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Power Rating of drops in Solstice Strike events for high PR players

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  • 12-21-2018, 09:54 AM
    hicks 00
    Power Rating of drops in Solstice Strike events for high PR players
    If you wouldn't mind adjusting the Power Rating (PR), of purple or orange nades and shields drops at SS event endings to reflect a player's PR more accurately. My PR is at 4999 and after a dozen major endings, the special drops are all closer to 4900 then my pr. So basically I have salvaged everything I've received so far, including event orange nades , which are around 4920. This really doesn't make sense to receive such low items. If you want to treat your high end players correctly fix this. You are basically making events pretty dull for your veteran players.
  • 12-21-2018, 04:31 PM
    David Irwin
    Yes, i ageee. Its pointless to have these events when all the drops , are way below your current pr. I am 4999 pr , ive gotten like 5 or 6 oj nades, but they all went straight to the vendor because they have like 4960 pr at best, some as low as 4920. No one wants to reduce their pr, why is this game so full of filler, waste of time drops, that NO ONE wants.
  • 12-22-2018, 02:18 AM
    Tazyboy06
    in coop/faction sailor if you are 4999 you can drop between 4949 to 5000 (-50 of your PR)
    in open world (event, ennemies drop etc) you can drop between 4924 to 5000 (-75 of your PR)

    its the rules of the game.. its RNG for drop AND for the PR of the loot..
    its being 4999 will drop only +4999 items, everyone will be 5000 so rapidly.. I play since 3month and already 4999

    it took several month/year on D13 to be 6000 at max lvl .. do you want to be at maw lvl of a game, few month after start it?
  • 12-22-2018, 07:19 AM
    AlexMonk
    Or they could just add Trade to D50 so we could help out our friends and clannies.
  • 12-22-2018, 08:13 AM
    David Irwin
    Quote:

    Originally Posted by Tazyboy06 View Post
    in coop/faction sailor if you are 4999 you can drop between 4949 to 5000 (-50 of your PR)
    in open world (event, ennemies drop etc) you can drop between 4924 to 5000 (-75 of your PR)

    its the rules of the game.. its RNG for drop AND for the PR of the loot..
    its being 4999 will drop only +4999 items, everyone will be 5000 so rapidly.. I play since 3month and already 4999

    it took several month/year on D13 to be 6000 at max lvl .. do you want to be at maw lvl of a game, few month after start it?

    Your missing the point , this thread is not making a point about leveling up, i actually preffer to take my time leveling up in any game .rather the issues is that drops are consisently below current player pr, and not even near or the same as current pr.I guess its fine if you like getting loot to just toss it right away, but most players find this pointless. And makes the game less rewarding over time. Also im regularily seeing drops like this, at ss wm at end i spent my key got an oj nade 4940, but also got a white grenade 4988, for some reason higher teir gear is getting matched with the lower pr ratings this makes no sense either.
  • 12-22-2018, 08:24 AM
    Guider
    Quote:

    Originally Posted by David Irwin View Post
    Your missing the point , this thread is not making a point about leveling up, i actually preffer to take my time leveling up in any game .rather the issues is that drops are consisently below current player pr, and not even near or the same as current pr.I guess its fine if you like getting loot to just toss it right away, but most players find this pointless. And makes the game less rewarding over time. Also im regularily seeing drops like this, at ss wm at end i spent my key got an oj nade 4940, but also got a white grenade 4988, for some reason higher teir gear is getting matched with the lower pr ratings this makes no sense either.

    I notice this usually happen with co-ops too. Most legendaries that I get (grenades, shields, mods in this case), drop at a lower pl compared to purples. Although 50 below 5000 is slightly better/almost equal with purples...it is odd seeing this happen so frequently. Still chasing after that 5000 grenade as well... at this point, I'll take a white one XD
  • 12-22-2018, 08:30 AM
    David Irwin
    Quote:

    Originally Posted by Guider View Post
    I notice this usually happen with co-ops too. Most legendaries that I get (grenades, shields, mods in this case), drop at a lower pl compared to purples. Although 50 below 5000 is slightly better/almost equal with purples...it is odd seeing this happen so frequently. Still chasing after that 5000 grenade as well... at this point, I'll take a white one XD

    Yes you see what im saying, i played since launch, i ve gotten oj nades prolly 20 times, but all garbaged , the highest pr on any of them was 4960 ish, yet the only 5k grenade i have ever gotten is blue. Rng combined with 3 types of rarity ( tier , pr , condition) is a good way to make sure pactically all drops are deficient in some way.
  • 12-22-2018, 02:42 PM
    blanca12
    I would advise you not follow me, unless you want to be guided to holes in the ground and have your video game character die.
    CCleaner Happy Wheels VLC
  • 12-25-2018, 07:25 AM
    hicks 00
    Thank you for reply's. As of Christmas day no improvement of PR drops at anything on the map, including boring SS majors. This is the last time i'm talking about this. It is a shame that you grind for arkkeys only to be rewarded with low PR rated weapons. Really no use here playing this game after you reach Power Rating 4900
  • 12-25-2018, 08:46 AM
    Drakonroo
    Quote:

    Originally Posted by hicks 00 View Post
    Thank you for reply's. As of Christmas day no improvement of PR drops at anything on the map, including boring SS majors. This is the last time i'm talking about this. It is a shame that you grind for arkkeys only to be rewarded with low PR rated weapons. Really no use here playing this game after you reach Power Rating 4900

    No point in when you reach 5k either. T5s take way longer to complete for same usless junk. Epic nades at 4750 and usless epic mods. No thanks. This game needs some serious work to the RNG system
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