Originally Posted by
Heelcatcher
I feel that they went out of their way to dumb the game down and make it "accessible to anyone," which is a design choice that attempts to satisfy everyone, which instead leaves us mildly disappointed.
Look back to the alpha testing phase of Defiance. The stats of an item were directly related to the EGO rating of that item.
When the system was altered to it's current state, I felt the changes were not fully thought out. Now the progression is minimal and, honestly, a bit underwhelming.
"Perks" in the game don't give you anything new or fun to play with, they just enhance your already-existing abilities. This was a problem to begin with, but it was acceptable because, again, higher EGO meant better items to play with. More "punch" to your boomstick. But nope. Instead, we have a max EGO rating of 5000 and nothing is new from square one to square 5000.
Now I can hardly tell what blue/purple/orange means. I thought it was an indicator for the number of mod slots-but since you can completely mod any weapon of your choosing to the fullest capacity now, that clearly isn't the case.