Powered by vBulletin

TIME TRIALS! and BRITTLE CARS!

Printable View

  • 07-24-2018, 04:30 PM
    Kit Redfield
    TIME TRIALS! and BRITTLE CARS!
    is it just me or do things tend to get in the way of the gates?

    like seriously!i had to do "Tour of Paradise" TWELVE times because id hit two things in the way,and the roller would explode! and im not talking in between the gates, these suckers were either right UNDER the gate. like you HAD to run them over to get through or some how nick the gates arch to get it. or they were a foot from it forcing you to run them down. i got so pissed when the roller exploded for the eleventh time that i went on a mini rampage on the skitterlings that were in the way! hell i did it so many times with that damn loose *** roller that i feel like i can wrestle a fat 300lbs Stefanio sea lion in a buttery bath tub AND WIN! if anyone who can make a difference in the game with the rollers on the time trials, PLEASE make them indestructible or something! as appose to wiping the course of hazards like these or something! now back to my daily rampage across the face of Mount tam and Madera.
  • 07-24-2018, 06:00 PM
    paynesgrey
    Not big on the time trials... I drive like an ape with 10 thumbs and two left feet... which is why the brittle cars annoy me. Seriously... part of the joy of Defiance was running right over the odd mutant or bug in the road. Now it's like our big, bad, armored muscle mega trucks are made out of legos. No, not real legos, but the cheap, dollar store kind. I read on Steam that vehicles were nerfed because of "abuse" in Arkfalls… seriously, that's a pretty hamfisted over-compensation. C'mon, Trion, how we gonna ride forever in Valhalla, shiny and chrome, if we can't run over small stuff or ram the odd megabug? (I don't expect my vehicle to survive ramming a megabug, but the darn thing should know it's been kissed.)
  • 07-24-2018, 06:06 PM
    kniferun
    Once they find a middle ground where vehicles cant be used as a weapon and dont blow up instantly. Im sure they will buff the vehicles. For now you will have to live with the extreme nerf on vehicles theyve put in place since launch.
  • 07-24-2018, 06:07 PM
    Kit Redfield
    AHAHAHAH!!! omg i loved that quote, shiny and chrome. but i never heard of this thing about the vehicles being nerfed. that much is fine, but when you cant even throw grenades in rampages, i would ASSUME you cant have your vehicles explode on you when your in a time trial! speaking of tottal bull Sh$%^ i noticed that no one has placed any rank on one of the snipers rampages, and its been a day!
  • 07-24-2018, 06:11 PM
    kniferun
    beta, early access and early f2p release the vehicles were untouchable.
  • 07-24-2018, 07:52 PM
    paynesgrey
    All you gotta do is hit one sad little hellbug on the road, and blooey! You're experimenting with arm-flapping flight.
  • 07-24-2018, 07:54 PM
    paynesgrey
    Nothing wrong with using them as a weapon, so long as they're not a super-weapon. Been a while since I played Defiance 2013, but if memory serves, you hit one of those big blue meanies, and you'd wreck, same with the mid-sized and up hellbugs. It's a good thing this game doesn't have moss snakes, dragonflies, or mice, or they'd wreck your ride too.
  • 07-24-2018, 08:20 PM
    ronbo191
    I am sure that it was a cry baby that reported to Trion that we were all cheating when the game got released. It was easier to run the bugs over then shot them with the weak weapons. Bet again it was the same cry baby that reported everyone when we all found a shortcut in Island of lost in the original game. If this nurf with the cars does not change soon, defiance 2050 is getting uninstalled.
  • 07-24-2018, 08:22 PM
    kniferun
    Arkfalls was full of vehicles. it looked like a demolition derby.
  • 07-24-2018, 09:05 PM
    paynesgrey
    That's a Bad Thing?
  • 07-24-2018, 09:34 PM
    Sorcerer21b
    I've ran in to this myself. While I've been learning to dodge this npcs while driving. There are some instance of it that leave me scratching my head. For instance, I've made a few jumps that have cleared the NPCs, and some where I'm clear of their heads and get blown up, I "ran" into them some how.

    As far as the time trials go. These, I currently seldom bother with. Not because of this. But because the vehicle drive like a train with no tracks. They have little to no handling, and hitting a bump with one, is the same as hitting a jump outside of them. The biggest challenge here is just getting the damn thing to turn and not bounce off the track.

    As for the happy middle ground. The best way I see to handle this is simple. A runner can handle running over 3 small enemies. A roller should be able to handle, say 9, triple that of a runner. Now how to handle the arkfall problem, so that people don't use them as a weapon. Simple, make the runners/rollers agro-magnets. One shows up and it automatically taunts all near-by enemies. THis ensures a good face pounding of said vehicle. Secondly on this, since this can be abused, have subsequent uses for this reason extend the vehicle respawn timer. First time this happens, normal respawn time. Second subsequent use, double respawn timer. Third subsequent use, triple respawn timer.

    Another way to go about this is to make arkfalls vehicle free zones. Much like the instance maps. The area surrounding an arkfall crystal disable vehicles. This way, they can still be used to get around in major arkfall sites, just not at the arkfalls themselves.
  • 07-24-2018, 09:41 PM
    kniferun
    Seeing nothing but cars while trying to shoot things is quite annoying.

    The vehicles during time trials should be the way they were before the patch while slightly making them stronger else where.
  • 07-25-2018, 02:55 AM
    Myke Zombie
    once you get vehicle skills to 20 you can hit ALOT of stuff without blowing up......if youre having trouble, you're trying too soon.
  • 07-25-2018, 03:04 AM
    Elenoe
    It's about speed. Getting gold is hard. Getting bronze is easy. You only blow if you are fast. I can pretty much push mob away if I slow down a bit.

    The arkfalls on the route are kinda problem. The vehicle explodes automatically and there are arkfalls damn close gates. But gates counts even without vehicle equipped, so I turn sprint and run through 2 or 3 before car spawns again. Still good for daily.
  • 07-25-2018, 07:10 AM
    Myke Zombie
    i had a minor arkfall come down ON ME during the paradise tour run.....blew me up mid air on a big jump. yeah, they should have the race tracks be a no spawn zone. I can handle running through a few random bugs or raiders that get in the way.. But arkfalls, sub terrainian raider tunnel exits....trucks, random spawns on the track that force you to waste time going around or miss checkpoints completely, c'mon now...totally uncalled for.
    just trash....
  • 07-25-2018, 08:11 AM
    Kubrea
    Race Vehicle
    Trion should supply you with a race vehicle that can survive any impact. It goes away when you cross the finish line or the timer runs out. I know people abuse the T4 Titian’s from the story line, but races have a timer. I don’t think random terrain spawns are enjoyable in a racing challange. The RNG aspect of successful completion is made more frustrating by the fact that races are a daily facton contract completion requirement. So your ability to generate keys is being affected by how stoic you are about restarting because some Hellbug skittered into a gate.
  • 07-25-2018, 08:23 AM
    king ofwieners
    Quote:

    Originally Posted by kniferun View Post
    Arkfalls was full of vehicles. it looked like a demolition derby.

    Yeah on day 1 i noticed that was pissing me off so badly tryna do it legit while cars are just ramming everything so i tried to take part but it was to whack and bs lol
  • 07-25-2018, 08:36 AM
    Next in line
    Quote:

    Originally Posted by Myke Zombie View Post
    once you get vehicle skills to 20 you can hit ALOT of stuff without blowing up......if youre having trouble, you're trying too soon.

    How he´s he trying to soon when we have dailies to complete?
    No one will have it´s runners at lvl 20 when reaching lvl 50.
    Changes have to be made very soon to this or just remove challenges from daily quests.
  • 07-25-2018, 09:16 AM
    Myke Zombie
    Quote:

    Originally Posted by Next in line View Post
    How he´s he trying to soon when we have dailies to complete?
    No one will have it´s runners at lvl 20 when reaching lvl 50.
    Changes have to be made very soon to this or just remove challenges from daily quests.

    I had rollers and runners at lvl 20 before i hit player level 35.....

    and I 100% absolutely agree challenges should be removed from dailies. They need to give us proper faction quest contracts (and gear and rewards) like Defiance 2k13, and stop forcing us to repeat the challenge content we hated then and still hate now. Challenges were the crap we did for that 1 gold...1 time to unlock ego points and reward content, then moved on to fun stuff like arkfalls, seiges, pvp....and general murder and meyham. There's truely no reason to self abuse ourselves with the frustrating chores in a GAME ....instead of, ya know.. having fun...

    PLEASE GIVE OUR OLD DAILIES
  • 07-25-2018, 09:23 AM
    Lordofbattle
    Vehicle durability based on power level...
    Vehicle durability is based on your power level, hit something with low power level your vehicle explodes and you might die. At 2600 power lvl I'm able to drive through Mount Tam and take damage from road kills and survive, I tried to go around a Dark Matter roadblock in San Fran clipped a Bulwark, blew up had shield down and three health bars. Devs had said this about vehicles from the start.
  • 07-25-2018, 09:44 AM
    Next in line
    Quote:

    Originally Posted by Myke Zombie View Post
    I had rollers and runners at lvl 20 before i hit player level 35.....

    Wow, that is trully amazing since i´ve been lvl 50 for quite some time now and both my rollers and runner are the lvl 7max.
    Fast travel, you know...
  • 07-25-2018, 09:59 AM
    Myke Zombie
    Quote:

    Originally Posted by Next in line View Post
    Wow, that is trully amazing since i´ve been lvl 50 for quite some time now and both my rollers and runner are the lvl 7max.
    Fast travel, you know...


    fast travel does slow that vehicle progression a bit, lol. Personally i think skill progression is borked and doesnt register the same for everyone....

    i never fast traveled until i maxxed my vehicle skills. and been running skill boost....whats truely amazing is being 20+ hours of playtime beyond 50 and none of my weapon skills are over 8..... even with boosts, yet my vehicle skills flew up constantly traveling from mission to mission.
  • 07-25-2018, 10:11 AM
    Next in line
    Quote:

    Originally Posted by Myke Zombie View Post
    fast travel does slow that vehicle progression a bit, lol. Personally i think skill progression is borked and doesnt register the same for everyone....

    i never fast traveled until i maxxed my vehicle skills. and been running skill boost....whats truely amazing is being 20+ hours of playtime beyond 50 and none of my weapon skills are over 8..... even with boosts, yet my vehicle skills flew up constantly traveling from mission to mission.

    Weapons skills were kind of bugged till a few days ago, last week maybe. Now it´s working fine but we lost lots of progression in that regard.
  • 07-25-2018, 10:38 AM
    paynesgrey
    I can see improving vehicle durability as you level the skill... but a sickly, depressed, limping and anemic hellbug shouldn't be wrecking a big-*** armored truck. They need to buff up the initial vehicle durability.
  • 07-25-2018, 11:38 AM
    Tesseract
    Quote:

    Originally Posted by kniferun View Post
    Once they find a middle ground where vehicles cant be used as a weapon and dont blow up instantly. Im sure they will buff the vehicles. For now you will have to live with the extreme nerf on vehicles theyve put in place since launch.

    Just an idea but how about they buff the cars just during the time trial runs? I mean, a little better balance elsewhere would be nice, especially since some pursuits involve running over x number of enemies but making the vehicles strong enough to take out anything but a boss ONLY for the duration of the time trail seems like and obvious quick fix to me.
  • 07-25-2018, 12:43 PM
    Kit Redfield
    PRAISE TO THE SUN! errr wrong game, PRAISE TO THE MODS! or devs which ever, but i just did a time trial off of a daily and i hit THREE things on the road AND DIDN'T EXPLODE!!! i only had to do the time trial once! ONCE! still made bronze and still completed the daily! AH MAH GEEEEE!!! THANK YOU WHO EVER FIXED THIS!!!
  • 07-25-2018, 11:57 PM
    neko_gunner
    Rather than buff of nerf the Roller and Runner stats, just have Time Trials be held in separate instance from the open world. This way enemies and events can't interfere, only the terrain as I'm assuming the original designers intended.
  • 08-03-2018, 01:34 PM
    GaLL1arD
    What we need is to exclude time trials entirely... This is a shooting MMORPG, for god's sake.
  • 08-03-2018, 01:45 PM
    Falconeer999
    Vehicles in OG Defiance were fine - just need to copy over to here. If there is an issue with vehicles in an Arkfall, then you add code that despawns vehicles within the arkfall radius. Could that really be that hard? The game already senses when you are within an arkfall (you get a verbal cue from your ego device) so we know the trigger exists within the game. Just make it so when it gives you the verbal cue, your vehicle also despawns. It doesn't seem like that complex of an issue.
  • 08-03-2018, 01:58 PM
    Elenoe
    Quote:

    Originally Posted by Falconeer999 View Post
    If there is an issue with vehicles in an Arkfall, then you add code that despawns vehicles within the arkfall radius.

    if you don't play the game for yourself please at least read what was written about it :)

    vehicles already explode near arkfalls

    doesn't solve problem with arkfalls IN THE WAY of races (like between the gates) or any other events (and there a LOT of them for some races)
  • 08-04-2018, 06:23 AM
    Tesseract
    Quote:

    Originally Posted by Kit Redfield View Post
    PRAISE TO THE SUN! errr wrong game, PRAISE TO THE MODS! or devs which ever, but i just did a time trial off of a daily and i hit THREE things on the road AND DIDN'T EXPLODE!!! i only had to do the time trial once! ONCE! still made bronze and still completed the daily! AH MAH GEEEEE!!! THANK YOU WHO EVER FIXED THIS!!!

    Yeah, since I last commented on this I have run a couple more time trials and gotten much better results. Also a little tougher on the road. I'm not sure but I think they buffed vehicles back to what they were in D13 only during the Time Trials, but did buff them on the road a little. I raider won't blow me up but 2 will. Up to 3 skittlerings is ok now but 4 will make me explode.

    OTOH, I still don't know how much skill in rollers/runners plays into this. The small buff on the road could be entirely due to that. I wish they would just tell us.
  • 08-04-2018, 09:28 AM
    Piszmaty76
    When one or two lowrank mob(s) runs to my at fullspeed running 2+ tonns Nomad V6, they should't survive, stop my car or blow it up. Kind of pathetic... :-(
  • 08-06-2018, 08:57 AM
    Tesseract
    Quote:

    Originally Posted by Tesseract View Post
    Yeah, since I last commented on this I have run a couple more time trials and gotten much better results. Also a little tougher on the road. I'm not sure but I think they buffed vehicles back to what they were in D13 only during the Time Trials, but did buff them on the road a little. I raider won't blow me up but 2 will. Up to 3 skittlerings is ok now but 4 will make me explode.

    OTOH, I still don't know how much skill in rollers/runners plays into this. The small buff on the road could be entirely due to that. I wish they would just tell us.

    So I tried the Tour of Paradise run and kept blowing up. So much for the idea they had fixed this issue.
  • 08-06-2018, 02:14 PM
    Draccon149
    Agree time trails is a pain, when i was lower PR i could run through a skitterling, now i bounce off them 50 feet backwards!.
All times are GMT -7. The time now is 06:05 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.