then why did they do a emergency restart to address all the lag isssues last? way before the nightly restart too.
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i have noticed 2 instances to were the turkeys don't demolish an enemy. 1 of them just happening in Mount Tam versus a Viscera... it took 10 turkeys to down it. Another instance happened yesterday in San Francisco. There could be another bug going on amplifying the turkey's damage, as the turkeys usually demolish everything anyways, and no lag happened (no lag as in I could see the enemies moving fine and everything was instantaneous)...
while that may be true, 1 of these situations happened in Mount Tam, where the enemies are capped at 250 PR. Don't really have to be too high in PR to demolish Mount Tam enemies. Most of the people that had it at the arkfall were probably at least 2000 PR above the enemies, yet it still took awhile to down that 1 Viscera. For all we know, the Mastery or Inventory Bug could be giving the turkeys a steep increase in damage.