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Nerfing guns that sucked from the start

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  • 04-11-2013, 07:29 AM
    Jomina
    Quote:

    Originally Posted by Evilution View Post
    Yeah this seems to happen in nearly all mmo's, problem is that with most of these nerfs is they only really affect pvp and therefore pve gets shafted as usual :(

    I love this game.. I love the absolute hell out of it...

    But I am sick and freaking tired of MMO devs nerfing PvE stuff because of PvP. There is no freaking sense in it whatsoever. It is otoo easy to make the weapons have stats for PvP and seperate stats for PvE.

    Lazy development. Lazy, and, once again, people that thoroughly enjoy the PvE are going to have to suffer the nerf bat because of something that they have nothing to do with and probably not even an interest in (I, for one, fit that bill.)
  • 04-11-2013, 07:29 AM
    KodiakX
    It's all pointless and stupid without a complete overhaul to the entire weapon system and figuring out where each weapon falls in place in the system. So lets say they nerf the ridiculously OP Shotgun for PvP or ridiculously OP SAW for PvE. All that's going to happen is the next best thing is going to come along and take over.

    I can already tell you there are a number of Assault Rifles that are almost on par with the SAW LMG that will be next up as the "next best thing" after a nerf. This still won't address a number of the low damage higher ROF weapons that are generally worthless because they go through ammo too quickly to be on par. I would love to use a Tachmag Pulsar but unless I'm joined at the hip to an Ammo box it just isn't viable. The same 75 ammo I can unload in 2 seconds to kill 1 or 2 things could be used to kill 10 things with a Rifle or LMG.

    I also already do extremely well in most PvP patches with a Pump Action Shotgun with a super high Nano Chance % with Electricity. In fact I don't think I've ever been killed by a sawn-off because if you miss you're dead. Looking back at my few matches it was always a pump action, combat shotgun, or assault rifle that got me.

    Infectors were pretty strong. The little bugs were jumping around hitting things for 600 and were the easiest ways to kill Hellbug Warriors since they always hit for full damage bypassing their reduction.

    However after experiencing RIFT, can't say I'm surprised. We're probably going to have the pendulum of balance changes swinging around wildly as they reactively nerf everything that gets used at all till they eventually calm down and realize that they'll never get ahead of player's perception at what is best.
  • 04-11-2013, 08:01 AM
    TooMad
    Quote:

    Originally Posted by Zoridium JackL View Post
    basically since they aren't touching the guns you like or that fit your build you're happy? if only everybody was you, and the major complaint is they are nerfing things which aren't the most powerful, which is the fastest way to make those guns that are more important then your build.

    basically since they are touching the guns you like or that fit your build you're unhappy?
  • 04-11-2013, 08:23 AM
    Zoridium JackL
    Quote:

    Originally Posted by TooMad View Post
    basically since they are touching the guns you like or that fit your build you're unhappy?

    If I thought it was the right move I wouldn't complain now would I?

    my point is you are saying they should ignore feedback because it doesn't apply to you, it does however apply to other people and they have the right to complain. some of the things being nerfed don't need to be nerfed and if anything need to be buffed, they fact that if I make a SAW build I'll be fine doesn't change the fact that I should be able to make a sawn-off build and still stand some semblance of a chance of being somewhat able. saying the game revolves around your build and weapon choice is stupid if it only does so for minimal builds. there's a difference between making viable builds a challenge to create and making all but a few specific types of builds crap.
  • 04-11-2013, 10:31 AM
    Neogeo
    Quote:

    Originally Posted by Prey View Post
    1 week in and nerf bat on weapons has swung! Wow is all I can say. Maybe fix issues the game has before nerfing things in game.
    80% of your playerbase is still trying to figure out the mechanics of the game.

    The same thing happen to SWTOR, heavy nerfs on the first patch while BW keep teasing with new content coming soon, but it never land, until its too late. Look how fast SWTOR go down. Don't go that way, Trion.
  • 04-11-2013, 10:42 AM
    Xynnvincible
    On the patch notes, what do the black bullets mean versus the white bullets?

    Also, not a big fan of infector (it's so fun), lmg (except saw) and ar nerfs. Shotgun is so much burst that I knew it would be "balanced" at some point.

    STrike the lmg comment, buffing lmgs is yay!
  • 04-11-2013, 10:42 AM
    lPATT
    I am a bit sad that my infector get nerf , but i like trion for doing so and not waiting 2month before nerfing overpower stuff ... infector are still gonna be good but not as godly as before .

    ● Lowered damage output of sawed off shotguns. ( this i don't understand , i found sawed off shotguns weak xD )

    but oh well , keep the nerf and buff coming to have our playground balance =D
  • 04-11-2013, 10:43 AM
    Xynnvincible
    BUT - decoys will now have shields? wow!
  • 04-11-2013, 10:44 AM
    DeMoted
    I don't see a "nerf" everyone is crying about I see them fixing the game but no nerf... I guess when you use your skills to play video games you don't notice when they fix things to balance it out more.
  • 04-11-2013, 10:49 AM
    fishboy11
    Quote:

    Originally Posted by DeMoted View Post
    I don't see a "nerf" everyone is crying about I see them fixing the game but no nerf... I guess when you use your skills to play video games you don't notice when they fix things to balance it out more.

    what do you think a nerf is? decreasing damage, and they are doing that to 3 different weapons.

    and what skill is really needed for this game, its laughably easy as it is.
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