I kind of like pistols actually...
have a full auto 4 slot modded pistol that rips people in half in shadow wars. i think they can compete so using them is personal preference
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I kind of like pistols actually...
have a full auto 4 slot modded pistol that rips people in half in shadow wars. i think they can compete so using them is personal preference
although AR is my main and I love shotties for spawn clearing and the dwarfs with shield..
nothing is more Jack Bauer/bad @$$ as drawing your side arm and emptying an entire clip and every shot crit and drop the mooks, you clear a spawn like 'yeeah!'
game needs a twirl flourish for a pistol imo
Northstar Flare pistol.. its both an explosion and sets them on fire.. and tends to have 2 elements :P
agree just started back to using them, when I lost my first one I wasnt going to use them again. but I found a great little Wolfhound repeater, not great but good. it can be used as a primary, an say a shotgun secondary...use the shotty, switch to pistol, have perk that reloads secondary, switch etc etc. but yes personal pref. most def.
Pistols are a side arm, and they work well, although they could use a larger ammo pool, thats it.
Exactly. I keep a pistol in my 2nd slot. when those *******s are charging at me and I am peppering them with a rifle. I always get them about halfway down and then switch off weapons. my pistol does about 1000 damage to the head when I get them in close, plus fire DOT
Pistols are for people who can aim. You can't just pump some slugs into the meat like with a shotgun, or swing the barrel around in a generally face-type direction and expect the spread to cover for you.
This is actually why I don't use pistols, I'm a spaz. But I recognize the difference between "I can't use pistols well" and "all pistols are bad".
Furthermore, rocket launchers do -not- suck. They're amazing AoE weapons and useful for those who need to deal with nuisances at unreachable range (seriously, 99er snipers, **** you)without resorting to a rifle. They don't do -quite- as much damage per shot as I might like, but their splash damage is respectable (especially mixed in with a well-placed grenade)and they're pinpoint accurate at long range. A good double duty weapon.
I've been lucky and got an Orange VOT Pistol,
25 rounds
354 dmg per round
8.7 RoF (empty in 3 seconds)
Reload : ~2 seconds (don't recall exactly)
FULL-AUTO
Siphon effect
+15% grenade reload on a kill
I'm using this on Crystal Arkfalls, combined with Overload I can "destroy" 2 weak spots in 6 seconds.
Maybe make weapon swapping to pistol slightly faster than other weapons? I haven't had much use with pistols so I don't know if there's anything that could make that OP.
Quick swap and faster reloads?
Unneeded. If they're going to receive any kind of increase then their stats need to take a dive to make them an actual secondary.
They should have split SMGs into normal SMGs and machine pistols, making the first slot for Primaries and the second slot for secondaries (Infectors, BMGs, pistols and machine pistols), as it stands there is no point using a pistol over anything else that does the job better.
I might not be remembering correctly, since I'm not at my gaming computer, but don't most pistols have like a 2.5x to 4.5x critical multiplier? I've always looked at them as the weapon to use when you're going against stuff that has easy-to-hit critical spots.
But thats the thing, they are not quite as good IMO. Not when you have all the other choices that you can double up with as primaries.
We are talking a small edge to make them something people may want to use more often. Like the quick fall back weapon you can quickly equip to finish someone with when your primary runs dry. As it stands now, you can just pull out another big hog weapon like an LMG or pump shotty.
Because my pistol can crit for 1500+ each hit and it fires 3 round burst when I pull the trigger.. I can do up to 4,500 damage on a good day, even more if I am cloaked and behind someone when aimed in. Heck, I use it as a sniping rifle when I am bored....
Thats the thing. Its in your opinion. Clearly by looking at the thread you can see others do not share that opinion. I prefer my pistol to either the LMG or pump shotty. Perhaps it is a matter of your build / perks. I play a sniper, so I run multiple crit perks, increased stealth damage, etc. If I dont finish something off with my sniper and it gets too close I just whip out my pistol and drop it nerly instantly with crits.
Its all about crits with the pistols. Especially particular ones like the Wolfhound. The Wolfhound comes with a base 4.1x Crit multiplier. Higher than anything else if I recall correctly. Get ahold of one with a crit bonus already on it, add a crit mod, and run some crit perks... it not only has the highest base crit but each of those additional crit bonuses adds more crit than to anything else also. There is also a bonus you can get, which I currently have on my main Wolfhound I always carry which adds another 15% crit when firing from the hip. Again, that 15% will do more with the Wolfhound than with any other type of gun. I dont currently have one on me that is fully critted out, but I believe you can get upwards of around 5.5-6x crit just from weapon bonuses and mods, not accounting for perks. Add the perks in and it becomes quite a bit more.
Just think of Pistols like Daggers used by rogue / assassing type classes in your typical RPG. Theyre not typically a massive damage dealer on their own, but if you gear & spec yourself for high crits they will destroy anything you go after as long as you can land those crits. Good thing with Defiance though is youre not relying on random procs of crits, you have complete control and can land 100% crts if youre good.
Think they look at the weapon as more of a controlled fire weapon or sidearm/last resort vs. an AR which at the minimum fires in burst as opposed to being primarily semi-auto orientation as most pistols are set up. Additionally could be a balance perspective? I mean you ever see an AR that can do base damage of 800-1000 plus or fire exploding bullets (e.g. Frontier Northstar)? Give your pistol a reserve ammo limit of 500 and you have a 500 round supplied mini sniper rifle if you add a scope and barrel attachment (e.g. Frontier Magnum or Bullrush).
Magnums do almost as much as Bolt Action Snipers. Snipers only get 50 rounds in their reserve. And as I pointed out, the machine pistols can easily out do the SMGs and some ARs due to similar firing rates and superior damage of the pistols. The only seperation between them is the Falloff and ammo reserve. I understand how you feel, I agree, I'd love to carry 500 pistols rounds and go crazy with the Votan Blasters.
I did say it was my opinion that pistols are not as good. I am saying they could be better because if people go for crits - then an assault rifle with crit damage the obviously larger clip is the clearer choice. I just want more balance between what each gun has to offer.
Either way i like pistols for the visual ascetics but wouldnt mind a buff if they are now balancing guns.
I got blessed with an orange wolverine. I agree with you on the style factor of pistols.
the falloff damage can be a pain though.
The only reason I keep a pistol is to have a weapon to switch to when my assault rifle ammo is depleted.
No offense but your thick, pistols+high rate of fire+high crit=dead *** mofo's, If you don't like pistols your not hitting crits. TRION did not add in a pointless weapon because they thought it was funny, every weapon is good it depends on how you use it.
Wolfhound Pistols are almost OP in PVE if you know how to aim :|
Ehh, Idk really. I burn ammo a lot in high enemy traffic zones during side missions for the pistol because I have a couple that just really work. especially on those a-wipe elite mutant cleavers because they are a more viable mid-range backup option than a sniper or a shottie for me. But you strike a good point. Maybe it was a PVP consideration pre-launch. Cloak in a Shadow War from hella far away with sniper and pistol backup both with upgraded scopes and damage barrels and one with massive ammo reserves? Just throwing knives in the dark here.
But the AR isn't always the better choice. As I pointed out, if you're in range to avoid the fall off, the Votan Blasters will out do all of the other automatic weapons in DPS. a base 354 damage, and 13.0 Rate of Fire. AR base is 200 and 12.0, 300 and 9.0 (iirc), and I can't recall the Battle Rifle's RoF off the top of my head. The only reason to choose the AR/Carbine in this situation is range. Or maybe nano effects/weapon modifiers.
Oh and a little thought to off set the ammo problem pick up that perk near Overcharge that restores ammo reserves off a melee kill and occasionally give a baddie a good pistol whip.