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Volge Swarm at Query and...

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  • 07-13-2018, 07:20 AM
    Roger Bluming
    Volge Swarm at Query and...
    Volge Swarm at Quarry and all the other events like this - PLEASE insert a break after the end of the event, so we can run around and loot. Make the break at least for 1 minute!
  • 07-13-2018, 07:58 PM
    fgbrooks
    Agree, need a loot break
    Absolutely agree with the OP. I find myself spending the last 2 minutes of a siege not shooting, but running around looking for loot before the siege ends. Another thing, many of these sieges are at spots where immediately at the end of the siege a normal mission begins, giving you no time to even catch your breath.
  • 07-13-2018, 08:17 PM
    Johnny Stranger
    Need 3 minutes to loot afterwards
  • 07-13-2018, 09:18 PM
    Hit the Deck
    And because of the instant despawn, can we really complete the "Energy Harvest" mission found in Volge sieges?
  • 07-13-2018, 10:03 PM
    Lostclause
    Quote:

    Originally Posted by Hit the Deck View Post
    And because of the instant despawn, can we really complete the "Energy Harvest" mission found in Volge sieges?

    No chance to complete at all until they add a few minutes between when the event ends and the area reverts back to a quest spot.
  • 07-13-2018, 10:10 PM
    Mike Reagan
    i have also noticed the sieges go to the conflict site right away once the siege ends. i have noticed it at kinship.
  • 07-14-2018, 01:01 AM
    Roger Bluming
    Yes! We need a X minute break, after each of these events!
  • 07-14-2018, 06:16 AM
    crasher
    These events used to be instances.
    When you entered the area of conflict it spun up an instance for the conflict that didn't end until you left.

    Literally, if you just sat there after a conflict ended, and didn't 'leave the area of the instance' - the next siege or conflict could spin up around you and wouldn't affect you until you left and came back.
    You wouldn't see it happening around you if you just camped the area.
  • 07-14-2018, 06:45 AM
    Roger Bluming
    Quote:

    Originally Posted by crasher View Post
    These events used to be instances.
    When you entered the area of conflict it spun up an instance for the conflict that didn't end until you left.

    Literally, if you just sat there after a conflict ended, and didn't 'leave the area of the instance' - the next siege or conflict could spin up around you and wouldn't affect you until you left and came back.
    You wouldn't see it happening around you if you just camped the area.


    Yes, this is happen in old Defiance. In 2050 they changed it - i don't know why.
  • 07-17-2018, 09:33 AM
    Roger Bluming
    Maybe trion read the thread sometime in the future and do the right thing!
  • 07-20-2018, 09:43 AM
    Roger Bluming
    Where is the loot break? Please trion give us the loot break!


    No fun for us = no money for Trion!
  • 07-20-2018, 09:49 AM
    Lyokira
    Quote:

    Originally Posted by crasher View Post
    These events used to be instances.
    When you entered the area of conflict it spun up an instance for the conflict that didn't end until you left.

    Literally, if you just sat there after a conflict ended, and didn't 'leave the area of the instance' - the next siege or conflict could spin up around you and wouldn't affect you until you left and came back.
    You wouldn't see it happening around you if you just camped the area.

    Fairly sure it IS still instances, just that the instance despawns into the mission instance/the mission instance spawns in instantly (the mission are also instances, easily testable at some spots where you can move in and out of mission range and have enemies spawn/despawn), and since the loot is stuck in the conflict instance, they disappear.
  • 07-20-2018, 12:23 PM
    Roger Bluming
    Quote:

    Originally Posted by Lyokira View Post
    Fairly sure it IS still instances, just that the instance despawns into the mission instance/the mission instance spawns in instantly (the mission are also instances, easily testable at some spots where you can move in and out of mission range and have enemies spawn/despawn), and since the loot is stuck in the conflict instance, they disappear.


    Then Trion has no problem! After the result/loot window, they have just to insert a three minute break, before the instance end. Problem would be fixed.

    No fun for us = no money for trion!
  • 07-20-2018, 03:49 PM
    pacmansa
    they said in todays stream that they are trying to get a 1 min. window after sieges
  • 07-20-2018, 03:58 PM
    crasher
    Quote:

    Originally Posted by pacmansa View Post
    they said in todays stream that they are trying to get a 1 min. window after sieges

    Do.
    Or do not.
    There is no try.

    https://www.youtube.com/watch?v=BQ4yd2W50No
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