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TIME TRIALS! and BRITTLE CARS!

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  • 07-24-2018, 09:34 PM
    Sorcerer21b
    I've ran in to this myself. While I've been learning to dodge this npcs while driving. There are some instance of it that leave me scratching my head. For instance, I've made a few jumps that have cleared the NPCs, and some where I'm clear of their heads and get blown up, I "ran" into them some how.

    As far as the time trials go. These, I currently seldom bother with. Not because of this. But because the vehicle drive like a train with no tracks. They have little to no handling, and hitting a bump with one, is the same as hitting a jump outside of them. The biggest challenge here is just getting the damn thing to turn and not bounce off the track.

    As for the happy middle ground. The best way I see to handle this is simple. A runner can handle running over 3 small enemies. A roller should be able to handle, say 9, triple that of a runner. Now how to handle the arkfall problem, so that people don't use them as a weapon. Simple, make the runners/rollers agro-magnets. One shows up and it automatically taunts all near-by enemies. THis ensures a good face pounding of said vehicle. Secondly on this, since this can be abused, have subsequent uses for this reason extend the vehicle respawn timer. First time this happens, normal respawn time. Second subsequent use, double respawn timer. Third subsequent use, triple respawn timer.

    Another way to go about this is to make arkfalls vehicle free zones. Much like the instance maps. The area surrounding an arkfall crystal disable vehicles. This way, they can still be used to get around in major arkfall sites, just not at the arkfalls themselves.
  • 07-24-2018, 09:41 PM
    kniferun
    Seeing nothing but cars while trying to shoot things is quite annoying.

    The vehicles during time trials should be the way they were before the patch while slightly making them stronger else where.
  • 07-25-2018, 02:55 AM
    Myke Zombie
    once you get vehicle skills to 20 you can hit ALOT of stuff without blowing up......if youre having trouble, you're trying too soon.
  • 07-25-2018, 03:04 AM
    Elenoe
    It's about speed. Getting gold is hard. Getting bronze is easy. You only blow if you are fast. I can pretty much push mob away if I slow down a bit.

    The arkfalls on the route are kinda problem. The vehicle explodes automatically and there are arkfalls damn close gates. But gates counts even without vehicle equipped, so I turn sprint and run through 2 or 3 before car spawns again. Still good for daily.
  • 07-25-2018, 07:10 AM
    Myke Zombie
    i had a minor arkfall come down ON ME during the paradise tour run.....blew me up mid air on a big jump. yeah, they should have the race tracks be a no spawn zone. I can handle running through a few random bugs or raiders that get in the way.. But arkfalls, sub terrainian raider tunnel exits....trucks, random spawns on the track that force you to waste time going around or miss checkpoints completely, c'mon now...totally uncalled for.
    just trash....
  • 07-25-2018, 08:11 AM
    Kubrea
    Race Vehicle
    Trion should supply you with a race vehicle that can survive any impact. It goes away when you cross the finish line or the timer runs out. I know people abuse the T4 Titian’s from the story line, but races have a timer. I don’t think random terrain spawns are enjoyable in a racing challange. The RNG aspect of successful completion is made more frustrating by the fact that races are a daily facton contract completion requirement. So your ability to generate keys is being affected by how stoic you are about restarting because some Hellbug skittered into a gate.
  • 07-25-2018, 08:23 AM
    king ofwieners
    Quote:

    Originally Posted by kniferun View Post
    Arkfalls was full of vehicles. it looked like a demolition derby.

    Yeah on day 1 i noticed that was pissing me off so badly tryna do it legit while cars are just ramming everything so i tried to take part but it was to whack and bs lol
  • 07-25-2018, 08:36 AM
    Next in line
    Quote:

    Originally Posted by Myke Zombie View Post
    once you get vehicle skills to 20 you can hit ALOT of stuff without blowing up......if youre having trouble, you're trying too soon.

    How he´s he trying to soon when we have dailies to complete?
    No one will have it´s runners at lvl 20 when reaching lvl 50.
    Changes have to be made very soon to this or just remove challenges from daily quests.
  • 07-25-2018, 09:16 AM
    Myke Zombie
    Quote:

    Originally Posted by Next in line View Post
    How he´s he trying to soon when we have dailies to complete?
    No one will have it´s runners at lvl 20 when reaching lvl 50.
    Changes have to be made very soon to this or just remove challenges from daily quests.

    I had rollers and runners at lvl 20 before i hit player level 35.....

    and I 100% absolutely agree challenges should be removed from dailies. They need to give us proper faction quest contracts (and gear and rewards) like Defiance 2k13, and stop forcing us to repeat the challenge content we hated then and still hate now. Challenges were the crap we did for that 1 gold...1 time to unlock ego points and reward content, then moved on to fun stuff like arkfalls, seiges, pvp....and general murder and meyham. There's truely no reason to self abuse ourselves with the frustrating chores in a GAME ....instead of, ya know.. having fun...

    PLEASE GIVE OUR OLD DAILIES
  • 07-25-2018, 09:23 AM
    Lordofbattle
    Vehicle durability based on power level...
    Vehicle durability is based on your power level, hit something with low power level your vehicle explodes and you might die. At 2600 power lvl I'm able to drive through Mount Tam and take damage from road kills and survive, I tried to go around a Dark Matter roadblock in San Fran clipped a Bulwark, blew up had shield down and three health bars. Devs had said this about vehicles from the start.
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