Originally Posted by
Fuzzy Skinner
Much like Tomb Raider (long time fan since the original) I was both amazed and disappointed by Bioshock Infinite.
Overrated? Perhaps, but in all honestly it's a damn good game and the best one of the year.
I will admit it's current content (until the dlc comes around) is a bit more slim than I would have hoped. To break it down, here is what I liked and disliked about the game.
Liked -
Combat. The combat was solid. If you played the game on any difficulty except hard you might have missed out on how good it could be. Required a fair amount of strategy and planning to defeat enemies especially tougher ones like Patriots and Handymen.
Graphics and over all aesthetics. It was amazing to look at, few can argue with that.
Storyline and themes. Over all it was an interesting tale. At times I felt that the alternate reality stuff was a bit much, but by the end of the game it came together nicely and avoided being the mess I thought it would. Add that with the religious, social and racial themes and was a story that definitely got you thinking, something rare in games.
Adding the original Bioshock with the game. I didn't get to play much of the original and I'm sure I'm not the only one, so adding the original Bioshock along with Infinite was a nice bonus. Wish more games would be so generous.
Disliked -
SPOILER ALERT!!!!
The lack of a serious final boss. Through out the entire game I was anticipating a final show down with Song Bird, what you got instead seemed like a bit of a cop-out. I don't understand the decision to deny us a real battle with such a cool enemy.
No multiplayer. I'm a big fan of Bioshock 2 and still consider it the best in the series, and perhaps this is why. In Bioshock 2 there was a surprisingly enjoyable multiplayer. With the combat and themes of Infinite you could of had an amazing multiplayer experience but unfortunately there wasn't. I still have a sliver of hope that they will add a multiplayer in a add-on, but I doubt they will. Side note, it's odd that Tomb Raider gave us a lack luster multiplayer that was unneeded, and Infinite denies us one that is sorely needed. It's like game devs hate us.
Combat was damn good, but lacked the level of strategy and depth of the first two games. I remember in other Bioshock games having to seriously set up turrets, bots, traps and the right combination of weapons and powers before I would have a chance to defeat a Big Daddy or Big Sister. While you had to be on your toes and use all available resources to win in Infinite, it still didn't have the depth of the first two. I also miss the amount and variety of plasmids we got in the first two games, Infinite was a bit slim in this department.
Anyway, that's what I think. It could have been better, but it's still a damn good game and the best game to come out so far this year. I'm currently hyped for Last of us and especially Dead Island: Riptide, hopefully those live up to expectations.