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Nerfing guns that sucked from the start

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  • 04-11-2013, 02:31 AM
    Zascha
    Quote:

    Originally Posted by velvet View Post
    There are sawn offs that do 2k x2 each shot.......not the best...but they can actually hit from farther then the pump some how

    I've been 1-Shot with full shields and full HP with a Sawn-Off Cloaker, countless times. There really isn't much I could have done about it either - even if I saw him coming. That's a little bit OP if you ask me.
  • 04-11-2013, 02:34 AM
    velvet
    Once again....that's pvp nerf away. But the need to leave pve alone.
  • 04-11-2013, 02:36 AM
    Lambchops
    Quote:

    Originally Posted by Zascha View Post
    There is a reason why Infectors are being nerfed. If you think they are "the suck" then you aren't using them correctly. Infectors are a problem - in Arkfalls. If you use an Infector on the Arkfall weakspots - you've pretty much guaranteed your spot at the top.

    They needed a nerf, although, I'm not sure this was the nerf that was needed.

    Outside of Arkfalls what is the advantage they give over other guns? They certainly don't perform all that well in co-op missions, and I can't think of many situations where I'd take an Infector over anything else in regular PvE.
  • 04-11-2013, 02:39 AM
    Evilution
    Quote:

    Originally Posted by Zascha View Post
    There is a reason why Infectors are being nerfed. If you think they are "the suck" then you aren't using them correctly. Infectors are a problem - in Arkfalls. If you use an Infector on the Arkfall weakspots - you've pretty much guaranteed your spot at the top.

    They needed a nerf, although, I'm not sure this was the nerf that was needed.

    Maybe a canker on weak spots, but the normal infectors can tick for 1 damage and then the bugs do separate damage and run to enemies and not the crystal.
  • 04-11-2013, 02:39 AM
    Jeronan
    Quote:

    Originally Posted by velvet View Post
    Once again....that's pvp nerf away. But the need to leave pve alone.

    I am just baffled that in this day (year 2013) they are still unable to Balance (nerf) stuff for PVP only! without hurting PVE!

    So everyone is going to run around with LMG's coming 15th! I was already using it as primary weapon, but now I have even less reason to switch!

    Just stupid! Devs never learn!
  • 04-11-2013, 02:42 AM
    Thunderclap
    If that's true then, then the solution is to increase the amount of health the arkfalls have. Infectors are limited weapons.
  • 04-11-2013, 02:42 AM
    velvet
    Quote:

    Originally Posted by Jeronan View Post
    I am just baffled that in this day (year 2013) they are still unable to Balance (nerf) stuff for PVP only! without hurting PVE!

    So everyone is going to run around with LMG's coming 15th! I was already using it as primary weapon, but now I have even less reason to switch!

    Just stupid! Devs never learn!

    I think they are nerfing or sweet lmgs too ;,(
  • 04-11-2013, 02:48 AM
    Thunderclap
    Quote:

    Originally Posted by Evilution View Post
    Maybe a canker on weak spots, but the normal infectors can tick for 1 damage and then the bugs do separate damage and run to enemies and not the crystal.

    Sporeshot does about 600. This is very little in comparsion to a sniper, a close range shotgun or an modded LMG. Plus the added bonus of the 5 1s or 4s that come. they didn't need to be touched because they are hard to come by (mine is the one I bought from Game stop) So its a weak gun in comparison. So no if you are the only one in an arkfall with one, its no different than using a rocket launcher. Lower damage is always a bad idea if the monster health remains.
    Triton, your target audience is the same as the show. Its adults, most adults use a PC.
  • 04-11-2013, 02:50 AM
    velvet
    Quote:

    Originally Posted by Thunderclap View Post
    Sporeshot does about 600. This is very little in comparsion to a sniper, a close range shotgun or an modded LMG. Plus the added bonus of the 5 1s or 4s that come. they didn't need to be touched because they are hard to come by (mine is the one I bought from Game stop) So its a weak gun in comparison. So no if you are the only one in an arkfall with one, its no different than using a rocket launcher. Lower damage is always a bad idea if the monster health remains.
    Triton, your target audience is the same as the show. Its adults, most adults use a PC.

    Don't pc elite here.....this is about us getting screwed not what shiny toy we play the game on.........
  • 04-11-2013, 03:44 AM
    Jack Johnson
    Made a post on another thread about my thoughts about the infector. Needed a PvP nerf as it was way too nub friendly for how good it was in Shadow Wars. They need a PvE buff though IMO. I can't see any reason to use an infector over an equivalent class weapon. The sniper infectors suck compared to snipers, the shotgun infectors suck compared to shotguns, and the SMG infectors suck compared to SMGs. Slow bug movement speed and nerf auto-aim while buffing bug damage notably = nerfs the gun in PvP because people can dodge the bugs and increases the skill requirement while buffing the gun in PvE as the bugs will consistently hit their targets and the free death-bugs spawn more frequently in PvE.
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