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Bioshock Infinite - most overrated game of the year so far?

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  • 04-13-2013, 02:39 PM
    SonicBoom
    Bioshock Infinite - most overrated game of the year so far?
    Don't get me wrong, i'm not saying Bioshock Infnite is a bad game. Far from it, it's a pretty good corridor shooter. But is it overrated? Yes, I think so. Very much so, in fact. We can start with good, old System Shock as an example. The game took place onboard a space station that had been taken over by an AI, so we had to go there to stop it. The fun thing is the whole game could be played on a time-limit, so you had a constant pressure through the whole game, if you wanted it. But System Shock was also quite open, so you had some freedom in exploring the space station as you wanted.

    System Shock 2 was more of the same, only better in every way possible. But something cruicial to notice here is that we had three ways to play the game: We could shoot stuff like a normal FPS, hack into terminals etc and sneak around , or use mental powers (or 'magic' if you want.) Add a quite free-roaming space station, and you could have a heck of a lot of fun.

    When they lost the license, they ended up making Bioshock instead of System Shock 3. The space station is now a city under water, and the names for various things like plasmids have changed. And yet, the game is very much identical to System Shock. Personally, I think SS is much better, and never cared much for Rapture. I did like the Big Daddy/Little Sister stuff, though. Then there was Bioshock 2, naturally. Which was just more of the same in most ways.

    Anyway, now we have Bioshock Infinite. Is it good? Yes, if you like corridor shooters. But is it overrated? I think it is heavily overrated, yes. It starts by giving you an illusion that you can explore the big city as you please, but you don't. You explore a narrow path where the game wants you to go, and everything around you is conveniently blocked. This gives you a nice look at the city and a nice illusion of freedom, yet it's so heavily scripted that if you play it again later, you'll see the exact same things as you did the first time, simply because you can't go anywhere else than where you are supposed to go.

    Then we add enemies. All of a sudden the game chances from "illusion of free-roaming in a peaceful city" to "go there, shoot them, repeat forever". The plasmids you get are mostly pointless. The few weapons you get are standard stuff found in any other games of this type. There are fun setpieces and scenes where you, say, swing from hook to hook to reach the house next door, but these parts are scripted and don't allow any freedom. At all.

    Then we finally get to Elisabeth, and things were supposed to heat up. But cute as she is, she's pointless and, even worse, useless. Instead of having her involved in the fights or even protecting her, you can simply ignore her the whole time and focus on yourself. The enemies won't even notice she's there. I'm not a big fan of escort missions, but some games like Resident Evil 4 proved that it can work. But Bioshock Infinite doesn't even try. It just ignores the whole thing.

    Add boring enemies, repetitive bosses and a rather boring story once the first "wow, awesome city!" feeling fades, and you're left with a corridor shooter that leads you down a narrow corridor with none of the exploration from System Shock and Bioshock, with very few 'new' things and repetitve, dime-a-dozen gunplay. It's not a bad game, but best game of the year? Not by a longshot.
  • 04-13-2013, 04:55 PM
    AGuyWithNoName
    Please don't think I'm attacking you as I'm sincerely not. But I do differ on a couple of things as it relates to Infinite. Possible spoilers below. Read at your own risk.







    - In all of my reading leading up to release I never got the impression that Infinite was suppose to be an open world. I will agree with you that there shouldn't be zones where in once I leave an area I can't come back. After all Columbia (the city itself, not the people) was an absolutely beautiful city. That being said, I never went into the game thinking Bethesda type open world.

    -The plasmids, while not as robust as the prior entries, were just as effective in their use. Broncho bust a group in the air, swarm them with Murder of Crows and while they are being pecked, toss a flame trap on the ground beneath them for when they fall...none survive and you have crow traps set up (if the plasmid is upgraded) for other advancing enemies. The problem they ran into with the plasmids, in my opinion, is the limitation to two at any given time without the option to hotkey more. They kept the plasmid wheel, which after practice can be used rather effectively mid combat (see above example), which helps but this could have been so much better with the ability to map plasmids to the directional pad.

    -As far as Elizabeth goes:
    -One of the things I remember Mr. Levine saying was that he wanted the trope of "damsel in distress" to not be the focal point of the story (actually this is the second game I've played this year with a strong female lead). After all, Elizabeth does NOT really need your assistance if she so chooses. "Booker, are you afraid of God?", to which Booker replies, "No, But I'm afraid of you." No schtako Booker...me too!! Would he say that if she really needed escorting? You are there to obtain Elizabeth for your own personal needs and the two of you grow together through dialogue and interaction. The story is of two people, not one. Which leads me to...
    -Elizabeth is far, and I do mean far, from being useless. I'm not sure what difficulty you're playing on but on Hard, she saved me more times than I can count. From ammo to salts to food to opening up those tears that give cover or unveil an oil slick or even giving me an extra gun in the form of good ol' "Honest Abe". Hell, just follow her around and look at what she looks at and you'll find yourself amazed at what you'll find (lockpicks/voxophones/tonics and such). She has to be one of the most competent A.I. companions in any game I've ever played (I'm expecting Ellie to be even more effective Naughty Dog).

    -And please tell me you honestly didn't think the story was boring. If so that's depressing :( . I get the whole "different strokes for different folks" mentality so I'm not bashing you, I'm just curious as to why you thought it was boring. As for me?? What theme do you want to start with?
    The horrible way people can turn a blind eye and even embrace the unfair treatment of our fellow human being?
    The erroneous use of philosophy and reason to justify evil?
    The power of religion on a strong mind?
    The power of religion on a weak mind?
    The cost (in humanity) of revolution?
    The struggle one can face when trying to find redemption and salvation for one's own soul?
    The use of another human being to achieve your own goals?
    Theory of relativity?
    Quantum Physics?
    The true cost of rectifying one mistake?
    The story is what made this game so great in my opinion. I swear I about had an ******ic overload of joy with how this game was written (Tomb Raider actually did give me that overload).

    Again, please don't think I'm bashing you as you sure do bring up some valid points (excellently written btw, kudos) and even a few I agree with (I miss the hacking mini game :( ). And while I may agree with you in that it probably won't be game of the year, it most certainly deserves all the acclaim and praise it's gotten and at least needs to be in the running for it (GotY).
  • 04-13-2013, 04:55 PM
    Taaltos
    You're nuts.

    The game is amazing.
  • 04-13-2013, 05:45 PM
    Edwardgoesforth
    The game's pretty fun even with the ending sequence being lackluster. Also the main reason you dont have every weapon at once and no medikiits is to have the player connect with Elizabeth.
  • 04-13-2013, 06:36 PM
    JMadFour
    Quote:

    Originally Posted by Taaltos View Post
    You're nuts.

    The game is amazing.

    this right here.

    early GOTY, in my opinion. we'll see if anything can knock it off.
  • 04-13-2013, 06:58 PM
    AGuyWithNoName
    Quote:

    Originally Posted by JMadFour View Post
    this right here.

    early GOTY, in my opinion. we'll see if anything can knock it off.


    I'm guessing that The Last of Us will give it a good run. It probably won't considering it came out so early in the year but Tomb Raider should be in the running. I can also see the new Batman (heard it's to be released this year) and Watchdogs giving it a good run.

    Sad thing is, the games that I'm really looking forward to and enjoy probably won't be in the running. Lords of Shadow 2, Dark Souls 2, Metro: Last Light, and Beyond Two Souls should also get mention but probably won't. There's so much coming out this year though so it should be interesting to see how it all plays out.

    Btw, quick derail here:
    Your Nats look stronger this year than last even JMad. Looking forward to some good match ups between them and the Braves this year.
  • 04-13-2013, 08:18 PM
    Ensu
    Quote:

    Originally Posted by AGuyWithNoName View Post
    I'm guessing that The Last of Us will give it a good run. It probably won't considering it came out so early in the year but Tomb Raider should be in the running. I can also see the new Batman (heard it's to be released this year) and Watchdogs giving it a good run.

    Sad thing is, the games that I'm really looking forward to and enjoy probably won't be in the running. Lords of Shadow 2, Dark Souls 2, Metro: Last Light, and Beyond Two Souls should also get mention but probably won't. There's so much coming out this year though so it should be interesting to see how it all plays out.

    Btw, quick derail here:
    Your Nats look stronger this year than last even JMad. Looking forward to some good match ups between them and the Braves this year.

    Stop it! I'd almost convinced myself there were no more games I needed to buy this year.

    There go all my most productive hours of the day.

    Last of Us, Watch Dogs, Metro: Last Light and Dark Souls 2 will be must plays, I think.
  • 04-13-2013, 08:21 PM
    JMadFour
    Quote:

    Originally Posted by AGuyWithNoName View Post
    I'm guessing that The Last of Us will give it a good run. It probably won't considering it came out so early in the year but Tomb Raider should be in the running. I can also see the new Batman (heard it's to be released this year) and Watchdogs giving it a good run.

    Sad thing is, the games that I'm really looking forward to and enjoy probably won't be in the running. Lords of Shadow 2, Dark Souls 2, Metro: Last Light, and Beyond Two Souls should also get mention but probably won't. There's so much coming out this year though so it should be interesting to see how it all plays out.

    Btw, quick derail here:
    Your Nats look stronger this year than last even JMad. Looking forward to some good match ups between them and the Braves this year.

    we're having some serious bullpen issues right now.
  • 04-13-2013, 10:24 PM
    Youngwings
    This game was WAY over rated... in a gameplay perspective, it was great... however... in a content perspective, it was WAY too limited, as well as has no replay value. Games should not be based only on gameplay, but weather or not it can survive more than a week. I got all 50 acheivments in 19 hours of play time...
  • 04-13-2013, 10:48 PM
    MirrorStream
    Best game of the last few years so far. Not interesting for the "cod kids" though
  • 04-13-2013, 10:54 PM
    Youngwings
    Quote:

    Originally Posted by MirrorStream View Post
    Best game of the last few years so far. Not interesting for the "cod kids" though

    Has nothing to do with "CoD Kids"... This game was too limited on content, has no replay value, and was too easy. I judge the worthiness of my games based on how long it takes to finish and if i can or am willing to play it again. Bioshock is just not worth playing again.
  • 04-13-2013, 11:01 PM
    Taaltos
    Quote:

    Originally Posted by Youngwings View Post
    Has nothing to do with "CoD Kids"... This game was too limited on content, has no replay value, and was too easy. I judge the worthiness of my games based on how long it takes to finish and if i can or am willing to play it again. Bioshock is just not worth playing again.

    Not all single player games are.

    But the story, the environment, the aesthetics, combat, rail traveling, and story, was amazing.

    Well worth 60 bucks.
  • 04-13-2013, 11:04 PM
    Youngwings
    Quote:

    Originally Posted by Taaltos View Post
    Not all single player games are.

    But the story, the environment, the aesthetics, combat, rail traveling, and story, was amazing.

    Well worth 60 bucks.

    Agreed, just not worthy of 10/10 and 80+ awards before the games release.
  • 04-13-2013, 11:36 PM
    Defy
    Yea its a bit too hyped, but still an excellent game
  • 04-14-2013, 12:11 AM
    MirrorStream
    Quote:

    Originally Posted by Youngwings View Post
    I judge the worthiness of my games based on how long it takes to finish

    No offense, but this is stupid. 15 hours in bioshock with its brilliant story, characters and setting give much more emotions than 200 hours in skyrim with its crap load of copypaste locations and unending boring quests.
  • 04-14-2013, 12:13 AM
    Youngwings
    Quote:

    Originally Posted by MirrorStream View Post
    No offense, but this is stupid. 15 hours in bioshock with its brilliant story, characters and setting give much more emotions than 200 hours in skyrim with its crap load of copypaste locations and unending boring quests.

    You deleted the second part of the sentence taking this part out of context. Once i finished Bioshock Infinite on 1999 mode without using the dollar machine, what was left? As for skyrim... thats why i got the PC version and downloaded about 200 mods.
  • 04-14-2013, 01:23 AM
    Fiancee
    Yep, I bought the game at full price, because of 2k and Civilization series (love of my life.. honestly...) dont know how many of us are there.

    It was crap..

    2k games is my answer to your question.
  • 04-14-2013, 04:46 AM
    Rhorge
    I would understand the 10/10 scores for Bioshock Infinite if it was a book or a movie. It is a game however, and the actual gameplay elements are plain average at best and really not all that fun. Giving a game a 10/10 rating and ignoring the lacking gameplay elements just because of the story does not work, it is a game and has to be judged like a game, not a movie or a book. Once you complete the game once, it looses it's most important and shining aspect.
  • 04-14-2013, 04:52 AM
    Taaltos
    Quote:

    Originally Posted by Rhorge View Post
    I would understand the 10/10 scores for Bioshock Infinite if it was a book or a movie. It is a game however, and the actual gameplay elements are plain average at best and really not all that fun. Giving a game a 10/10 rating and ignoring the lacking gameplay elements just because of the story does not work, it is a game and has to be judged like a game, not a movie or a book. Once you complete the game once, it looses it's most important and shining aspect.

    I had a blast playing it, and exploring all the intricate details of the world they created in-game. Love the combat, murder of crows was cool as hell, as well as possessing machines and people.
  • 04-14-2013, 06:46 AM
    Fuzzy Skinner
    Much like Tomb Raider (long time fan since the original) I was both amazed and disappointed by Bioshock Infinite.
    Overrated? Perhaps, but in all honestly it's a damn good game and the best one of the year.
    I will admit it's current content (until the dlc comes around) is a bit more slim than I would have hoped. To break it down, here is what I liked and disliked about the game.

    Liked -

    Combat. The combat was solid. If you played the game on any difficulty except hard you might have missed out on how good it could be. Required a fair amount of strategy and planning to defeat enemies especially tougher ones like Patriots and Handymen.

    Graphics and over all aesthetics. It was amazing to look at, few can argue with that.

    Storyline and themes. Over all it was an interesting tale. At times I felt that the alternate reality stuff was a bit much, but by the end of the game it came together nicely and avoided being the mess I thought it would. Add that with the religious, social and racial themes and was a story that definitely got you thinking, something rare in games.

    Adding the original Bioshock with the game. I didn't get to play much of the original and I'm sure I'm not the only one, so adding the original Bioshock along with Infinite was a nice bonus. Wish more games would be so generous.

    Disliked -

    SPOILER ALERT!!!!



    The lack of a serious final boss. Through out the entire game I was anticipating a final show down with Song Bird, what you got instead seemed like a bit of a cop-out. I don't understand the decision to deny us a real battle with such a cool enemy.

    No multiplayer. I'm a big fan of Bioshock 2 and still consider it the best in the series, and perhaps this is why. In Bioshock 2 there was a surprisingly enjoyable multiplayer. With the combat and themes of Infinite you could of had an amazing multiplayer experience but unfortunately there wasn't. I still have a sliver of hope that they will add a multiplayer in a add-on, but I doubt they will. Side note, it's odd that Tomb Raider gave us a lack luster multiplayer that was unneeded, and Infinite denies us one that is sorely needed. It's like game devs hate us.

    Combat was damn good, but lacked the level of strategy and depth of the first two games. I remember in other Bioshock games having to seriously set up turrets, bots, traps and the right combination of weapons and powers before I would have a chance to defeat a Big Daddy or Big Sister. While you had to be on your toes and use all available resources to win in Infinite, it still didn't have the depth of the first two. I also miss the amount and variety of plasmids we got in the first two games, Infinite was a bit slim in this department.


    Anyway, that's what I think. It could have been better, but it's still a damn good game and the best game to come out so far this year. I'm currently hyped for Last of us and especially Dead Island: Riptide, hopefully those live up to expectations.
  • 04-14-2013, 07:57 AM
    Wintermute
    Quote:

    Originally Posted by Fuzzy Skinner View Post
    Much like Tomb Raider (long time fan since the original) I was both amazed and disappointed by Bioshock Infinite.
    Overrated? Perhaps, but in all honestly it's a damn good game and the best one of the year.
    I will admit it's current content (until the dlc comes around) is a bit more slim than I would have hoped. To break it down, here is what I liked and disliked about the game.

    Liked -

    Combat. The combat was solid. If you played the game on any difficulty except hard you might have missed out on how good it could be. Required a fair amount of strategy and planning to defeat enemies especially tougher ones like Patriots and Handymen.

    Graphics and over all aesthetics. It was amazing to look at, few can argue with that.

    Storyline and themes. Over all it was an interesting tale. At times I felt that the alternate reality stuff was a bit much, but by the end of the game it came together nicely and avoided being the mess I thought it would. Add that with the religious, social and racial themes and was a story that definitely got you thinking, something rare in games.

    Adding the original Bioshock with the game. I didn't get to play much of the original and I'm sure I'm not the only one, so adding the original Bioshock along with Infinite was a nice bonus. Wish more games would be so generous.

    Disliked -

    SPOILER ALERT!!!!



    The lack of a serious final boss. Through out the entire game I was anticipating a final show down with Song Bird, what you got instead seemed like a bit of a cop-out. I don't understand the decision to deny us a real battle with such a cool enemy.

    No multiplayer. I'm a big fan of Bioshock 2 and still consider it the best in the series, and perhaps this is why. In Bioshock 2 there was a surprisingly enjoyable multiplayer. With the combat and themes of Infinite you could of had an amazing multiplayer experience but unfortunately there wasn't. I still have a sliver of hope that they will add a multiplayer in a add-on, but I doubt they will. Side note, it's odd that Tomb Raider gave us a lack luster multiplayer that was unneeded, and Infinite denies us one that is sorely needed. It's like game devs hate us.

    Combat was damn good, but lacked the level of strategy and depth of the first two games. I remember in other Bioshock games having to seriously set up turrets, bots, traps and the right combination of weapons and powers before I would have a chance to defeat a Big Daddy or Big Sister. While you had to be on your toes and use all available resources to win in Infinite, it still didn't have the depth of the first two. I also miss the amount and variety of plasmids we got in the first two games, Infinite was a bit slim in this department.


    Anyway, that's what I think. It could have been better, but it's still a damn good game and the best game to come out so far this year. I'm currently hyped for Last of us and especially Dead Island: Riptide, hopefully those live up to expectations.

    100% agree with you on all counts!

    I'd just like to add that I really enjoyed the story and I believe its all of the Call of Duty kiddos that are complaining about its "confusing" ending. It was a brilliant story, fun game, amazing art direction.
  • 04-18-2013, 07:14 PM
    zeuanimals
    Elizabeth didn't feel very useful, except for when she threw stuff at me, which got pretty annoying (kind of reminded me of the pawns in Dragon's Dogma, except less annoying). Her ability to open tears was actually a cheap mechanic to make her seem more useful. Everything is scripted to be somewhere, health, salts, weapons, etc. are already there, she just needs to tear them into our existence. It's a smart move by the development team but when the game takes you out of the experience as much as this game does, you just can't get lost into the mythos and believe that she's opening things (the same way she can't die, that really takes me out of the game, or how I just end up where I was when I fall. But her not being able to die really bothers me, why hide or take cover if you could do that? Why not just break your way out of your tower and fall to your 'life' because you can't die? Why not help Booker out a bit and beat up some bad guys because they can't hurt you at all? She probably wouldn't do the last one though.)

    *SPOILERS*
    The story was okay, I've seen alternate universes and I smelled the whole "You're Comstock and Elizabeth is your daughter" from a mile away. I did like how the alternate universes thing and all of the themes of morality played out but you have to admit, the Booker/Comstock thing wasn't a twist by any stretch. My biggest problem, though, was pacing. This was one of the games that would have been better if it was shorter (or if I played on easy instead of hard because it felt like it was paced horribly to me, so maybe it was just because fights took too long and felt like obstacles in front of my next piece of story, and fights shouldn't feel like that). I wouldn't mind the fights if the game wasn't repetitive though.

    And boy was the game repetitive. Shoot that guy, maybe a few vigors here, change up the vigors so you don't get bored, still bored from vigors, change up weapons, these weapons suck because I didn't upgrade them and they're not very fun to use, time to go back to my normal set of weapons, low on health/ammo/salts so open up tear, ride around on skyline to get away from enemies, repeat. Maybe I'm just bored of shooters?

    And Columbia was a big step down from Rapture. Once you get used to the city being in the sky, it just loses it's flavor. It just feels like a city with a few twists here and there. And the art direction was uninspired for me, it looked like the 1910's but the 1910's didn't have much going for it anyway. Rapture had that glamorous 50's feel and the city just felt chaotic, whereas Columbia felt like it was going through a revolution sometimes, and others it just felt like a floating city. And it would've looked better with a few steampunk tweaks.

    So my biggest problems are that I've played too many shooters and some of the story seemed uninspired to me because I've seen too many movies and played too many games... So to sum it up for a second or third time, the problem is me and my cynical self :( I wish I could've liked this game more.
  • 04-19-2013, 08:48 PM
    babytears
    Not gonna write some long review, but I will confidenty say it's my favorite game of all-time, just ahead of Dishonored and the Mass Effect trilogy.
  • 04-19-2013, 10:59 PM
    K A S H I H A R A D
    Most overrated? Psht... not even close. Mass Effect 2 on the other hand...
  • 04-20-2013, 08:39 PM
    Sajin
    Bioshock Infinite is GOTY hands down.
  • 04-20-2013, 09:09 PM
    Amarant
    i don't think its overrated and i'm not even a FPS fan. lets look at the categories shall we:
    graphics= outstanding, i used 45 minuts of my 1 hour trial on PS+ observing my suroundings. explosions, characters, scenery it all looked great
    Sound= great voice acting and dialogue, the symphony of gunfire was pleasurable
    gameplay= point and shoot for the simple FPS fans to enjoy with a serving of strategy that can satisfy those of us with more than 1 brain cell(only kidding don't go all "rambo" on me)

    thats all i got who do i look like IGN
  • 04-20-2013, 09:44 PM
    Battlecry
    I wasn't blown away with it like many others seem to have been. It was a solid game with few glitches. And the story line was somewhat entertaining, which can't be said for 90% of videogames released these days. Also, I should say I've never been a big fan of any of the bioshock games. I didn't play the first two until I found them for $5 each in a bin, and they were well worth the price. However, I feel like I could've waited for infinite to be the same way because $60 for 12 hours worth of content leaves me with a small amount of buyer's remorse.
  • 04-20-2013, 09:45 PM
    Battlecry
    Quote:

    Originally Posted by K A S H I H A R A D View Post
    Most overrated? Psht... not even close. Mass Effect 2 on the other hand...

    Did you read the topic title? "Most overrated GAME OF THE YEAR so far?". Mass Effect 2 is three years old.
  • 04-20-2013, 10:44 PM
    Xiiego94
    Sorry but it is overrated to me, i dont blame the fans though, I blame the media. it is their job so to speak to say good things to get people to buy products. Is this really a good product when you strip away stuff from the other games in the series? (Such as, not having a weapon limit and choice, although they took choice away for a really good reason! I hear/read vigors arent as effective as EVE was or whatever they called it either) To me it is not. I praise Ken Levine and Irrational for putting out a stellar product even if i didnt buy/play it. I guess i prefer Fallout, i dont know. The bottom line is, it is a good game. But not one to praise as the end all be all. To me anyway... <.< >.>
  • 04-21-2013, 07:17 AM
    kkhendy
    I was blown away by the whole game, it's one of the best games I've played this year and definitely should be GOTY. Although Elizabeth did my head in so much throughout more or less the whole game, just kept getting in my way, and wasn't really much use. Could bring a vendor or turret in sometimes but she was more or an irritation.

    It's not what people (Or the media) were making it out to be though. I finished the story on hard in 9 hours and that was doing most of the collectibles too, 1999 mode isn't even that much of a step up from hard either, and now I have limited things to do on it and will probably be finished with it after a few more hours gameplay. Defiance on the other hand, it might be glitchy but it's not been out of my xbox for 2 weeks and I absolutely love it so it really depends on what you'd class an amazing game as.
  • 04-21-2013, 08:58 AM
    JerZey CJ
    I agree with the OP, definitely overrated. Wasn't a "bad" game but not worth the $60 I payed for it. Also wasn't a fan of the story, or rather, I was a fan, until they started jumping around dimensions, I just stopped caring. Problems were magically solved, things happened out of no where(Booker is now a hero and every one praises your return), it wasn't MY world anymore, and they turned the Vox into the generic rebels who get corrupted. I had also been under the impression that we would get to pick sides, what with all the hype with siding with the "Founders" or "Vox", sadly, the story has no choices that have any meaningful impact. The weapons were pretty boring too. Where's my chemical thrower and crossbow/impaling weapon? Also, the "big twist" that's "never been done before" also felt very M. Night Shyamalan to me "X is not Y!" "X is really your Y!" "But you're really Y!" "Now X must Z you!" What a twist!
  • 04-21-2013, 11:10 AM
    Defy
    Yeah bioshock infinite is a bit hyped and overrated but still an aweome game
  • 04-21-2013, 11:10 AM
    Defy
    Also I hope they add a quicksave option
  • 04-21-2013, 11:16 AM
    Ceryk
    I don't think it's overrated, but the ending was horrible. I'm really lax on stuff like that normally, but I sent about an hour in absolute shock because I've never felt so let down and disappointed in an ending in my life. My friend disagrees and says he'll be mad if it happens, but I really hope the DLC is post game and not shoved in the middle.
  • 04-22-2013, 10:57 AM
    Jthreau
    Personally, the ending blew my mind and made me want to play it again. I loved the game and can't wait for the DLC to be released throughout the year.
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