will you be able to conquer or establish a base where you can form a guild/army. where you can equip weapons/armor to your members, as well as vehicles.
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will you be able to conquer or establish a base where you can form a guild/army. where you can equip weapons/armor to your members, as well as vehicles.
It would be great if you could. Driving through the game world and coming across a camp that wasn't there before. It would make the game very interesting.
I could see this as both good and bad on so many levels but would definately make it interesting to say the least so I'm for it!!
I certainly hope we can create our own communities out in the wastes. Unfortunately, features like that rarely ever make it into a game at release so I'm not holding my breath.
It's really too bad considering this is one of those features that keeps your core player-base heavily invested in the game long-term.
I doubt they let us go rampage theres TV-show story line to follow. I actually believe we get new set of quest after each episode etc, when episode is out it changes the game world. Something like that.
I think the main hook is the story and the fact players can make a difference. After each episode we get some new things to do and change the world! Its actually kinda cool if the TV-show hints at what people should do next.
Anyway dont forget theres synergy between the game and TV-show.
Yeah, Bioware said the same thing. Story is irrelevant. Keep in mind that what would be normal patch content is just going to be withheld so it's release can be synchronized with the show's schedule. It's not going to be this amazing bridge of interactivity between the show and game, it's going to be exactly like they said: there's some episode about a disease sweeping through the land, heroes synthesize a cure, and then after it's over we get some quests to distribute or prevent disruption of distribution of the cure.
That's about how the interactivity is going to roll.
But story? I'm just not falling for that gimmick anymore. Story doesn't work in MMOs because they're MMOs; you can't let every single Tom, ****, and Harry save the world. Doesn't work because MMOs don't allow individuals to alter the entire landscape of the world.
Id imagine some dude dies in TV-shows and it changes the game, hell we can probably go to see his grave... Something like that.
Bioware is a joke anyway.
Let's see how the first season goes, but seeing some familier names and faces from the Eve:Online universe, I'm sure they know how popular and coveted POS (Privately Owned Stations) and outposts are in Eve, and have it mind to try to integrate that here as well. There's a challenge in that however, because unlike eve, where space is vast and limitless, Defiance will be on a planet, where space is a little more limited. I see this as an oppurtunity tho, with maybe, bases being only setup in Shadow Wars areas, or under a constant flag of shadow wars.
Storyline mechanics in MMO's are very tricky, I have seen them done well, and then we got Swtor, where you are sent on a linear path. Space combat on rails, cant climb a mountain, cant even visit the opposing faction's fleet, lol.
I would really love to see player owned structures, bases, FOBs, etc. I would llove to be able to maintain one for PvE as well as pvp, but we'll have to wait and see, give feedback when in due time, etc, and hope Defiance will be the experiance to set the new standard in modern entertainment.
Well Idk bout y'all but I think HQs will pop up among guilds I already have one planed bit as for building buildings I don't see that happening