Originally Posted by
Anim
Yay another thread like this with disillusioned fanboys defending grinding to the death. I've picked this post out randomly from all the flawed opinions of how much great content this game has.
You're comparing Skyrim to Defiance. If Skyrim had multiplayer it would be more of an MMO than Defiance. Skyrim has; Crafting, Trade hubs, actual repeatable quests, changing scenery, professions, skill trees. None of which Defiance has.
But that's besides the point, we're talking about Defiance here.
The side quests: Run out after a short while if you're even prepared to do the same tedious quest based in a different location. Side quests are literal clones of earlier quests once you hit SF.
Dynamic events: Nothing dynamic about them. The hellbug major arkfall will always spawn the same bugs in the same order at the same health %'s no matter how many people.
Pursuits: Your 'content' pursuits involve literally just holding down the trigger at either an arkfall or a spawn door until you finally get 10,000 kills on the relevant mob. Thats not content, thats lazy development.
Reputation: You're limited on faction rep gain by the single daily quest per faction and one weekly. This is an artificial handicap to slow down people and force them to do other things despite them wanting to get rep up. Again this isnt content, lazy dev.
Max every gun type: Ties in with the pursuits, a pointless endeavor that yes whilst it gives you an extra few % on your melee damage and things is as hard as simply pressing the trigger for a few hours. Doesnt matter what you're shooting at, or where, they ditched this in other MMO's because people would find some unkillable target and leave it on autoattack for a few hours to level up the most pointless stat in the game.
Your defense for content is actually defense for the laziest developers we've seen in recent MMO history, putting mammoth grinds or artificial road blocks on players is just plan awful.