change color) so new players will notice it right away ;
    Or add an option to 'compare weapons' via rightclick:context menu.
    ->When player choose to 'compare weapon', temporarily place the currently selected weapon on the right column.


    For weapon selection menu, I think 'tabs' on top row are more efficient than the current leftside weapon selection menu.
    * Not only this will save the UI space;
    * Tabs will also reduce the long scrolling of inventories when accessing vendors.
    * It standardize the UI when selecting weapons on all windows.

    _
  • 04-29-2018, 03:27 AM
    Venidicio
    One more thing...
    Please scale the number of spawned mobs according to how many players are present near a particular *spawn-spot* (not mission area).
    Because spawnspots respawning too many new mobs wave after wave all over the mission area (or instance) will eventually make the entire mission feel shallow and grindy.
  • 04-29-2018, 06:06 AM
    Sliverbaer
    FYI, as in Defiance, if you just tap the loot button, it goes into inventory. If you hold the loot button it equips it.

    (I think that is what you mean by this.)
    Quote:

    Option to enable/disable auto-equip picked weapon/shield
  • 04-29-2018, 05:04 PM
    Venidicio
    Quote:

    Originally Posted by Sliverbaer View Post
    if you just tap the loot button, it goes into inventory. If you hold the loot button it equips it.

    Thank you for that info.
    It certainly eliminates one of the frustration when the game messed up the loadout by autoequipping pistols, when you're in the middle of 99x 99ers. :D
    I always thought we have to hold the button or it cancel the loot.
  • 05-01-2018, 10:10 PM
    Tesseract
    UI: On PC when in controller mode, let us choose XB or PS4 icons. Not everyone uses an XB controller on their PC.
  • 05-01-2018, 10:19 PM
    crasher
    Can we have an option for the 'flag' on the map that describes what the cursor is hovering over to be more translucent, maybe fade to half-bright after XX seconds?

    It's always been the case that the flags are almost right on top of the area one is looking at the map to find details around.

    Also - the ability to send a signal to group-mates showing cursor/icon location and path dynamically on the map?
  • 05-07-2018, 06:16 AM
    Elastik Spastik
    Quote:

    Originally Posted by Venidicio View Post
    I have some suggestions to make the playing experience more enjoyable, please add the following improvements to the ingame settings:
    • Option to enable/disable automove/autocentering of the freelook camera when driving a vehicle.
    • Option to enable/disable auto-equip picked weapon/shield.
    • Option (checkmarks) to auto pickup dropped ammo, weapons, and salvage-mods ;or
    • Option to set delay for the auto pickup (so players can still see their loots/feel rewarded).
    • Option to choose default-sort (by level, weapon type, name, damage type).
    • Option to autoshow/hide path to the next objective.
    • Option to disable UI (without using the double-esc trick), and enable player to freerotate the cam.
    • Option to enable/disable current-mission autocentering when accessing map.
      --Because sometimes players want to postpone their current mission, in order to participate in a nearby arkfall.

    UI improvements:
    When player choose to replace their weapon from the loadout screen, please put *previously selected weapon* (from loadout) on the right side column, so player can compare between 2 weapons.

    Or make the 'cycle comparison' more visible (give borders/increase fonts/change color) so new players will notice it right away ;
    Or add an option to 'compare weapons' via rightclick:context menu.
    ->When player choose to 'compare weapon', temporarily place the currently selected weapon on the right column.


    For weapon selection menu, I think 'tabs' on top row are more efficient than the current leftside weapon selection menu.
    * Not only this will save the UI space;
    * Tabs will also reduce the long scrolling of inventories when accessing vendors.
    * It standardize the UI when selecting weapons on all windows.

    _

    I really hope these are the sort of options added!
  • 05-07-2018, 06:20 AM
    WhiteStrike
    I'd very much enjoy separate sliders for Aiming down sights and hip-fire sensitivity, and a removal of PC Aim Assist. This would be an incredible QoL improvement.
  • 05-10-2018, 11:39 AM
    Kylarran
    Quote:

    Originally Posted by Venidicio View Post
    One more thing...
    Please scale the number of spawned mobs according to how many players are present near a particular *spawn-spot* (not mission area).
    Because spawnspots respawning too many new mobs wave after wave all over the mission area (or instance) will eventually make the entire mission feel shallow and grindy.

    Venidicio, in regards to # of mobs spawning in 2013... Threat Level in 2013 will be different. This was explained by Rarnok in PC/NA's first beta weekend, Sat. 4/21.

    No longer will there be any changes in the number of mobs spawning based on the number of players present. Instead Threat Level will merely indicate your overall power (your POWER rating being the average rating on your guns/shield/grenade) compared to the area you are fighting in.

    Remember, EGO now unlocks access to regions of the map, until you are 45+ EGO, of course. So mob difficulty at the start of launch will increase as you progress further into Marin, Sausalito, San Francisco and Silicon Valley. Once I was able to get above 600 POWER, going back into E-Rep camp area my threat level would bump to 4... showing I'd gotten a little tougher.
  • 05-10-2018, 11:43 AM
    Kylarran
    Quote:

    Originally Posted by WhiteStrike View Post
    I'd very much enjoy separate sliders for Aiming down sights and hip-fire sensitivity, and a removal of PC Aim Assist. This would be an incredible QoL improvement.

    There is a toggle in the Options area where you can turn off/on PC Aim Assist. It's been there in 2013 as long as I've been playing... 4.5 years.
  • 06-01-2018, 05:30 PM
    Rapier
    Quote:

    Originally Posted by Venidicio View Post
    I have some suggestions to make the playing experience more enjoyable, please add the following improvements to the ingame settings:

    For weapon selection menu, I think 'tabs' on top row are more efficient than the current leftside weapon selection menu.
    * Not only this will save the UI space;
    * Tabs will also reduce the long scrolling of inventories when accessing vendors.
    * It standardize the UI when selecting weapons on all windows.

    _

    I've not liked the way inventory, and by extension, anywhere the 'inventory items' are shown, and I would love to have tabs by category: shields, mods, grenades, etc. It would make it so much easier for me to be able to 'pick out' something specific.
  • 06-01-2018, 05:32 PM
    Rapier
    Quote:

    Originally Posted by crasher View Post
    Can we have an option for the 'flag' on the map that describes what the cursor is hovering over to be more translucent, maybe fade to half-bright after XX seconds?

    It's always been the case that the flags are almost right on top of the area one is looking at the map to find details around.

    I love this idea :)
  • 06-02-2018, 01:22 PM
    Krunch
    PS4 - "One touch" to inventory screen would be fantastic.
  • 06-03-2018, 04:15 AM
    Elastik Spastik
    Quote:

    Originally Posted by Rapier View Post
    I've not liked the way inventory, and by extension, anywhere the 'inventory items' are shown, and I would love to have tabs by category: shields, mods, grenades, etc. It would make it so much easier for me to be able to 'pick out' something specific.

    If I remember correctly, in the beta they did have tabs for each item type.
  • 06-03-2018, 06:45 PM
    Johnny Stranger
    Quote:

    Originally Posted by Krunch View Post
    PS4 - "One touch" to inventory screen would be fantastic.

    Been lobbying hard for this ... suggest splitting the touch pad , use one side for map , other for inventory/loadout screen
  • 06-19-2018, 03:49 PM
    blackgut
    Hey yall going to bring back the construction worker we were always running over in sanfran lol yall said he would return one day lol
  • 06-19-2018, 04:15 PM
    SanCarioca
    Quote:

    Originally Posted by Johnny Stranger View Post
    Been lobbying hard for this ... suggest splitting the touch pad , use one side for map , other for inventory/loadout screen

    It's a great idea, indeed. Bloodborne did exactly this for items/gestures and it was awesome. The first time the touchpad on PS4 was actually useful.
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