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Enemy AI Shields are OP broken

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  • 07-28-2018, 12:23 AM
    fm0987
    Quote:

    Originally Posted by DarknesReasz View Post
    Tr0G3
    yea i had2ask4help on dat aht noway i was doing but myself which also ironically was not tht way im da original defiance not2mention if u havent also noticed some these weapon types in my opinion arent worth it n brokenbecuz they just dont kill enemies fast enough y use a grenade launcher pumping out 4plus nades whn i can use a burst fire or full auto pistol tht effectively has less spread fast on kills in general by crits or body dmg n u feeling of being rewarded4more than just spraying n praying heck i have a burst fire smg modded4some high fire rate but lacks in reload speed n even tho it does my crit n base dmg than my pistol it still somehow feels unpowered4da time i put in2killing enemies by hitting theyre crit spots

    Man lol ._.
  • 07-28-2018, 01:52 AM
    Lyokira
    Quote:

    Originally Posted by Destroyer Deathsmane View Post
    it is taking multiple reloads to whittle them down because the shields are regening faster then you can stack damage on them , I can use electric ammo and have the shields regen back to full before I finish reloading my weapon which has a 3 second reload . the shields are broken in that they are not having a delay on the regen like they are supposed to have . only 4 times have I seen the shields not start regen as soon as they take damage on these minibosses , and when that happened the shields did come down in reasonable time frame , it took less then 10 minutes to kill the miniboss .

    That is not how shields work, period. If they're starting to regen before 5 seconds, there's either a desync somewhere or it's a bug. But I've never seen once which this happens outside of periods of massive desync, in which case whether you're even hitting the enemy to begin with is suspect anyway.

    Regardless, that would be a bug outright, and not with shields being OP broken.
  • 07-28-2018, 02:25 AM
    Selaria
    Actually, its not broken. Larger than normal targets have higher shield/health for a reason. These are Elites and they want you to prep for them. That meaning shielded elites should be handled with quantum rounds, armored should have been armor piercing round but the rounds are bugged. The AP rounds state they bypass armor but then state having a reduced damage output to health, shields, and armor. This nulls the "through armor" effect. I'm assuming fracture nades has the same issue. I usually try to keep a quantum weapon for Bulwarks and other heavy shielded targets.
  • 07-28-2018, 05:14 AM
    Destroyer Deathsmane
    Quote:

    Originally Posted by Lyokira View Post
    That is not how shields work, period. If they're starting to regen before 5 seconds, there's either a desync somewhere or it's a bug. But I've never seen once which this happens outside of periods of massive desync, in which case whether you're even hitting the enemy to begin with is suspect anyway.

    Regardless, that would be a bug outright, and not with shields being OP broken.

    what part of " the shields are broken in that they are not having a delay on the regen like they are supposed to have " did you miss ?
    that kind of bug would lead to the shield being OP and broken. unless your trying to say that I end up being desynced almost everytime I fight one of these minibosses solo , which I think you are smart enough to not expect anybody to believe that is what is happening.
  • 07-28-2018, 05:17 AM
    Destroyer Deathsmane
    Quote:

    Originally Posted by Selaria View Post
    Actually, its not broken. Larger than normal targets have higher shield/health for a reason. These are Elites and they want you to prep for them. That meaning shielded elites should be handled with quantum rounds, armored should have been armor piercing round but the rounds are bugged. The AP rounds state they bypass armor but then state having a reduced damage output to health, shields, and armor. This nulls the "through armor" effect. I'm assuming fracture nades has the same issue. I usually try to keep a quantum weapon for Bulwarks and other heavy shielded targets.

    The shields are not supposed to regen while they are taking damage and with several players having already stated that is what is happening to them then they are broken . the thing with bugs(i.e. broken items) is they can sometimes be random
  • 07-28-2018, 05:57 AM
    Lyokira
    Quote:

    Originally Posted by Destroyer Deathsmane View Post
    what part of " the shields are broken in that they are not having a delay on the regen like they are supposed to have " did you miss ?
    that kind of bug would lead to the shield being OP and broken. unless your trying to say that I end up being desynced almost everytime I fight one of these minibosses solo , which I think you are smart enough to not expect anybody to believe that is what is happening.

    Not really, because anecdotally I've never encountered anything like this except during desyncs, meaning I'm somehow not getting this bug ever. This is with me intentionally having respawn-abuse to force a 2000 PR bulwark to stay in combat and slowly whittling it down with a 1200 PR medic.

    Though I'd note that if the enemy does drop from combat, their shield reload do start up immediately. Could that be what is happening at your end, that you're somehow fighting the enemy at the edge of their aggro range?
  • 07-28-2018, 06:21 AM
    Destroyer Deathsmane
    Quote:

    Originally Posted by Lyokira View Post
    Not really, because anecdotally I've never encountered anything like this except during desyncs, meaning I'm somehow not getting this bug ever. This is with me intentionally having respawn-abuse to force a 2000 PR bulwark to stay in combat and slowly whittling it down with a 1200 PR medic.

    Though I'd note that if the enemy does drop from combat, their shield reload do start up immediately. Could that be what is happening at your end, that you're somehow fighting the enemy at the edge of their aggro range?

    no I am well with in the spawns area , I kite them around and watch the shield regen while I am shooting them when using a rare AR , but if I use my prototype AR the shields do not regen as fast so I can take the shield down and kill them in a reasonable time . if using the prototype is required to take them down then they are OP , but the shields regening while being shot is definitely a bug.

    edit : when I am shooting them I am aiming not firing from the hip .

    I am personally not in favor of using the respawn node to beat them .
  • 07-28-2018, 07:11 AM
    NalkorRN
    Quote:

    Originally Posted by Selaria View Post
    Actually, its not broken. Larger than normal targets have higher shield/health for a reason. These are Elites and they want you to prep for them. That meaning shielded elites should be handled with quantum rounds, armored should have been armor piercing round but the rounds are bugged. The AP rounds state they bypass armor but then state having a reduced damage output to health, shields, and armor. This nulls the "through armor" effect. I'm assuming fracture nades has the same issue. I usually try to keep a quantum weapon for Bulwarks and other heavy shielded targets.

    So we have to prep by using ammo mods that we might not even get because RNG dictates the loot drops?
  • 07-28-2018, 07:26 AM
    Lyokira
    Quote:

    Originally Posted by Destroyer Deathsmane View Post
    no I am well with in the spawns area , I kite them around and watch the shield regen while I am shooting them when using a rare AR , but if I use my prototype AR the shields do not regen as fast so I can take the shield down and kill them in a reasonable time . if using the prototype is required to take them down then they are OP , but the shields regening while being shot is definitely a bug.

    edit : when I am shooting them I am aiming not firing from the hip .

    I am personally not in favor of using the respawn node to beat them .

    That wasn't exactly my point, my point was that I could take down a 2000 pr bulwark when I was at only 1200 pr, meaning my damage would've been extremely low.
  • 07-28-2018, 08:19 AM
    Elenoe
    Quote:

    Originally Posted by Destroyer Deathsmane View Post
    The shields are not supposed to regen while they are taking damage and with several players having already stated that is what is happening to them then they are broken . the thing with bugs(i.e. broken items) is they can sometimes be random

    you know the best prove of this would be a video (and you can send a link into bug report thread). Until then it's hard to believe because I've never saw that either.

    It might be possible. It's just extremely improbable that all yours are like that while all mines are working well. I've posted videos, you can see they do not regenerate there. Please do the same so we can talk over something.
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