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Nerfing guns that sucked from the start

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  • 04-11-2013, 01:47 AM
    velvet
    Nerfing guns that sucked from the start
    So our first big game patch will nerf most guns in the game........in PVE

    Why don't the just hand us a plastic space blaster so we can shoot foam balls at the baddies.......
  • 04-11-2013, 01:54 AM
    Evilution
    Quote:

    Originally Posted by velvet View Post
    So our first big game patch will nerf most guns in the game........in PVE

    Why don't the just hand us a plastic space blaster so we can shoot foam balls at the baddies.......

    Lol, in a couple of patches, we will have to make melee builds because of nerfs :p
  • 04-11-2013, 01:55 AM
    velvet
    Quote:

    Originally Posted by Evilution View Post
    Lol, in a couple of patches, we will have to make melee builds because of nerfs :p

    true...then I'll have a rubber bat
  • 04-11-2013, 01:57 AM
    Dandrielas
    I am just happy they didn't touch Sniper Rifles.
  • 04-11-2013, 01:57 AM
    gooogs
    where is this info about incoming weapon nerfing? You mention it in OP, but fail to link the dev who said so...
  • 04-11-2013, 01:58 AM
    Evilution
    Quote:

    Originally Posted by gooogs View Post
    where is this info about incoming weapon nerfing? You mention it in OP, but fail to link the dev who said so...

    Patch notes - http://forums.defiance.com/showthrea...inter-solstice)
  • 04-11-2013, 01:58 AM
    Theonerayman
    In this topic...people QQ about the shotty nerf that EVERYONE knew was coming!
  • 04-11-2013, 02:00 AM
    Evilution
    Quote:

    Originally Posted by Theonerayman View Post
    In this topic...people QQ about the shotty nerf that EVERYONE knew was coming!

    Not the shotty that concerns me, it's nerfing infectors bug damage, they are hardly great in pve and also I don't pvp.
  • 04-11-2013, 02:01 AM
    velvet
    Quote:

    Originally Posted by Theonerayman View Post
    In this topic...people QQ about the shotty nerf that EVERYONE knew was coming!

    Jek that! I want that shotty nerf. Its the other guns that are weak from the start they are nerfing. They ain't touching shottys only sawn offs
  • 04-11-2013, 02:03 AM
    Jomina
    Quote:

    Originally Posted by Theonerayman View Post
    In this topic...people QQ about the shotty nerf that EVERYONE knew was coming!

    Not concerned with the shotty thing, but I AM concerned about the infector changes.

    Those things are already an issue. To nerf their damage, and RANGE? They're already hard to deal with lol

    I wish that companies would understand that PvP changes need to be for PvP and leave the PvE aspects alone. I've always had that wish.
  • 04-11-2013, 02:04 AM
    Arsenic_Touch
    Quote:

    Originally Posted by velvet View Post
    So our first big game patch will nerf most guns in the game........in PVE

    Why don't the just hand us a plastic space blaster so we can shoot foam balls at the baddies.......

    It wouldn't be so bad if weapons actually had variations to their damage. But since they're static, these nerfs are just oh so brilliant. I called it from the start when they said there was going to be an 8 pages worth of notes for the patch. I knew they were going to bork over pve because of pvp. It's obvious that they can differentiate between pvp and pve with the stats because they're altering the pistol ammo pool for pvp and leaving it alone in pve. Why they aren't doing that with the rest of the nerfs is just beyond me. Part of the reason why I hate games with pvp because they always screw over the main portion of the game to "balance" things.
  • 04-11-2013, 02:07 AM
    Prey
    1 week in and nerf bat on weapons has swung! Wow is all I can say. Maybe fix issues the game has before nerfing things in game.
    80% of your playerbase is still trying to figure out the mechanics of the game.
  • 04-11-2013, 02:08 AM
    velvet
    Quote:

    Originally Posted by Arsenic_Touch View Post
    It wouldn't be so bad if weapons actually had variations to their damage. But since they're static, these nerfs are just oh so brilliant. I called it from the start when they said there was going to be an 8 pages worth of notes for the patch. I knew they were going to bork over pve because of pvp. It's obvious that they can differentiate between pvp and pve with the stats because they're altering the pistol ammo pool for pvp and leaving it alone in pve. Why they aren't doing that with the rest of the nerfs is just beyond me. Part of the reason why I hate games with pvp because they always screw over the main portion of the game to "balance" things.

    Couldn't agree more.......now if only they would listen
  • 04-11-2013, 02:10 AM
    Lambchops
    I do think it would be a better idea to separate gun stats into PvP/PvE since (as is usually the case) a lot of the nerfed stuff was only problematic in PvP.

    I don't understand why they went after sawed offs, to be honest. The 1 shot/1 shot+melee kills are pretty well offset by the fact that you have to reload after every shot. Auto shotties and pump shotties are far more dangerous in my experience, at least in Shadow Wars. If you can't get the kill with the shot + melee attack you are pretty much SOL with the sawed off. With the pump and combat shotties you don't really have that issue and it doesn't take that much longer to kill somebody with one at close range.
  • 04-11-2013, 02:14 AM
    velvet
    Quote:

    Originally Posted by Lambchops View Post
    I do think it would be a better idea to separate gun stats into PvP/PvE since (as is usually the case) a lot of the nerfed stuff was only problematic in PvP.

    I don't understand why they went after sawed offs, to be honest. The 1 shot/1 shot+melee kills are pretty well offset by the fact that you have to reload after every shot. Auto shotties and pump shotties are far more dangerous in my experience, at least in Shadow Wars. If you can't get the kill with the shot + melee attack you are pretty much SOL with the sawed off. With the pump and combat shotties you don't really have that issue and it doesn't take that much longer to kill somebody with one at close range.

    Seems like its just an easy way for them to save face with the pvp crowd........I hardly ever pvp so yeah.......I'm ducked cause someone else is a shotty *****
  • 04-11-2013, 02:24 AM
    Zoridium JackL
    Quote:

    Originally Posted by Lambchops View Post
    I do think it would be a better idea to separate gun stats into PvP/PvE since (as is usually the case) a lot of the nerfed stuff was only problematic in PvP.

    I don't understand why they went after sawed offs, to be honest. The 1 shot/1 shot+melee kills are pretty well offset by the fact that you have to reload after every shot. Auto shotties and pump shotties are far more dangerous in my experience, at least in Shadow Wars. If you can't get the kill with the shot + melee attack you are pretty much SOL with the sawed off. With the pump and combat shotties you don't really have that issue and it doesn't take that much longer to kill somebody with one at close range.

    yeah, I really dont get the point of sawn-offs if they are weaker then pumps, isn't it supposed to be a trade-off weapon? accuracy and fire-rate for sheer damage? I have never found a single sawn-off with more raw damage then a pump shotgun, if anything sawn-offs should be slightly higher damage then what pump shotguns are now and pump shotguns should be closer to where sawn-offs are.
  • 04-11-2013, 02:27 AM
    Lambchops
    Quote:

    Originally Posted by velvet View Post
    Seems like its just an easy way for them to save face with the pvp crowd........I hardly ever pvp so yeah.......I'm ducked cause someone else is a shotty *****

    I've been PvPing a good bit and am enjoying it despite it being a little broken, but I certainly sympathize (I enjoy PvEing as well and would love for more guns to be viable there).

    But yeah. Both the Infector and Sawed Off were already useless in PvE. This just adds to that problem.
  • 04-11-2013, 02:27 AM
    velvet
    Quote:

    Originally Posted by Zoridium JackL View Post
    yeah, I really dont get the point of sawn-offs if they are weaker then pumps, isn't it supposed to be a trade-off weapon? accuracy and fire-rate for sheer damage? I have never found a single sawn-off with more raw damage then a pump shotgun, if anything sawn-offs should be slightly higher damage then what pump shotguns are now and pump shotguns should be closer to where sawn-offs are.

    There are sawn offs that do 2k x2 each shot.......not the best...but they can actually hit from farther then the pump some how
  • 04-11-2013, 02:29 AM
    Zascha
    There is a reason why Infectors are being nerfed. If you think they are "the suck" then you aren't using them correctly. Infectors are a problem - in Arkfalls. If you use an Infector on the Arkfall weakspots - you've pretty much guaranteed your spot at the top.

    They needed a nerf, although, I'm not sure this was the nerf that was needed.
  • 04-11-2013, 02:30 AM
    Rhorge
    Quote:

    Originally Posted by Zoridium JackL View Post
    I have never found a single sawn-off with more raw damage then a pump shotgun.

    So... Have you actually seen any sawn-off shotguns?
  • 04-11-2013, 02:31 AM
    Zascha
    Quote:

    Originally Posted by velvet View Post
    There are sawn offs that do 2k x2 each shot.......not the best...but they can actually hit from farther then the pump some how

    I've been 1-Shot with full shields and full HP with a Sawn-Off Cloaker, countless times. There really isn't much I could have done about it either - even if I saw him coming. That's a little bit OP if you ask me.
  • 04-11-2013, 02:34 AM
    velvet
    Once again....that's pvp nerf away. But the need to leave pve alone.
  • 04-11-2013, 02:36 AM
    Lambchops
    Quote:

    Originally Posted by Zascha View Post
    There is a reason why Infectors are being nerfed. If you think they are "the suck" then you aren't using them correctly. Infectors are a problem - in Arkfalls. If you use an Infector on the Arkfall weakspots - you've pretty much guaranteed your spot at the top.

    They needed a nerf, although, I'm not sure this was the nerf that was needed.

    Outside of Arkfalls what is the advantage they give over other guns? They certainly don't perform all that well in co-op missions, and I can't think of many situations where I'd take an Infector over anything else in regular PvE.
  • 04-11-2013, 02:39 AM
    Evilution
    Quote:

    Originally Posted by Zascha View Post
    There is a reason why Infectors are being nerfed. If you think they are "the suck" then you aren't using them correctly. Infectors are a problem - in Arkfalls. If you use an Infector on the Arkfall weakspots - you've pretty much guaranteed your spot at the top.

    They needed a nerf, although, I'm not sure this was the nerf that was needed.

    Maybe a canker on weak spots, but the normal infectors can tick for 1 damage and then the bugs do separate damage and run to enemies and not the crystal.
  • 04-11-2013, 02:39 AM
    Jeronan
    Quote:

    Originally Posted by velvet View Post
    Once again....that's pvp nerf away. But the need to leave pve alone.

    I am just baffled that in this day (year 2013) they are still unable to Balance (nerf) stuff for PVP only! without hurting PVE!

    So everyone is going to run around with LMG's coming 15th! I was already using it as primary weapon, but now I have even less reason to switch!

    Just stupid! Devs never learn!
  • 04-11-2013, 02:42 AM
    Thunderclap
    If that's true then, then the solution is to increase the amount of health the arkfalls have. Infectors are limited weapons.
  • 04-11-2013, 02:42 AM
    velvet
    Quote:

    Originally Posted by Jeronan View Post
    I am just baffled that in this day (year 2013) they are still unable to Balance (nerf) stuff for PVP only! without hurting PVE!

    So everyone is going to run around with LMG's coming 15th! I was already using it as primary weapon, but now I have even less reason to switch!

    Just stupid! Devs never learn!

    I think they are nerfing or sweet lmgs too ;,(
  • 04-11-2013, 02:48 AM
    Thunderclap
    Quote:

    Originally Posted by Evilution View Post
    Maybe a canker on weak spots, but the normal infectors can tick for 1 damage and then the bugs do separate damage and run to enemies and not the crystal.

    Sporeshot does about 600. This is very little in comparsion to a sniper, a close range shotgun or an modded LMG. Plus the added bonus of the 5 1s or 4s that come. they didn't need to be touched because they are hard to come by (mine is the one I bought from Game stop) So its a weak gun in comparison. So no if you are the only one in an arkfall with one, its no different than using a rocket launcher. Lower damage is always a bad idea if the monster health remains.
    Triton, your target audience is the same as the show. Its adults, most adults use a PC.
  • 04-11-2013, 02:50 AM
    velvet
    Quote:

    Originally Posted by Thunderclap View Post
    Sporeshot does about 600. This is very little in comparsion to a sniper, a close range shotgun or an modded LMG. Plus the added bonus of the 5 1s or 4s that come. they didn't need to be touched because they are hard to come by (mine is the one I bought from Game stop) So its a weak gun in comparison. So no if you are the only one in an arkfall with one, its no different than using a rocket launcher. Lower damage is always a bad idea if the monster health remains.
    Triton, your target audience is the same as the show. Its adults, most adults use a PC.

    Don't pc elite here.....this is about us getting screwed not what shiny toy we play the game on.........
  • 04-11-2013, 03:44 AM
    Jack Johnson
    Made a post on another thread about my thoughts about the infector. Needed a PvP nerf as it was way too nub friendly for how good it was in Shadow Wars. They need a PvE buff though IMO. I can't see any reason to use an infector over an equivalent class weapon. The sniper infectors suck compared to snipers, the shotgun infectors suck compared to shotguns, and the SMG infectors suck compared to SMGs. Slow bug movement speed and nerf auto-aim while buffing bug damage notably = nerfs the gun in PvP because people can dodge the bugs and increases the skill requirement while buffing the gun in PvE as the bugs will consistently hit their targets and the free death-bugs spawn more frequently in PvE.
  • 04-11-2013, 03:50 AM
    Amber Fae
    Quote:

    Originally Posted by velvet View Post
    So our first big game patch will nerf most guns in the game........in PVE

    Why don't the just hand us a plastic space blaster so we can shoot foam balls at the baddies.......

    I agree.. its terrible... PVE? common.. PVP is were we need ANY nerfing/balancing...
  • 04-11-2013, 03:51 AM
    Schwa
    I'm currently leveling Infectors for the pursuit. When compared to the AR/SMG/LMG/Sniper Rifle/Pistol it's very much a LOL DIS IS SILLE weapon in PVE. I just don't see the purpose of nerfing it at all-- in PVE.

    Of all the PVE changes, I have to admit the LMG nerf was needed... for certain LMGs. Too much content could be completed using ONLY that weapon.
  • 04-11-2013, 03:52 AM
    Exes
    Quote:

    ● Lowered damage output of sawed off shotguns.
    ● General tuning to improve LMGs.
    What? Really?
  • 04-11-2013, 03:57 AM
    Jack Johnson
    Quote:

    Originally Posted by Exes View Post
    What? Really?

    Plenty of LMGs are iffy. Only SAWs are that broken and they're getting a RoF nerf.
  • 04-11-2013, 03:59 AM
    Zoridium JackL
    Quote:

    Originally Posted by Rhorge View Post
    So... Have you actually seen any sawn-off shotguns?

    tonnes, and not a one had more damage then ANY of my pump actions.
  • 04-11-2013, 04:09 AM
    Dixa
    Quote:

    Originally Posted by Exes View Post
    What? Really?

    every lmg type except the saw sucks hardcore and bring nothing to the table over a similiar base damage ar, not even clip size.

    this is what i'm hoping they are tuning. not everyone uses the SAW's because it's not something you can hipfire or sustain fire on most targets. it requires some skill to use, and i still see mostly AR's, shotguns and detonators in san francisco
  • 04-11-2013, 04:43 AM
    Derity
    I have no idea why the nerfed Infectors.
    I have no idea why they buffed Rocket Launchers.
    I have no idea what is happening.
  • 04-11-2013, 04:45 AM
    Jeronan
    Quote:

    Originally Posted by Derity View Post
    I have no idea why the nerfed Infectors.
    I have no idea why they buffed Rocket Launchers.
    I have no idea what is happening.

    QFT! 10chars
  • 04-11-2013, 04:46 AM
    Rhorge
    Quote:

    Originally Posted by Zoridium JackL View Post
    tonnes, and not a one had more damage then ANY of my pump actions.

    You do realise that sawed-off shotguns shoot two bullets at once hence they deal double the displayed damage?
  • 04-11-2013, 05:18 AM
    Zoridium JackL
    which still put most of them behind my pump, with few doing more damage, barely even close to enough to even think about justifying the trade-off.

    if it's not OHKing most standard enemies and almost OHKing most other things it isn't doing nearly enough .
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